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Old Brawl Code Thead (CLOSED!!!)

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Rohins

Smash Lord
Joined
Mar 18, 2006
Messages
1,585
Location
Winter Park, FL
NNID
Rohins
Here are a few I've founds messing around with stuff:

Receive Damage/Stun Player 1
4A000000 90180F20
140000C8 XXXXXXXX
E0000000 80008000

higher ratio == more % received and stun/knockback


Deal Damage/Stun Player 1
4A000000 90180F20
140000C4 XXXXXXXX
E0000000 80008000

higher ratio == more % given and stun/knockback



These two are similar to the Defense and Attack ratio except it doesn't just effect knockback it effects damage as well. It looks like it increases the stun of the move (similar to captain's sweet spot knee) but no effect on how soon you can air dodge after the move.


No Hitbox Mode
4A000000 90180F20
14000014 40000000
E0000000 80008000

I need to do more testing with this. When I used it player 1 and two couldn't hit nor grab each other. I'm going to experiment more with the second line to see if I can mess with hitbox properties.
 

meleemaster500

Smash Lord
Joined
Jan 29, 2008
Messages
1,824
the game will always try to put codes on in wifi mode if they are turned on, however, you can only be sure it plays correctly by having all the players using the same hack
 

meleemaster500

Smash Lord
Joined
Jan 29, 2008
Messages
1,824
Here are a few I've founds messing around with stuff:

Receive Damage/Stun Player 1
4A000000 90180F20
140000C8 XXXXXXXX
E0000000 80008000

higher ratio == more % received and stun/knockback


Deal Damage/Stun Player 1
4A000000 90180F20
140000C4 XXXXXXXX
E0000000 80008000

higher ratio == more % given and stun/knockback



These two are similar to the Defense and Attack ratio except it doesn't just effect knockback it effects damage as well. It looks like it increases the stun of the move (similar to captain's sweet spot knee) but no effect on how soon you can air dodge after the move.


No Hitbox Mode
4A000000 90180F20
14000014 40000000
E0000000 80008000

I need to do more testing with this. When I used it player 1 and two couldn't hit nor grab each other. I'm going to experiment more with the second line to see if I can mess with hitbox properties.
sweet code, i know that alot of people are after this code.

if you want, you could post the code here: http://www.usbgecko.com/forums/showthread.php?t=257

or you could have one of us quote you and give you complete credit.

or you could choose to not have it put up there, whatever.
 

Firus

You know what? I am good.
BRoomer
Joined
Apr 7, 2008
Messages
7,681
Location
Virginia
NNID
OctagonalWalnut
3DS FC
0619-4291-4974
Amazing Ampharos, thanks for the info. At first glance, I thought the Music Modifier was useless since inputting all of the codes every time would not only take up code space (thus either maxing out the code list or just making the game more liable to crash) but it'd simply be a hassle. If it saves to the file, however, that could turn out to be very useful. It would be more useful if you could add to the list (if anyone finds a code for that, let me know!). You could, for instance, put ALL of the Zelda tracks on Eldin Bridge, Pirate Ship, AND Hyrule Temple instead of having them split up as they are. Still, now I can actually put Bramble Blast on a playable stage other than Custom ones, thank god. And in all of those spaces where I hate the tracks and so I made the chance bar minimum, I can use those up and replace them.

Also, you tested out replacing the Brawl Main Theme, correct? Out of curiosity, did it replace the intro's music or simply the menu music?

Again, thanks for the info and the extra song codes.

By the way, I'm totally putting Fire Emblem (Melee) on Hyrule Temple now, for old time's sake.
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
Amazing Ampharos, thanks for the info. At first glance, I thought the Music Modifier was useless since inputting all of the codes every time would not only take up code space (thus either maxing out the code list or just making the game more liable to crash) but it'd simply be a hassle. If it saves to the file, however, that could turn out to be very useful. It would be more useful if you could add to the list (if anyone finds a code for that, let me know!). You could, for instance, put ALL of the Zelda tracks on Eldin Bridge, Pirate Ship, AND Hyrule Temple instead of having them split up as they are. Still, now I can actually put Bramble Blast on a playable stage other than Custom ones, thank god. And in all of those spaces where I hate the tracks and so I made the chance bar minimum, I can use those up and replace them.

Also, you tested out replacing the Brawl Main Theme, correct? Out of curiosity, did it replace the intro's music or simply the menu music?

Again, thanks for the info and the extra song codes.

By the way, I'm totally putting Fire Emblem (Melee) on Hyrule Temple now, for old time's sake.
Fair warning when it comes to replacing songs.

On WiFi, if you pick the particular stage with that song on it and it is chosen and the other person doesn't have that song on that stage in their My Music list, the game will either freeze at Ready to Fight or you will get the DC message after it's tried to load the stage. So, make sure before going on WiFi either a) have the music on minimum frequency or b) remove the song from the My Music list on that stage and replace it with the original that was there. Or make sure your friend that you want to play has it on that stage as well (or even puts the song you replaced on minimum frequency). Because if you play on the stage you replaced the song on and the opponent gets the song you replaced on your My Music list, it does the same thing.

Just a heads up, Firus.

Also, Rohins, it's good to see another SSBB hacker, keep an eye out for anything that deals with hit stun or something... I just want to see what would happen to Brawl if the hit stun was increased only a tiny bit for experimental purposes. That and I want mah combos and want to play a slightly different Brawl with my friends (if possible anyway).
 

QNZ_RAFA

Smash Ace
Joined
Jul 17, 2003
Messages
558
Location
QUEENS, NY
I dont understand on how to plug in the music modifying code into ocarina. where's the song code list? sum1 help me w/ this please.
 

WaterTails

Smash Lord
Joined
Dec 2, 2005
Messages
1,363
Location
Minot, ND
Ganon328, it's right there in the first post

