I have a couple new videos for recording, their just friendlies and I was a bit off my game(obvious, stupid, scrubby mistakes) when I recorded these, but I wanted to get something critiqued so I could improve.
http://www.youtube.com/watch?v=e5N5m8yqcGc snake(d12) smashville
http://www.youtube.com/watch?v=nkrW4V0EXMM luigi(d12) delfino plaza
I know i need to work on my chaingrabs, i havn't perfect the buffered grab yet.
One thing I'm really struggling with is that when you QA through a character. the timing for the qac+jump+aerial+whatever is different because of the stun. Any tips for this would help me alot.
Fairly good reflex's and good execution of attacks. Better than a scrub pika no doubt. Main thing, and you said you were kinda off your game these battle (so that may be why) was your choice of attacks at some points. First stock, you could have tried for an early cypher-grab gimp. Of course the snake was far away, but you can dashgrab him in the middle of the stage also so long as his air release is too far to grab the ledge (you'd be surprised how deep into the stage you can grab snake before he touches the ground and still gimp him). See if you can perfect gimp a snake for all 3 stocks if at all possible.
The other route is straight up killing him (I can personally only accomplish this early with thunder) early. F-smash is nice so long as it lands--apparently the snake saw through most of your f-smashes (almost blocked EVERY single attempt). Be sure to keep those player specific things in mind--if an opponent sees the f-smash coming every single time, it's time to switch it up. Try d-tilts--most of them would hit snake within that range, its about as fast in startup as f-smash and you can do about 2 d-tilts in the same time that it takes to do 1 f-smash. You can also slide sligihtly backwards which could mean the different between powershielding snake's f-tilt or not.
If there's a question of why d-tilt if snake could already hit you with f-tilt--i'd have to ask the same question for why there are so many f-smashes. I don't diss moves per se, only when at least 80% or a majority of the move is blocked in any 1 given stock. Go for f-smashes if you can get them to hit by charging or changing up your spacing or timing. Whatever works for you cuz your reflex's are pretty good and you are a capable pika.
I find that f-smashing while snake is landing (if you can't grab-gimp him) is a good juggler--the 2 sweetspots for f-smash are good: 1 for horizontal reset (grab-gimp oppurtunity) 1 for vertical reset (thunder oppurtunity). You'd have to hit him in the 2-3 frames of landing vulnerability but it's well worth it.
If you got spacing and timing down perfectly, then thunder is a BETTER ankle sweeping (while snake is landing) move. Good horizontal knockback and it uses snake's bad DI against him (most people instinctively DI away if they are about to get hit by a thunder... if you time the boom perfectly, they go sideways along with their DI). Even if they DI correctly, they have a chance of getting owned because if your lightning rod version of thunder accidently (or deliberately... hehehe :D) hits him, nearly straight up trajectory if they DI correctly for the blast version of thunder. Chase and finish him up high with another thunder and that's game.
Another use of thunder if you got timing and spacing down perfectly is spacing yourself in the air (when snake is high cypher-recovering) in a way that you are sorta under him. That way if you thunder, he'll have to airdodge to avoid most/all of it, but even if he does, the BOOM part of thunder hits him no matter where he DI's and he'll most likely die (if DI's wrong) at 80'ish damage fresh. If YOUR timing is PERFECT, then you could set this up like 80% of the time guarenteed. The other 20% is like the few situational stuff that happens (not high recovery, opponent deliberately takes a thunder with correct, takes a c-4 recovery instead, or luck). Most of the 20% stuff is so rare, that you can count on nailing the snake all the time. It's possible cuz I got a lot with this move; many of them all 3 stocks like 2 matches in a row. Look at stealth raptor and other pika's for consistent thunder setups.
Good grab gimp in the end nonetheless. Be sure to follow up after that grab release because there's a small chance (greater on other stages besides smashville) that he can execute the c-4 recovery. Better snakes know the buffer and DI to nail it every time, so practice the following up motion for the better ones you'll face in the future.
Good game, nice gimp, good attempts, good reflex's. Pure experimentation is like the only thing left to do for you--few new pika's reach that point so fast.
Sincerely,
LDPK, legendary pikachu
PS. I luv t-jolts too much to complain about any spamming. I do stupid t-jolts, and good t-jolts regardless of victory.... i luv 'em to much! (don't be like me unless you want to).
DISCLAIMER ON ALL MY SNAKE INFO: Disregard all my tips against wave-bouncing snakes cuz they'll OWN YOU.... lol just kidding (well.... half-kidding). If you ever need help against wave-bouncing snakes, just come back with more vids and I or other pika's will help... :D