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Harder than futuristic metal? I think not.Plucking something from rock seems a lot harder then plucking from something else. Maybe just a small tidbit the designers added in?
Someone forgot their orange text.lol blackwaltz
Also Susa, it doesn't make sense why some terrain slows plucks while others, that are similar, don't. Rock and Stone don't slow plucks while cave does.
>.>
Yes?Summon Fino?![]()
The ceiling on RC is probably the lowest ceiling (out of legal stages) in most areas. For this reason Olimar can be stupid good here, considering the entire objective for winning on RC is to stay below your opponent.All i'll say now is that vertical kills are godly in the side scroller part. The ceiling is amazinglingly low @_@
Also when the pendulum phase comes around, something i often do is camping the platform directly left of the falling blocks above the pendulum, until it begins to fade away. I then jump to the falling blocks and run again to the platform directly right of them. The pendulum phase is easily the worst part of the stage for olimar, and I try to avoid it at all costs ^^;
Ship - I agree with what dyyne said for the most part. Your optimal position will be in the middle under the mast. The uneven stage makes your grab game amazing, since olimar's grab has weird stuff with curvy stages.Right then, I'll start it up.....was hoping Fino would handle this
RC is about adapting to your environment, more so than most other stages in the game. The start is the ship. There are a few things to keep in mind for this part. One is the mast, which is great for vertical comboing, and the top of it is very close to the ceiling, so it's possible to get very early usmash kills. Also, there is a cabin on the right side of the stage. Some strats for this include camping on top of it on its right side, where it will be difficult for either player to land a hit, but you are in an advantageous spot if they approach. Or, you can camp underneath the cabin on its left side, up against the wall. Here, it is possible to set up some kind of lock. The final detail of the ship is that the ground is uneven, so keep that in mind when deciding your moves.
Next is the platformy area. Be aware of all platforms here, and be sure to avoid getting gimped. Do not be aggressive in this area, since although you are safe on the left side, the right side has a decent possibility of getting yourself gimped. Uair is king here, so feel free to stay a bit under your opponent, though make sure you'll still be able to ascend.
Next is the infamous pendulum. Be. Careful. It is very very very possible that you will get gimped here, so do your best to avoid that. Your best bet would be to go on top of the falling blocks until the next part of the stage spawns, and avoid going on the pendulum.
The next area is a sidescroller. This means you want to go for horizontal kills. Much of it is uneven ground, so fsmash will be nerfed/buffed depending on the angle. Keep in mind that if you grab an opponent on top of the falling block, they will fall and you won't so it is possible to get easy kills this way.
Finally, the stage will move back to the ship. During the transition, feel free to attempt to trap your opponent up top so they get star ko'd.
They are escapable... around 60%Jab locks are completely escapable.
Actually, that was kinda the point I was trying to get across with the whole "be aware" thing. If you're not aware of each platform, you could risk gettting gimped. Otherwise, it's pretty solid.
Side- this is where I disagree, for the most part, with dyyne. You don't get gimped here unless you gimp yourself.
~Fino
You can still do stuff while using the flying carpet... but camping the falling blocks is stalling. you can still use all of your aerials, smashes, tilts, and specials on the magic carpet, while you can't do anything to your opponent by camping the falling blocks (unless they try to approach you from the side.... but lol seriously).Actually, that was kinda the point I was trying to get across with the whole "be aware" thing. If you're not aware of each platform, you could risk gettting gimped. Otherwise, it's pretty solid.
The problem with the carpet is that you sacrifice a lot of oppurtunities during the climbing phase in order to use it during the pendulum. To use your own words, you'd have to "***** out" for a decent amount of the climbing phase for the purpose of not "pussying out" during the pendulum, which is still a less advantageous area even with the carpet, since its usefulness is dependent on the direction of your knockback.