The_NZA
Smash Lord
- Joined
- Apr 7, 2007
- Messages
- 1,979
We call it Mag-Grabbin.man shine grabbing with ness
20XX so stylish
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
We call it Mag-Grabbin.man shine grabbing with ness
20XX so stylish
Yeah, YI brawl shyguys are also frequent offenders. I wish there was a way to make those ******** not hang around the "recovery zone" of characters like Ness. Like, it wouldn't be an issue if the baloon just floated above the stage without going off to the sides of it.so i was knocked offstage on smashville the other day and about to recover, no big deal. then the balloon comes out of nowhere from behind and eats my up b.
thats the last damn straw
Bryon, it returned.so i was knocked offstage on smashville the other day and about to recover, no big deal. then the balloon comes out of nowhere from behind and eats my up b.
thats the last damn straw
oh God. this happened to me in my first ever streamed tournament match LOL. Pretty sure the vid is there in the video thread.so i was knocked offstage on smashville the other day and about to recover, no big deal. then the balloon comes out of nowhere from behind and eats my up b.
thats the last damn straw
Go to final d, and just practice hitting the stick in a direction, letting it go back to neutral, and hitting the stick in the same direction again. Vary up the legnths of each dash, doing them one after another. Then start turning around in a middle of a dash. Not fast--but rhythmically go back and forward, back and forward, changing the distances you travel before you turn around.YAY! Ness da bess! I come from the land of "Brawl" and PM/Melee is much more funs.
How do people get good at the melee style of movement quickly? I started at the beginning of the New Year and I don't know when/where to dash-dance/wavedash.
I've already got SHFFLing more or less mastered. I've been spending most of my time with that. xP I have few problems with L-Canceling except sometimes when I drop from higher up.Go to final d, and just practice hitting the stick in a direction, letting it go back to neutral, and hitting the stick in the same direction again. Vary up the legnths of each dash, doing them one after another. Then start turning around in a middle of a dash. Not fast--but rhythmically go back and forward, back and forward, changing the distances you travel before you turn around.
This is how you perfect a dash dance. You won't see the returns in your games immediately...but keep putting time into it and then suddenly overnight you will see your game drastically improve. Once you get dash dancing down (and that takes a while), thne you can practice interrupting a dash with a wavedash, and interuptnig the wavedash with a dash.
Also, if someone hasn't already told you, SHFFling is wayyyy more important than any other Melee advanced technique. In the case of Ness, just like i've stressed practicing different lengths of dash dances/foxtrots, try out different swings, and angles you can get out of Double Jump canceled aerials.
Honestly, I'd stay away from magnet until you feel like you've really mastered DJC and can do any angle you want. I think Magnet hinders peoples spacing/fundamental game, and if you cna't do that with Ness, you aren't goign anywhere anyhow.I've already got SHFFLing more or less mastered. I've been spending most of my time with that. xP I have few problems with L-Canceling except sometimes when I drop from higher up.
Thanks for the tips with dashing though. I always had that problem thinking that I needed to hold down the stick more when dashing than I needed to. I never really perfected fox-trot/dashing stuff in Brawl. Knowing how to move properly in this game is so much harder to pick up than I thought it would be at first, because there're so many ways you can react or alter your movement and momentum.
About DJC Aerials, I've been trying to incorporate using PSI-Magnet in more combos and have been having trouble with keeping low enough to the ground if I Magnet > DJ > Aerial with CStick for lower percents. Will I get quicker with that motion of pressing X/Y then the CStick over time, or are there any other tips with that? I'm used to DJC'ing with A+direction, but when moving forward/backward with the second jump and using the opposite aerial (ie double-jumping forward then using BAIR to DJC and L-Cancel) I sometimes move the wrong direction or use the wrong aerial or input the aerial too late for the DJC to be easily fast-falled to the ground.
so ness still relies on baiting and spamming pk fireIt's the same as melee afaik
DA had better range in melee and an important part of Ness's kit, but in this game it is less important due to PKfire opening similar options while being safer. With that said, it combos really well into followups on some characters (DK comes to mind, who can't stop eating bairs after a DA).So how reliant are you guys' on ness' dash attack? I'm by no means on a competitive level, and my main approaches consist of DJCing a PK Fire into a down throw followed by any appropriate aerial, or a dash attack to launch them and aerial them as well.
You guys have any other basic, go-to combos/approaches to share?
It's kind of high risk high reward since it telegraphs itself and its slow. Sometimes that risk is better since it can lead to kills, and sometimes its worse (hate it when a Zelda is too high percent for DA to uair).DA -> bair is b&b. this works on almost all of the characters. certain characters that can jump before you bair( g&w,mario, zelda) can be hit with an uair instead
Yeah, my friend mains DK. Doesn't have a great time against my Ness, haha. If i can manage to get him off the stage there's probably a 50/50 shot i'll end up just spiking him with dair since his recovery is pretty much completely horizontal. Honestly, I love playing against any of the bigger characters. Their hitboxes are huge, it's so easy to rack up damage with DJC'd fairs.DA had better range in melee and an important part of Ness's kit, but in this game it is less important due to PKfire opening similar options while being safer. With that said, it combos really well into followups on some characters (DK comes to mind, who can't stop eating bairs after a DA).
Yes you can but it's easier said than done.Random question- can you absorb the in place Din's Fire with Magnet? I'm away from my Wii so I can't lab it for a few days. Thanks for the help!
Same. It's good to throw out (especially if you try and hit with the last hitbox)i use dash attack to disrupt dash dances when pk fire is too predictable, and to force respect from some ground based characters like falcon, ganon, ike, and sonic
Generally, tap jump is paired with cstick, and x->x is paired with the a button. Also, I use R to jump sometimes paired with the cstick.What is the best grip for DJC play with Ness, primarily Project:M?
I find it difficult to a rising aerial using the standard grip because if I hold my thumb on X, I can't input on c-stick so I have to do an A-analog combo, which is hard to be accurate with. