CriticalToast
Smash Rookie
Would the game freeze at the end of the match if you were to play as an Alloy?
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only wariomanWould the game freeze at the end of the match if you were to play as an Alloy?
not yet. pizzaboy is working on that, but my theory is that it would mess up the game pretty much, at the very very least, it would remove the the ledgegrabbing area on blocks.Thank you for leading me to all of these beatiful hacks!~
Just a quick question, is it possible to hack it so that in custom stages, you can turn things upside down and stuff?
(like upside down spikes or spikes on the sides.)
Figured as much. =/Alloys freeze the game when you finish a match with them. I've tried it before.
Fine in 1P mode. Might freeze in SSE, I'm not sure.Figured as much. =/
Do they cause freezing if you take them into a 1 Player mode, where there are no victory screens?
I doubt it would be.If someone were to show a hack that makes Ganondorf keep holding his sword, do any of you think it would be upside-down, like the way he holds it during his taunt?
everyone dies too often for the fatigue to really take effect on PT's pokemon, at least if you're doing tournaments.Question for the people working on the codes: Is it possible to write a code that gets rid of stamina on PT's pokemon? Ditto for one that would not force switches on respawning with PT.
(You can't change the data on the disk; you can only make the Wii override certain things right? Both of these seem like they are feasible, but I just wanted to make sure.)
The point was to be able to main ONE of PT's pokemon in the event that a player should choose to do so. While I support playing multiple PT characters, I'm really only a fan of Ivysaur, so I was hoping we could find a way so that I could just play Ivysaur. I wouldn't even consider using a code that would do this in a tournament.everyone dies too often for the fatigue to really take effect on PT's pokemon, at least if you're doing tournaments.
well, if you only want to play as one of the pokemon, you could use the character modifier, but that wouldn't work for all three.Question for the people working on the codes: Is it possible to write a code that gets rid of stamina on PT's pokemon? Ditto for one that would not force switches on respawning with PT.
(You can't change the data on the disk; you can only make the Wii override certain things right? Both of these seem like they are feasible, but I just wanted to make sure.)
It does. As long as you can jump you can glide.current request list:
Infinite Gliding (don't know if infinite jump already does this, will test tomorrow)
it should work on wifi, I don't believe the game differentiates.Replays last longer than 3 minutes (LeeHarris is working on this, don't know progress of it, MAKE SURE it works for Wi-Fi matches too)
Isn't there a code for changing the status. metal, urry, bunnyhood, invisible.Characters are invisible
If that was done you wouldn't die period.Super Fast (not ridiculously fast to the point where if you're on a walk-off stage that you die instantly, just fast enough that you're super, maybe make it so you can't die like Super Sonic can't when you run to the death boundaries?)
That would be hardwritten code and I do not know the level of skill of the people making the codes.L-Canceling
The button activators are located at the beginning of a code.Power/Defense of player raised/lowered when pressing a button combo.
What as in when you use them they never disappear or when you leave them on the ground?Items never disappear.
This.Mute a player's character voice
not going to happen.Samus doesn't turn into ZSS after Final Smash
I think this was done already wasn't it?R.O.B/anyone else with Up-Bs that don't cause the blinking falling animation have infinite Up-B.
not going to happen.Taunt comments enabled in Basic Brawl (shouldn't cause any WiFi problems so I don't see a big fuss about this one)
use gravity mode?Shorter short hops.
You can only have so many characters before you overflow the buffer and freeze the game.Clone characters allowing for millions of characters on screen like in Melee.
but...it comes in the basic ocarina pack (but thanks for the alloy codes)because the smashboards can't host files, USB gecko can't host large files, and i'm too lazy to put it up on some other hosting website, which i probably should.
still makes it easier to find codes that you dont have because every code you'd have up there wouldn't be on the normal list..even if i posted only the codes that weren't put up yet, or to not include the (include info) stuff, it would be too big, trust me
Okay, so it's not possible to fix the end result -- I'm asking about other ways. Like I suggested, making the taunt work both ways. Or something else. Just something to fix that, so as a Samus mainer I never have to touch Zamus, even with Smash Balls on.No there is absolutely no way of fixing it.
The only other way is completely rewriting the code concerning Samus' final smash.
That is just not possible with the tools we have.
not anything is possible, you are forced to operate within the game's boundaries.
her Final smash automatically goes to her being ZSS it needs ZSS at the end otherwise she goes into the lightsphere as Samus and the game freezes cause there is no ZSS at the end.
So its not possible at all.
once the FS finishes she remains in that shooting pose as the game loads the ZSS data. in fact i would go so far as to say that the game begins preparing the ZSS data as son as the fs is performed.
So even if there was a way around it that would mean hard written hacks which takes a long time and has a good amount of side effects.
Did you do any music editing? If you replaced a song that might explain it.Ok... Today I was playing brawl with various cheats on (using ocarina through homebrew) and then I decided that I wanted to play brawl normally again. So I booted up the game from the disc channel and did a match (vs. CPU) and then decided that It was time to change what music played out of my music. SO... I went there edited a few things and then BEEEEEEEEEEEEEEEEEEEEEEEEP... the game froze. It does this every time I go into my music (even without the SD card in the Wii) I did make some glitch stages using the stage builder codes, but I deleted them. And every time the game freezes I have to shut it off by pressing the power button down so that the LED turns red. Help PLEEASE!!! I've searched All over google and SWF! Has this happened to anyone else? Did I do something wrong?