NickRiddle
#negativeNick
True, sorry, just being a ****. I'll give you a detailed thing if you want.Start where you can, right? I know I made silly mistakes, but I know I can do better if helped.
Match 1:
0:10 Glide Toss > Utilt? Doesn't seem to make sense, especially because he blocked the item throw. You left yoruself wide open.
0:19 Fall off platform uair?
0:54 Did you mean to kick that way?
1:48 For like the 5th time, you knocked him off the stage with something easy to follow-up with, and you stood at the edge, watching. JUMP OUT THERE! Nope recovered high, so far, almost EVERY TIME!
1:53 I know you failed to predict him with the grab, but a d-smash would have been a better option anyway. It would have led to a kill, which a throw at that % does not.
3:10 You got him to read your roll wrong... and you rolled back into him...
3:23 F-smash. Good sheee~(sfl thing. good ****)
3:39 You keep goign for uairs, when u-smash is usually safer pressure. At least on the side platforms.
Too many back rolls, not enough air chazing.
Is it just me, or did you not use 1 d-tilt this entire match? I might have forgotten, but you def. need more of them.
Match 2:
0:00 You took him to Frigate? Not Rainbow Cruise, or Norfair, or Brinstar? Suit yourself.
0:05 Uair > Utilt isn't good. Uair > uair, uair> u-smash or uair > up-b.
0:37 Charging the u-smash is pretty much pointless IIRC.
0:50 - 0:55 Mix up some up-bs in there, to pull him back down. On platforms that low, up-b > uair is guaranteed IIRC.
Nice second kill.
Lots of jab, LOTS of u-tilt, and NO d-tilt. Gotta change those few things.
Be a little more aware of Snake's exploding things, I watched you get hit by stupid nades, and your second death was pretty easy to avoid.
That's about it. XD