Music Modifier [Heinermann]
4A000000 90180F06
14000076 FF00XXXX
E0000000 80008000
Music List
Replace XXXX with one of the following (Nameless and Unused songs will most likely NOT work)
26F9 Menu 1
26FA Menu 1
26FB Menu 2
26FC Battlefield
26FD Final Destination
26FF Online Practice Stage
2700 Results Display Screen
2701 Tournament Registration
2702 Tournament Grid
2703 Tournament Match End
2705 Classic: Results Screen
2706 ENDING
2707 All-Star Rest Area
2708 Home-Run Contest
2709 Cruel Brawl
270A Boss Battle
270B Trophy Gallery
270C Sticker Album / Album / Chronicle
270D Coin Launcher
270F Stage Builder
2712 Target Smash!!
2713 Credits
2714 Ground Theme (Super Mario Bros.)
2715 Underground Theme (Super Mario Bros.)
2716 Underwater Theme (Super Mario Bros.)
2717 Underground Theme (Super Mario Land)
2718 Airship Theme (Super Mario Bros. 3)
2719 Castle / Boss Fortress (Super Mario World / SMB 3)
271A Title / Ending (Super Mario World)
271B Main Theme (New Super Mario Bros.)
271C Luigi's Mansion Theme
271D Gritzy Desert
271E MLRPG02 (Unused)
271F MORINOKINOKO (Unused)
2720 Delfino Plaza
2721 Ricco Harbor
2722 Main Theme (Super Mario 64)
2723 Ground Theme 2 (Super Mario Bros.)
2724 Mario Bros.
2725 Mario Circuit
2726 Luigi Circuit
2727 Waluigi Pinball
2728 Rainbow Road
2729 Jungle Level Ver.2
272A The Map Page / Bonus Level
272B Opening (Donkey Kong)
272C Donkey Kong
272D King K.Rool / Ship Deck 2
272E Bramble Blast
272F Battle for Storm Hill
2730 Jungle Level
2731 25m BGM
2732 DK Jungle 1 Theme (Barrel Blast)
2733 Title (The Legend of Zelda)
2734 Main Theme (The Legend of Zelda)
2735 Great Temple / Temple
2736 The Dark World
2737 Hidden Mountain & Forest
2738 KAZENOSAKANA (Unused)
2739 Tal Tal Heights
273A Hyrule Field Theme
273B Ocarina of Time Medley
273C Song of Storms
273D Molgera Battle
273E Village of the Blue Maiden
273F Gerudo Valley
2740 Termina Field
2741 Dragon Roost Island
2742 The Great Sea
2743 Main Theme (Twilight Princess)
2744 The Hidden Village
2745 Midna's Lament
2746 Main Theme (Metroid)
2747 Norfair
2748 Ending (Metroid)
2749 Vs. Ridley
274A Theme of Samus Aran, Space Warrior
274B Sector 1
274C Opening / Menu (Metroid Prime)
274D Vs. Parasite Queen
274E Vs. Meta Ridley
274F Multiplayer (Metroid Prime 2)
2750 Ending (Yoshi's Story)
2751 Obstacle Course
2752 Yoshi's Island
2753 COCKIE (Unused)
2754 Flower Field
2755 Wildlands
2756 ATHLETIC2 (Unused)
2757 The Legendary Air Ride Machine
2758 King Dedede's Theme
2759 Boss Theme Medley
275A Butter Building
275B Gourmet Race
275C Meta Knight's Revenge
275D Vs. Marx
275E 0 Battle
275F Forest / Nature Area
2760 Checker Knights
2761 Frozen Hillside
2762 Squeak Squad Theme
2763 Main Theme (Star Fox)
2764 Corneria
2765 Main Theme (Star Fox 64)
2766 Area 6
2767 Star Wolf
2768 COMMAND (Unused)
2769 Space Battleground
276A Break Through the Ice
276B Star Wolf (Star Fox: Assault)
276C Space Armada
276D Area 6 Ver. 2
276E Pokémon Main Theme
276F Pokémon Center
2770 Road to Viridian City (From Pallet Town / Pewter City)
2771 Pokémon Gym / Evolution
2772 Wild Pokémon Battle! (Ruby / Sapphire)
2773 Victory Road
2774 Wild Pokémon Battle! (Diamond / Pearl)
2775 Dialga / Palkia Battle at Spear Pillar!
2776 Team Galactic Battle!
2777 Route 209
2778 Mute City
2779 White Land
277A Fire Field
277B Car Select
277C Dream Chaser
277D Devil's Call in Your Heart
277E Climb Up! And Get The Last Chance!
277F Brain Cleaner
2780 Shotgun Kiss
2781 Planet Colors
2783 Fire Emblem Theme
2784 Shadow Dragon Medley
2785 With Mila's Divine Protection (Celica Map 1)
2787 Preparing to Advance
2788 Winning Road - Roy's Hope
2789 Attack
278A Against the Dark Knight
278B Crimean Army Sortie
278C Power-Hungry Fool
278D Victory Is Near
278E Ike's Theme
278F Snowman
2790 SENTOUONIISAN (Unused)
2791 EIGHTMELODIES (Unused)
2792 SMILEANDTEARS (Unused)
2793 Humoresque of a Little Dog
2794 BECAUSE (Unused)
2795 Porky's Theme
2796 Mother 3 Love Theme
2797 Unfounded Revenge / Smashing Song of Praise
2798 You Call This a Utopia?!
2799 World Map (Pikmin 2)
279A Forest of Hope
279B Environmental Noises
279C Ai no Uta
279D Tane no Uta
279E Main Theme (Pikmin)
279F Stage Clear / Title (Pikmin)
27A0 Ai no Uta (French Version)
27A1 WarioWare, Inc.
27A2 WarioWare, Inc. Medley
27A3 Mona Pizza's Song (Japanese Version)
27A4 Mona Pizza's Song (English Version)
27A5 Mike's Song (Japanese Version)
27A6 Mike's Song (English Version)
27A7 Ashley's Song (Japanese Version)
27A8 Ashley's Song (English Version)
27B3 Title (Animal Crossing)
27B4 Go K.K. Rider!
27B5 2:00 a.m.
27B6 RADIOTAISO (Unused)
27B7 The Roost
27B8 Town Hall and Tom Nook's Store
27B9 K.K. Crusin'
27BA K.K. Western
27BB K.K. Gumbo
27BC Rockin' K.K.
27BD DJ K.K.
27BE K.K. Condor
27BF Underworld
27C0 Title (Kid Icarus)
27C1 Skyworld
27C2 Kid Icarus Original Medley
27C3 Famicom Medley
27C4 Gyromite
27C5 SPORTSMEDLEY (Unused)
27C6 Chill (Dr. Mario)
27C7 Clu Clu Land
27C8 Balloon Trip
27C9 Ice Climber
27CA Shin Onigashima
27CB Title (3D Hot Rally)
27CC Tetris: Type A
27CD Tetris: Type B
27CE Tunnel Scene (X)
27CF Power-Up Music
27D0 Douchuumen (Nazo no Murasamejo)
27D1 WILDTRACKS (Unused)
27D2 PictoChat
27D3 ELECTRO
27D4 Flat Zone 2
27D5 Mario Tennis / Mario Golf
27D6 Lip's Theme (Panel de Pon)
27D7 Marionation Gear
27D8 Title (Big Brain Academy)
27D9 Golden Forest (1080Snowboarding)
27DA Mii Channel
27DB Wii Shop Channel
27DC Battle Scene / Final Boss (Golden Sun)
27DD Shaberu! DS Cooking Navi
27DE Excite Truck
27DF Brain Age: Train Your Brain in Minutes a Day
27E0 Opening Theme (Wii Sports)
27E1 Charge! (Wii Play)
27E2 MAINTHEME (Unused)
27E3 Encounter
27E4 Theme of Tara
27E5 Yell "Dead Cell"
27E6 Snake Eater (Instrumental)
27E7 MGS4 Theme of Love Smash Bros. Brawl Version
27E8 Cavern
27E9 Battle in the Base
27EA BEATMANIA (Unused)
27EB Theme of Solid Snake
27EC Calling to the Night
27ED Credits (Super Smash Bros.)
27EE Menu (Super Smash Bros. Melee)
27EF Opening (Super Smash Bros. Melee)
27F0 HOWTOPLAY (Unused)
27F1 DXTERMINAL (Unused)
27F2 Green Hill Zone
27F3 Scrap Brain Zone
27F4 Emerald Hill Zone
27F5 Angel Island Zone
27F6 UCANDO
27F7 Sonic Boom
27F8 Super Sonic Racing
27F9 Open Your Heart
27FA Live & Learn
27FB Sonic Heroes
27FC Right There, Ride On
27FD HIS WORLD (Instrumental)
27FE Seven Rings In Hand
27FF Princess Peach's Castle (Melee)
2800 Rainbow Cruise (Melee)
2801 Jungle Japes (Melee)
2802 Brinstar Depths (Melee)
2803 Yoshi's Island (Melee)
2804 Fountain of Dreams (Melee)
2805 Green Greens (Melee)
2806 Corneria (Melee)
2807 Pokémon Stadium (Melee)
2808 Poké Floats (Melee)
2809 Big Blue (Melee)
280A Mother (Melee)
280B Icicle Mountain (Melee)
280C Flat Zone (Melee)
280D Super Mario Bros. 3 (Melee)
280E Battle Theme (Melee)
280F Fire Emblem (Melee)
2810 Mach Rider (Melee)
2811 Mother 2 (Melee)
2812 Dr. Mario (Melee)
2813 Battlefield (Melee)
2815 Multi-Man Melee 1 (Melee)
2816 Temple (Melee)
2817 Final Destination (Melee)
2818 Kong Jungle (Melee)
2819 Brinstar (Melee)
281A Venom (Melee)
281B Mute City (Melee)
281C Menu (Melee)
281D Giga Bowser (Melee)
281F Adventure Map
2820 Step: The Plain
2821 Step: The Cave
2822 Step: Subspace
2823 Boss Battle Song 1
2824 SSE Results (Nameless)
2825 Boss Battle Song 2
2826 Save Point
2827 SSE DK Jungle (Nameless)
2828 SSE Luigi Mansion (Nameless)
2829 Halberd Interior (Nameless)
282A SSE Data Select (Nameless)
282B SSE Brinstar (Nameless)
282C Step: Subspace Ver.2
282D Step: Subspace Ver.3
282E Halberd Moving (Nameless)
If you downloaded the text file at the top of the page, though, when you open it up in Ocarina, it should be in the bottom-right box (under the section with the code)
 

Rohins

Smash Lord
Joined
Mar 18, 2006
Messages
1,585
Location
Winter Park, FL
NNID
Rohins

Firus

You know what? I am good.
BRoomer
Joined
Apr 7, 2008
Messages
7,681
Location
Virginia
NNID
OctagonalWalnut
3DS FC
0619-4291-4974
Fair warning when it comes to replacing songs.

On WiFi, if you pick the particular stage with that song on it and it is chosen and the other person doesn't have that song on that stage in their My Music list, the game will either freeze at Ready to Fight or you will get the DC message after it's tried to load the stage. So, make sure before going on WiFi either a) have the music on minimum frequency or b) remove the song from the My Music list on that stage and replace it with the original that was there. Or make sure your friend that you want to play has it on that stage as well (or even puts the song you replaced on minimum frequency). Because if you play on the stage you replaced the song on and the opponent gets the song you replaced on your My Music list, it does the same thing.

Just a heads up, Firus.
Yeah, I noticed Amazing Ampharos mentioned that. Maybe if I don't replace too many songs, I can keep the code file on my PC and use the reset code every time I want to play online. Then, when I'm done playing online, I can just re-use the codes and...bam. I'll just have to keep the number of songs I replace to a normal amount or have two code files.

Thanks for the warning.

By the way, I'm probably not the only one to think of it but I just thought I'd mention that I have a few sets of codes that I use, like Stage Builder, No Tripping with Unlimited Camera, etc. and when I use a set of codes that I plan to use regularly I just copy the code file and save it somewhere on my PC to stick onto my SD Card when I want to use it instead of going through the code manager. Just thought I'd mention it as a convenient method for codes you plan to regularly use together.
 

Silent Mike

Smash Cadet
Joined
Feb 9, 2006
Messages
40
Two questions about the Phantom Wings My Music Modifier code:

Music Modifier [Phantom Wings]
4A000000 9017EBCC
1400XXXX 0000YYYY
E0000000 80008000

XXXX = Stage Offset + (Song # - 1) * 8
YYYY = Song to Replace with
First, are the values that go into YYYY the same that go into XXXX? I know the XXXX values are based off the stage offset and the song number, but I'm not sure if YYYY follows that same idea or if they are based off the values for the Heinermann Music Modifier code.

Second question, is the song # based on your current My Music menu, or based on the what's on the disc? For example, say I haven't unlocked Legendary Air Ride on Halberd yet, and right now the My Music menu goes "Metaknight's Revenge", "Gourmet Race" and "Butter Building". Is Gourmet Race song #2, or #3 since "Legendary Air Ride" goes in the number 2 spot after it's unlocked?
 

meleemaster500

Smash Lord
Joined
Jan 29, 2008
Messages
1,824
Receive Damage/Stun

P1
4A000000 90180F20
140000C8 XXXXXXXX
E0000000 80008000
<!--[!include:General FP Info]-->

P2
4A000000 90180F7C
140000C8 XXXXXXXX
E0000000 80008000
<!--[!include:General FP Info]-->

P3
4A000000 90180FD8
140000C8 XXXXXXXX
E0000000 80008000
<!--[!include:General FP Info]-->

P4
4A000000 90181034
140000C8 XXXXXXXX
E0000000 80008000
<!--[!include:General FP Info]-->

P5
4A000000 90181128
140000C8 XXXXXXXX
E0000000 80008000
<!--[!include:General FP Info]-->

P6
4A000000 90181184
140000C8 XXXXXXXX
E0000000 80008000
<!--[!include:General FP Info]-->

P7
4A000000 901811E0
140000C8 XXXXXXXX
E0000000 80008000
<!--[!include:General FP Info]-->

Deal Damage/Stun

P1
4A000000 90180F20
140000C4 XXXXXXXX
E0000000 80008000

P2
4A000000 90180F7C
140000C4 XXXXXXXX
E0000000 80008000
<!--[!include:General FP Info]-->

P3
4A000000 90180FD8
140000C4 XXXXXXXX
E0000000 80008000
<!--[!include:General FP Info]-->

P4
4A000000 90181034
140000C4 XXXXXXXX
E0000000 80008000
<!--[!include:General FP Info]-->

P5
4A000000 90181128
140000C4 XXXXXXXX
E0000000 80008000
<!--[!include:General FP Info]-->

P6
4A000000 90181184
140000C4 XXXXXXXX
E0000000 80008000
<!--[!include:General FP Info]-->

P7
4A000000 901811E0
140000C4 XXXXXXXX
E0000000 80008000
<!--[!include:General FP Info]-->

the Ultimate Superman Code modified by Amorphis_X:

Ultimate Superman Code (P1)
4A000000 90180F20
100000B3 00000010
3A000098 00000300
3A000098 00000400
3A000098 00000D00
3A000098 00002700
3A000098 00002800
3A000098 00002900
3A000098 00002B00
3A000098 00002C00
3A000098 00002D00
3A000098 00002E00
3A000098 00002F00
3A000098 00003000
3A000098 00003100
1000009D 0000000C
140000C8 3F000000
140000C4 42800000
E0000000 80008000
4A000000 90180FB8
1000000A 00000013
E0000000 80008000
It's P1 as Metal, Shadow Style, Powerful Attacks giving much % and he takes like 6% by getting like 3 smashes!!!

Ultimate Superman Code (P2) (Amorphis X) (player number modified by Androu1)
4A000000 90180F7C
100000B3 00000010
3A000098 00000300
3A000098 00000400
3A000098 00000D00
3A000098 00002700
3A000098 00002800
3A000098 00002900
3A000098 00002B00
3A000098 00002C00
3A000098 00002D00
3A000098 00002E00
3A000098 00002F00
3A000098 00003000
3A000098 00003100
1000009D 0000000C
140000C8 3F000000
140000C4 42800000
E0000000 80008000
4A000000 90180FB8
1000000A 00000013
E0000000 80008000
It's P2 as Metal, Shadow Style, Powerful Attacks giving much % and he takes like 6% by getting like 3 smashes!!!

Ultimate Superman Code (P3) (Amorphis X) (player number modified by Androu1)
4A000000 90180FD8
100000B3 00000010
3A000098 00000300
3A000098 00000400
3A000098 00000D00
3A000098 00002700
3A000098 00002800
3A000098 00002900
3A000098 00002B00
3A000098 00002C00
3A000098 00002D00
3A000098 00002E00
3A000098 00002F00
3A000098 00003000
3A000098 00003100
1000009D 0000000C
140000C8 3F000000
140000C4 42800000
E0000000 80008000
4A000000 90180FB8
1000000A 00000013
E0000000 80008000
It's P3 as Metal, Shadow Style, Powerful Attacks giving much % and he takes like 6% by getting like 3 smashes!!!

Ultimate Superman Code (P4) (Amorphis X) (player number modified by Androu1)
4A000000 90181034
100000B3 00000010
3A000098 00000300
3A000098 00000400
3A000098 00000D00
3A000098 00002700
3A000098 00002800
3A000098 00002900
3A000098 00002B00
3A000098 00002C00
3A000098 00002D00
3A000098 00002E00
3A000098 00002F00
3A000098 00003000
3A000098 00003100
1000009D 0000000C
140000C8 3F000000
140000C4 42800000
E0000000 80008000
4A000000 90180FB8
1000000A 00000013
E0000000 80008000
It's P4 as Metal, Shadow Style, Powerful Attacks giving much % and he takes like 6% by getting like 3 smashes!!!
 

Amazing Ampharos

Balanced Brawl Designer
Writing Team
Joined
Jan 31, 2008
Messages
4,582
Location
Kansas City, MO
I linked to a tutorial of how the values work, but I'll summarize it.

The YYYY values are for the song you are using. XXXX is the stage + offset. The first song on Battlefield is 0000, and each song in the list after that is 8 later (in hex mind you). So the five songs on Battlefield have XXXX values of 0000, 0008, 0010, 0018, and 0020. Then Final Destination's first song is right after at 0028, and it continues like this through all of the standard stages, melee stages, and the menu. The stages aren't in the same order they are in on the stage select screen, but as long as you restrict yourself to the domain 0000 through 0750, always make the last digit a 0 or 8, and avoid 0688 (which is Hanenbow and probably not too dangerous to mess with though still generally not a good idea), you will be entering a legitimate value. The offset list, as linked to before, is here:

http://www.usbgecko.com/forums/showthread.php?t=257

I suggest reading what I had to say about some tracks in my previous post until the music list in the first post gets updated to be more informative, complete, and correct. That way you can know everything you need to know to work with the YYYY values in the domain 26F7-2835 which, to my knowledge, includes every useful track (though some not so useful things, like the victory music, are still undiscovered). Yes the YYYY values are the same as in the other music code; you're referencing the same list with both codes.

About unlockable tracks, I suspect they are just invisible with probability zero before you get them. They always appear in the same places once unlocked and function correctly online (which means that stage online loads that song in preparation for your opponent selecting it). It would, of course, be a really interesting experiment to alter a track and then unlock it and see if it reverts to the original track or is unlocked as what you changed it to. Of course, with various item spawn codes that can allow you to harvest all CDs trivially, I don't see why you wouldn't unlock all of the tracks first.

I haven't changed menu music yet, but I can answer the question about changing the main theme anyway. It would just change it in the menu when that track was selected; you are not replacing the usage of one track with another. What you are doing is altering what an entry in My Music is which, for some reason, stores the songs used on each stage in save data. That kinda suggests that Sakurai originally was going to make My Music WAY more flexible and let you assign any song you wanted to any stage (why else would the list save changes to it?), but I suspect the guys at Nintendo who decided not to send Mother 3 to the United States blocked it because they hate happiness. They then probably made sure four EarthBound tracks got removed and the new EarthBound stage would be laughably bad. Another theory might be that that feature would make matches online load somewhat slower, but I would think that would be minimal...

However, speaking of lists, the character list also needs to be updated to use their standard English names. That is, Robot -> R.O.B., Zako XXX to XXX Alloy, Pikmin & Olimar to Olimar, and by far the most important, Venasaur (which is wrong everywhere and a misspelling of the English name of a Pokemon that's not even in the game) to Ivysaur. I know most people understand the list (though I've seen loads of questions asking what "Zako" means), but I can't be the only person who is bugged by Venasaur.
 

Silent Mike

Smash Cadet
Joined
Feb 9, 2006
Messages
40
Thank you for that, it helped alot.

I tried to put the O2 Battle song, a song I haven't unlocked yet, onto Battlefield to replace the Melee battlefield song, and the whole song slot itself disappeared. I reset Battlefield songs and they were all back to normal. So i'm guessing that if I unlocked the song with the code active, it would have appeared under both Battlefield and Halberd.

Only problem for me is I tried to use the All Challenges Complete cheat to see if it would unlock the songs. It didn't. The challenges are shown as complete, but the rewards aren't there, including the 02 Battle song. Even if I tried to unlock the songs legitimately, it won't let me because the challenges are already complete.

That's my own fault for taking the lazy way to unlock songs, but hopefully an Unlock All Music code comes down the future.
 

Amazing Ampharos

Balanced Brawl Designer
Writing Team
Joined
Jan 31, 2008
Messages
4,582
Location
Kansas City, MO
I just finished exploring the remainder of the music list. All valid tracks should be accounted for. I'll continue from where my last list left off.

2830 - 283C: silent
283D: Mario victory music (Mario version?)
283E: Donkey Kong victory music (Donkey Kong version?)
283F: Zelda victory music (Link version?)
2840: Metroid victory music (Samus version?)
2841: Yoshi victory music
2842: Kirby victory music (Kirby version?)
2843: Star Fox victory music (Fox version?)
2844: Pokemon victory music (Pikachu version?)
2845: Mario victory music (Luigi version?)
2846: F-Zero victory music
2847: EarthBound victory music (Ness version?)
2848: Mario victory music (Bowser version?)
2849: Mario victory music (Peach version?)
284A: Zelda victory music (Zelda version?)
284B: Zelda victory music (Sheik version?)
284C: Ice Climber victory music
284D: Fire Emblem victory music (Marth version?)
284E: Game & Watch victory music
284F: Star Fox victory music (Falco version?)
2850: Zelda victory music (Ganondorf version?)
2851: Wario victory music
2852: Meta Knight victory music
2853: Kid Icarus victory music
2854: Metroid victory music (Zero Suit Samus version?)
2855: Pikmin victory music
2856: EarthBound victory music (Lucas version?)
2857: Donkey Kong victory music (Diddy Kong version?)
2858: Pokemon victory music (Pokemon Trainer version?)
2859: Kirby victory music (King Dedede version?)
285A: Pokemon victory music (Lucario version?)
285B: Fire Emblem victory music (Ike version?)
285C: R.O.B. victory music
285D: Pokemon victory music (Jigglypuff version?)
285E: Pokemon victory music (Mewtwo version???)
285F: Fire Emblem victory music (Roy version???)
2860: Zelda victory music (Toon Link version?)
2861: Metal Gear victory music
2862: Sonic victory music
2863: Game Over music (before choice)
2864: Game Over music (did not continue)
2865: silent
2866: silent
2867: "get trophy" noise
2868: "get rare item" noise
2869: "money cashing" noise (no idea where it's from; spectator? coin launcher?)
286A: "get item" noise (one of them...)
286B: "get item" noise (one of them...)
286C - 2873 (and probably forever): silent, no empty name caption (like on Hanenbow)

All of these tracks are nameless, but the victory music is interesting. I am guessing these associations with characters based on the character list though there are some deviations. Zero Suit Samus appears much later in the list than on the character array, Popo/Nana have nothing alone, Pokemon Trainer is condensed to one, there's nothing for Wolf, and between Jigglypuff and Toon Link there's an extra Pokemon and Fire Emblem one (for which I supplied my own speculation that should excite the "missing data" people). None of these tracks loop either so they're pretty useless, but if you wanted to make codes to swap around victory music or something this could be handy. I don't know what the deal with those few random sound effects is, and 2865 and 2866 might just be so short of sound effects that I couldn't tell. I hope people find my research into this useful; we can now have a fully complete music list assuming my theory that the "Hanenbow" effect of no track name caption on stages other than Hanenbow indicates a totally invalid track.

If it would be useful, I could post the full music list with all of my discoveries and corrections built in.
 

meleemaster500

Smash Lord
Joined
Jan 29, 2008
Messages
1,824
"Ultimate Superman 2" -No SSE color.No freeze- (Amorphis X.Edited by Androu1)

Ultimate Superman Code (P3) (Amorphis X)
4A000000 90180FD8
100000B3 00000010
3A000098 00000300
3A000098 00000400
3A000098 00000D00
3A000098 00002700
3A000098 00002800
3A000098 00002900
3A000098 00002B00
3A000098 00002C00
3A000098 00002D00
3A000098 00002E00
3A000098 00002F00
3A000098 00003000
3A000098 00003100
140000C8 3F000000
140000C4 42800000
E0000000 80008000
4A000000 90180FB8
1000000A 00000013
E0000000 80008000
Metal, Shadow Style, Powerful Attacks giving much % and he takes like 6% by getting like 3 smashes!!!

Ultimate Superman Code (P4) (Amorphis X)
4A000000 90181034
100000B3 00000010
3A000098 00000300
3A000098 00000400
3A000098 00000D00
3A000098 00002700
3A000098 00002800
3A000098 00002900
3A000098 00002B00
3A000098 00002C00
3A000098 00002D00
3A000098 00002E00
3A000098 00002F00
3A000098 00003000
3A000098 00003100
140000C8 3F000000
140000C4 42800000
E0000000 80008000
4A000000 90180FB8
1000000A 00000013
E0000000 80008000
Metal, Shadow Style, Powerful Attacks giving much % and he takes like 6% by getting like 3 smashes!!!


Pokemon Spawn Modifier (WiFi) [FMK]
4A000000 90FDCD38
14000000 XXXXXXXX
E0000000 80008000

Assist Trophy Spawn Modifier (WiFi) [FMK]
4A000000 90FDCD3C
14000000 XXXXXXXX
E0000000 80008000

Music Modifier (WiFi) [FMK]
4A000000 90FDCD20
14000000 FF00xxxx
E0000000 80008000
 

Firus

You know what? I am good.
BRoomer
Joined
Apr 7, 2008
Messages
7,681
Location
Virginia
NNID
OctagonalWalnut
3DS FC
0619-4291-4974
I haven't changed menu music yet, but I can answer the question about changing the main theme anyway. It would just change it in the menu when that track was selected; you are not replacing the usage of one track with another. What you are doing is altering what an entry in My Music is which, for some reason, stores the songs used on each stage in save data. That kinda suggests that Sakurai originally was going to make My Music WAY more flexible and let you assign any song you wanted to any stage (why else would the list save changes to it?), but I suspect the guys at Nintendo who decided not to send Mother 3 to the United States blocked it because they hate happiness. They then probably made sure four EarthBound tracks got removed and the new EarthBound stage would be laughably bad. Another theory might be that that feature would make matches online load somewhat slower, but I would think that would be minimal...
Okay, thanks. I figured it wouldn't change the intro's music (it's probably set together anyways, the intro video probably has the audio in there too) I just thought it'd be funny if you could.

And this -- "I suspect the guys at Nintendo who decided not to send Mother 3 to the United States blocked it because they hate happiness." made me laugh really hard. That's really siggable, if I can make room in my sig I think I will add it.

That's interesting that they probably originally intended to make it applicable to all stages, though -- that's one thing I would've preferred if they had done, or at least all Zelda tracks for all Zelda stages, because that's just common sense. I mean, you're right, online being slower isn't much of a difference considering its current state. And if it means more flexible music options I wouldn't care anyways.

I can't be the only person who is bugged by Venasaur.
Believe me, you're not.

Thank you for that, it helped alot.

I tried to put the O2 Battle song, a song I haven't unlocked yet, onto Battlefield to replace the Melee battlefield song, and the whole song slot itself disappeared. I reset Battlefield songs and they were all back to normal. So i'm guessing that if I unlocked the song with the code active, it would have appeared under both Battlefield and Halberd.

Only problem for me is I tried to use the All Challenges Complete cheat to see if it would unlock the songs. It didn't. The challenges are shown as complete, but the rewards aren't there, including the 02 Battle song. Even if I tried to unlock the songs legitimately, it won't let me because the challenges are already complete.

That's my own fault for taking the lazy way to unlock songs, but hopefully an Unlock All Music code comes down the future.
Did you by any chance back up your save file with the Homebrew Channel?
If not, hopefully an All Music Code will come around for you...I'm sorry, I know I'd hate it if that happened.
It is technically your fault, but unlocking tracks can be extremely annoying. I spent hours on a CD Factory (although I still say Sticker Factory is more appropriate) trying to get Bramble Blast and it was probably one of the last five songs I got. I'm not kidding, either.

I just finished exploring the remainder of the music list. All valid tracks should be accounted for. I'll continue from where my last list left off.

All of these tracks are nameless, but the victory music is interesting. I am guessing these associations with characters based on the character list though there are some deviations. Zero Suit Samus appears much later in the list than on the character array, Popo/Nana have nothing alone, Pokemon Trainer is condensed to one, there's nothing for Wolf, and between Jigglypuff and Toon Link there's an extra Pokemon and Fire Emblem one (for which I supplied my own speculation that should excite the "missing data" people). None of these tracks loop either so they're pretty useless, but if you wanted to make codes to swap around victory music or something this could be handy. I don't know what the deal with those few random sound effects is, and 2865 and 2866 might just be so short of sound effects that I couldn't tell. I hope people find my research into this useful; we can now have a fully complete music list assuming my theory that the "Hanenbow" effect of no track name caption on stages other than Hanenbow indicates a totally invalid track.

If it would be useful, I could post the full music list with all of my discoveries and corrections built in.
For those two tracks, do they sound any different from the original tracks? If they sound different then that could be even further proof. If not, it still doesn't mean it doesn't mean anything but...thanks for that speculation, I don't think I would've even thought of that on my own. Even though I know Brawl won't get DLC, it comforts me to know that they were PLANNING to add Mewtwo in (as well as Roy, but Mewtwo more) but they just didn't, meaning he'll probably be in SSB4 assuming there is one. Also, it's just kind of cool to see the leftover data there.

Your research has been useful, I really want to thank you for supplying this information, because I would've taken what's given to me initially and not even tested it except maybe on a whim some day when I'm bored, which would probably be a while from now.

If it's not too much trouble, I think it'd be very interesting and useful to see your full music list.

Also, just a question for all hackers out there. Some of you may take offense to this, but how hard/expensive is it to get the equipment and be knowledgable enough to be able to hack Brawl (and other games)? I'm genuinely interested in this type of thing and it could also prove useful in the future.
 

Amazing Ampharos

Balanced Brawl Designer
Writing Team
Joined
Jan 31, 2008
Messages
4,582
Location
Kansas City, MO
I have a rather poor "fix" for the ruined file (or any other ruined file) or a general fix to people being lazy. I have a file here on this computer that is essentially perfect (every character, stage, song, trophy, sticker, masterpiece, whatever) so you could just replace your file with mine if you want. You can just transfer any stages, snapshots, or replays to the SD card if you want to move them between files. You'll need to use some other apps from the homebrew channel to take advantage of this sort of thing, but it's out there.

http://files.filefront.com/RSBEzip/;11560728;/fileinfo.html

You can find the Savegame Extractor and Savegame Installer around on the internet fairly easily; they are what you need (they are also what I would consider an absolute must if you want to hack brawl or another save locked game).


As per my song list, it's actually not much trouble at all. It's just long is all. Since I'm bothering to put this together in one place, I'd suggest using it for music referencing instead of the other lists (it's somewhat better though for most applications both are equal).

Code:
*List polished by Amazing Ampharos but originally constructed for the most part by others.
Found attached to a music modification code by Heinermann.


Tracks labeled as [NAMELESS] crash My Music and have no title when loaded in battle.
Notes about the tracks will be included in {}; these are descriptions of what the tracks are like.
"Historic" names of nameless tracks will be in quotation marks.

26F9 Super Smash Bros. Brawl Main Theme
26FA Menu 1
26FB Menu 2
26FC Battlefield
26FD Final Destination
26FE: {Classic clear score screen (after Master Hand)} [NAMELESS]
26FF Online Practice Stage
2700 Results Display Screen
2701 Tournament Registration
2702 Tournament Grid
2703 Tournament Match End
2705 Classic: Results Screen
2706 "ENDING" {silent} [NAMELESS]
2707 All-Star Rest Area
2708 Home-Run Contest
2709 Cruel Brawl
270A Boss Battle
270B Trophy Gallery
270C Sticker Album / Album / Chronicle
270D Coin Launcher
270E: {Classic clear, trophy on table, non-looping} [NAMELESS]
270F Stage Builder
2710: {silent} [NAMELESS]
2711: Battlefield Ver. 2
2712 Target Smash!!
2713 Credits
2714 Ground Theme (Super Mario Bros.)
2715 Underground Theme (Super Mario Bros.)
2716 Underwater Theme (Super Mario Bros.)
2717 Underground Theme (Super Mario Land)
2718 Airship Theme (Super Mario Bros. 3)
2719 Castle / Boss Fortress (Super Mario World / SMB 3)
271A Title / Ending (Super Mario World)
271B Main Theme (New Super Mario Bros.)
271C Luigi's Mansion Theme
271D Gritzy Desert
271E "MLRPG02" {silent} [NAMELESS]
271F "MORINOKINOKO" {silent} [NAMELESS]
2720 Delfino Plaza
2721 Ricco Harbor
2722 Main Theme (Super Mario 64)
2723 Ground Theme 2 (Super Mario Bros.)
2724 Mario Bros.
2725 Mario Circuit
2726 Luigi Circuit
2727 Waluigi Pinball
2728 Rainbow Road
2729 Jungle Level Ver.2
272A The Map Page / Bonus Level
272B Opening (Donkey Kong)
272C Donkey Kong
272D King K.Rool / Ship Deck 2
272E Bramble Blast
272F Battle for Storm Hill
2730 Jungle Level
2731 25m BGM
2732 DK Jungle 1 Theme (Barrel Blast)
2733 Title (The Legend of Zelda)
2734 Main Theme (The Legend of Zelda)
2735 Great Temple / Temple
2736 The Dark World
2737 Hidden Mountain & Forest
2738 "KAZENOSAKANA" {silent} [NAMELESS]
2739 Tal Tal Heights
273A Hyrule Field Theme
273B Ocarina of Time Medley
273C Song of Storms
273D Molgera Battle
273E Village of the Blue Maiden
273F Gerudo Valley
2740 Termina Field
2741 Dragon Roost Island
2742 The Great Sea
2743 Main Theme (Twilight Princess)
2744 The Hidden Village
2745 Midna's Lament
2746 Main Theme (Metroid)
2747 Norfair
2748 Ending (Metroid)
2749 Vs. Ridley
274A Theme of Samus Aran, Space Warrior
274B Sector 1
274C Opening / Menu (Metroid Prime)
274D Vs. Parasite Queen
274E Vs. Meta Ridley
274F Multiplayer (Metroid Prime 2)
2750 Ending (Yoshi's Story)
2751 Obstacle Course
2752 Yoshi's Island
2753 "COCKIE" {silent} [NAMELESS]
2754 Flower Field
2755 Wildlands
2756 "ATHLETIC2" {Obstacle Course (2751) clone?} [NAMELESS]
2757 The Legendary Air Ride Machine
2758 King Dedede's Theme
2759 Boss Theme Medley
275A Butter Building
275B Gourmet Race
275C Meta Knight's Revenge
275D Vs. Marx
275E 0 Battle
275F Forest / Nature Area
2760 Checker Knights
2761 Frozen Hillside
2762 Squeak Squad Theme
2763 Main Theme (Star Fox)
2764 Corneria
2765 Main Theme (Star Fox 64)
2766 Area 6
2767 Star Wolf
2768 "COMMAND" {silent} [NAMELESS]
2769 Space Battleground
276A Break Through the Ice
276B Star Wolf (Star Fox: Assault)
276C Space Armada
276D Area 6 Ver. 2
276E Pokémon Main Theme
276F Pokémon Center
2770 Road to Viridian City (From Pallet Town / Pewter City)
2771 Pokémon Gym / Evolution
2772 Wild Pokémon Battle! (Ruby / Sapphire)
2773 Victory Road
2774 Wild Pokémon Battle! (Diamond / Pearl)
2775 Dialga / Palkia Battle at Spear Pillar!
2776 Team Galactic Battle!
2777 Route 209
2778 Mute City
2779 White Land
277A Fire Field
277B Car Select
277C Dream Chaser
277D Devil's Call in Your Heart
277E Climb Up! And Get The Last Chance!
277F Brain Cleaner
2780 Shotgun Kiss
2781 Planet Colors
2783 Fire Emblem Theme
2784 Shadow Dragon Medley
2785 With Mila's Divine Protection (Celica Map 1)
2787 Preparing to Advance
2788 Winning Road - Roy's Hope
2789 Attack
278A Against the Dark Knight
278B Crimean Army Sortie
278C Power-Hungry Fool
278D Victory Is Near
278E Ike's Theme
278F Snowman
2790 "SENTOUONIISAN" {silent} [NAMELESS]
2791 "EIGHTMELODIES" {silent} [NAMELESS]
2792 "SMILEANDTEARS" {silent} [NAMELESS]
2793 Humoresque of a Little Dog
2794 "BECAUSE" {silent} [NAMELESS]
2795 Porky's Theme
2796 Mother 3 Love Theme
2797 Unfounded Revenge / Smashing Song of Praise
2798 You Call This a Utopia?!
2799 World Map (Pikmin 2)
279A Forest of Hope
279B Environmental Noises
279C Ai no Uta
279D Tane no Uta
279E Main Theme (Pikmin)
279F Stage Clear / Title (Pikmin)
27A0 Ai no Uta (French Version)
27A1 WarioWare, Inc.
27A2 WarioWare, Inc. Medley
27A3 Mona Pizza's Song (Japanese Version)
27A4 Mona Pizza's Song (English Version)
27A5 Mike's Song (Japanese Version)
27A6 Mike's Song (English Version)
27A7 Ashley's Song (Japanese Version)
27A8 Ashley's Song (English Version)
27B3 Title (Animal Crossing)
27B4 Go K.K. Rider!
27B5 2:00 a.m.
27B6 "RADIOTAISO" {silent} [NAMELESS]
27B7 The Roost
27B8 Town Hall and Tom Nook's Store
27B9 K.K. Crusin'
27BA K.K. Western
27BB K.K. Gumbo
27BC Rockin' K.K.
27BD DJ K.K.
27BE K.K. Condor
27BF Underworld
27C0 Title (Kid Icarus)
27C1 Skyworld
27C2 Kid Icarus Original Medley
27C3 Famicom Medley
27C4 Gyromite
27C5 "SPORTSMEDLEY" {silent} [NAMELESS]
27C6 Chill (Dr. Mario)
27C7 Clu Clu Land
27C8 Balloon Trip
27C9 Ice Climber
27CA Shin Onigashima
27CB Title (3D Hot Rally)
27CC Tetris: Type A
27CD Tetris: Type B
27CE Tunnel Scene (X)
27CF Power-Up Music
27D0 Douchuumen (Nazo no Murasamejo)
27D1 "WILDTRACKS" {silent} [NAMELESS]
27D2 PictoChat
27D3 "ELECTRO" {Hanenbow's "music" which is just the water noise} [NAMELESS]
27D4 Flat Zone 2
27D5 Mario Tennis / Mario Golf
27D6 Lip's Theme (Panel de Pon)
27D7 Marionation Gear
27D8 Title (Big Brain Academy)
27D9 Golden Forest (1080Snowboarding)
27DA Mii Channel
27DB Wii Shop Channel
27DC Battle Scene / Final Boss (Golden Sun)
27DD Shaberu! DS Cooking Navi
27DE Excite Truck
27DF Brain Age: Train Your Brain in Minutes a Day
27E0 Opening Theme (Wii Sports)
27E1 Charge! (Wii Play)
27E2 "MAINTHEME" {silent} [NAMELESS]
27E3 Encounter
27E4 Theme of Tara
27E5 Yell "Dead Cell"
27E6 Snake Eater (Instrumental)
27E7 MGS4 Theme of Love Smash Bros. Brawl Version
27E8 Cavern
27E9 Battle in the Base
27EA "BEATMANIA" {silent} [NAMELESS]
27EB Theme of Solid Snake
27EC Calling to the Night
27ED Credits (Super Smash Bros.)
27EE Menu (Super Smash Bros. Melee)
27EF Opening (Super Smash Bros. Melee)
27F0 "HOWTOPLAY" {silent} [NAMELESS]
27F1 "DXTERMINAL" {Final Destination's subtly different music when you fight Master Hand in Classic} [NAMELESS]
27F2 Green Hill Zone
27F3 Scrap Brain Zone
27F4 Emerald Hill Zone
27F5 Angel Island Zone
27F6 "UCANDO" {silent} [NAMELESS]
27F7 Sonic Boom
27F8 Super Sonic Racing
27F9 Open Your Heart
27FA Live & Learn
27FB Sonic Heroes
27FC Right There, Ride On
27FD HIS WORLD (Instrumental)
27FE Seven Rings In Hand
27FF Princess Peach's Castle (Melee)
2800 Rainbow Cruise (Melee)
2801 Jungle Japes (Melee)
2802 Brinstar Depths (Melee)
2803 Yoshi's Island (Melee)
2804 Fountain of Dreams (Melee)
2805 Green Greens (Melee)
2806 Corneria (Melee)
2807 Pokémon Stadium (Melee)
2808 Poké Floats (Melee)
2809 Big Blue (Melee)
280A Mother (Melee)
280B Icicle Mountain (Melee)
280C Flat Zone (Melee)
280D Super Mario Bros. 3 (Melee)
280E Battle Theme (Melee)
280F Fire Emblem (Melee)
2810 Mach Rider (Melee)
2811 Mother 2 (Melee)
2812 Dr. Mario (Melee)
2813 Battlefield (Melee)
2815 Multi-Man Melee 1 (Melee)
2816 Temple (Melee)
2817 Final Destination (Melee)
2818 Kong Jungle (Melee)
2819 Brinstar (Melee)
281A Venom (Melee)
281B Mute City (Melee)
281C Menu (Melee)
281D Giga Bowser (Melee)
281E: {silent} [NAMELESS]
281F Adventure Map
2820 Step: The Plain
2821 Step: The Cave
2822 Step: Subspace
2823 Boss Battle Song 1
2824 {SSE Results} [NAMELESS]
2825 Boss Battle Song 2
2826 Save Point
2827 {SSE DK Jungle} [NAMELESS]
2828 {SSE Luigi Mansion} [NAMELESS]
2829 {Halberd Interior} [NAMELESS]
282A {SSE Data Select} [NAMELESS]
282B {SSE Brinstar} [NAMELESS]
282C Step: Subspace Ver.2
282D Step: Subspace Ver.3
282E {Halberd Moving} [NAMELESS]
282F: {a very quiet and monotonous noise} [NAMELESS]
---All tracks from here on are non-looping and nameless---
2830 through 283C: {silent}
283D: {Mario victory music (Mario version?)}
283E: {Donkey Kong victory music (Donkey Kong version?)}
283F: {Zelda victory music (Link version?)}
2840: {Metroid victory music (Samus version?)}
2841: {Yoshi victory music}
2842: {Kirby victory music (Kirby version?)}
2843: {Star Fox victory music (Fox version?)}
2844: {Pokemon victory music (Pikachu version?)}
2845: {Mario victory music (Luigi version?)}
2846: {F-Zero victory music}
2847: {EarthBound victory music (Ness version?)}
2848: {Mario victory music (Bowser version?)}
2849: {Mario victory music (Peach version?)}
284A: {Zelda victory music (Zelda version?)}
284B: {Zelda victory music (Sheik version?)}
284C: {Ice Climber victory music}
284D: {Fire Emblem victory music (Marth version?)}
284E: {Game & Watch victory music}
284F: {Star Fox victory music (Falco version?)}
2850: {Zelda victory music (Ganondorf version?)}
2851: {Wario victory music}
2852: {Meta Knight victory music}
2853: {Kid Icarus victory music}
2854: {Metroid victory music (Zero Suit Samus version?)}
2855: {Pikmin victory music}
2856: {EarthBound victory music (Lucas version?)}
2857: {Donkey Kong victory music (Diddy Kong version?)}
2858: {Pokemon victory music (Pokemon Trainer version?)}
2859: {Kirby victory music (King Dedede version?)}
285A: {Pokemon victory music (Lucario version?)}
285B: {Fire Emblem victory music (Ike version?)}
285C: {R.O.B. victory music}
285D: {Pokemon victory music (Jigglypuff version?)}
285E: {Pokemon victory music (Mewtwo version???)}
285F: {Fire Emblem victory music (Roy version???)}
2860: {Zelda victory music (Toon Link version?)}
2861: {Metal Gear victory music}
2862: {Sonic victory music}
2863: {Game Over music (before choice)}
2864: {Game Over music (did not continue)}
2865: {silent}
2866: {silent}
2867: {"get trophy" noise}
2868: {"get rare item" noise}
2869: {"money cashing" noise (no idea where it's from; spectator? coin launcher?)}
286A: {"get item" noise (one of them...)}
286B: {"get item" noise (one of them...)}

Values outside of this range produce what I believe to be an invalid track (not even an empty name caption pops up).
All similarly named victory themes sound exactly identical;
the character correlation is only speculation based on the similarity of the structure of the victory music with the character listings combined with the general redundancy of the victory music.
Do note there is a victory music "missing" for Wolf; he must share either Fox's for Falco's though it's unclear if more than one of each type is even used in general.
 

Darkurai

Smash Master
Joined
Aug 20, 2007
Messages
3,012
Question; is there a way to make the Moveset Swap work more like it did in Melee? I really don't want to have to put in all those codes...
 

meleemaster500

Smash Lord
Joined
Jan 29, 2008
Messages
1,824
Question; is there a way to make the Moveset Swap work more like it did in Melee? I really don't want to have to put in all those codes...
"more like it did in melee" you mean like swapping with Player 2? or something else.
 

meleemaster500

Smash Lord
Joined
Jan 29, 2008
Messages
1,824
phantom wings put out 2 more codes including a super code for Mario P1

P1 Super Mario:
4A000000 90180FB8
38000000 00000000
4A000000 81000000
30262604 00000112
3025E978 40000000
1425E978 41700000
14289CC4 4F000000
E2000002 00000000
30262604 00000113
3025E978 40000000
1425E978 41a00000
14289CC4 41300000
E2000002 00000000
30262604 00000114
3025E978 41300000
1425E978 4f000000
14289CC4 4f000000
E2000002 00000000
30262604 00000115
1425E978 4f000000
E2000001 00000000
30262604 00000118
3025E978 42100000
1425E978 4F000000
14289CC4 4F000000
E2000002 00000000
Does not affect CPUs

Stop Watch Strength: (untested)
4A000000 80B89080
14000000 XXXXXXXX
E0000000 80008000
00000004 = default
00000008 = stronger
00FFFFFF = Complete stop
80XXXXXX = Slows hit affects only
 

meleemaster500

Smash Lord
Joined
Jan 29, 2008
Messages
1,824
i assume it could be done, it be a bit easier for my little project even, but i'm not sure if anyone's working on it.
 

meleemaster500

Smash Lord
Joined
Jan 29, 2008
Messages
1,824
new, i think

- - - - Emerald Characters (P1) [Special Thanks to Full Metal Kirby]
4A000000 90180F20
3A000098 00FF0300
3A000098 00FF0400
3A000098 00FF0D00
3A000098 00FF2700
3A000098 00FF2800
3A000098 00FF2900
3A000098 00FF2B00
3A000098 00FF2C00
3A000098 00FF2D00
3A000098 00FF2E00
3A000098 00FF2F00
3A000098 00FF3000
3A000098 00FF3100
1000009D 0000000C
E0000000 80008000
 

danielgordon1sm64

Smash Apprentice
Joined
Jun 30, 2008
Messages
101
Location
Scotland
isnt that just the same as the code that makes the characters like they are in the great maze?
also @Amazing Ampharos the piano music that you dont know what it is (sixth on that list) MAY be when you FULLY CLEAR classic mode(ie beat master hand) as a piano piece plays
i cant check it right now but im sure completeing classic mode wont take long =/
 

Silent Mike

Smash Cadet
Joined
Feb 9, 2006
Messages
40
I have a rather poor "fix" for the ruined file (or any other ruined file) or a general fix to people being lazy. I have a file here on this computer that is essentially perfect (every character, stage, song, trophy, sticker, masterpiece, whatever) so you could just replace your file with mine if you want. You can just transfer any stages, snapshots, or replays to the SD card if you want to move them between files. You'll need to use some other apps from the homebrew channel to take advantage of this sort of thing, but it's out there.

http://files.filefront.com/RSBEzip/;11560728;/fileinfo.html
Thanks, this helped and now I'm back to normal. Only minor issue is, I now how whoever's friend code that this save file belonged to, along with that guy's friend code list. Not a big deal since I don't go online that often anymore, but yeah.
 

petre

Smash Lord
Joined
Jan 17, 2007
Messages
1,920
Location
closest to Sterling Heights, MI on your wii foreca
im hoping someone here can help me. im having trouble getting the savegame extractor/installer working, and i cant get to the site that is listed in the readme for help (probably cause its in spanish). i want to start messing around testing codes out but i cant until i get this working. im trying to use it through the homebrew channel, but its not showing up at all no matter what i do, and ive tried v1 and v2.
 

Amazing Ampharos

Balanced Brawl Designer
Writing Team
Joined
Jan 31, 2008
Messages
4,582
Location
Kansas City, MO
It's probably missing files. Look in the folder with Ocarina and then look in the one with the extractor/installer. They should have similar files.
 

Silent Mike

Smash Cadet
Joined
Feb 9, 2006
Messages
40
im hoping someone here can help me. im having trouble getting the savegame extractor/installer working, and i cant get to the site that is listed in the readme for help (probably cause its in spanish). i want to start messing around testing codes out but i cant until i get this working. im trying to use it through the homebrew channel, but its not showing up at all no matter what i do, and ive tried v1 and v2.
I don't know how to load by the homebrew channel, i've just been loading it up with the twilight hack. I took the .elf file (of ether save-installer or save-extractor), brought it to the root of the SD card, renamed it "boot.elf", loaded up hacked twilight princess, and it works. The prompt afterwords lets you take out the Twilight Princess disc and lets you put in the game you want to exchange the save with.

EDIT: actually, it's probably not showing up just because the .elf file is not named "boot.elf." after I changed it, it showed up in the homebrew channel.
 

ShadowLink84

Smash Hero
Joined
Sep 12, 2005
Messages
9,007
Location
Middle of nowhere. Myrtle Beach
I find it rather odd that the game has to synch the music (least the start of it) during online matches. It seems rather bizarre since the game doesn't monitor the music after it starts. So why not have the game just not synch it at all while online?

*sigh*
nintendo kills kittens.
 

Bubbleman_Nsider

Smash Ace
Joined
Jan 21, 2006
Messages
700
Location
Onett, Puerto Rico
NNID
Bubbleman
3DS FC
1075-0749-7452
I'm sure it has been requested once or twice, but is someone working on a code to extend replay-time recording? 2:59 isn't enough...


Edit*
After seeing the video posted above, it doesn't seems to work right.
 

ShadowLink84

Smash Hero
Joined
Sep 12, 2005
Messages
9,007
Location
Middle of nowhere. Myrtle Beach
Hmm there has to be a way to add music rather than just replacing. Especially considering that several of the stages have multiple slots for the music.

there should als be a way to delete songs too. With that you could just assign a buttom combination to both codes.

one to add whatever song you chose.
another to delete songs.

Considering the button activators are already present i shouldn't be hard.
blargh I need my wii...
 

Slifer-san

Smash Cadet
Joined
Oct 10, 2005
Messages
49
Thank you for leading me to all of these beatiful hacks!~

Just a quick question, is it possible to hack it so that in custom stages, you can turn things upside down and stuff?

(like upside down spikes or spikes on the sides.)
 

Matteh

Smash Rookie
Joined
Aug 16, 2008
Messages
7
Thank you for leading me to all of these beatiful hacks!~

Just a quick question, is it possible to hack it so that in custom stages, you can turn things upside down and stuff?

(like upside down spikes or spikes on the sides.)

Yes this would be a great code to have. I have always wanted to spin things around, but couldnt :(

Is there any way possible?
 
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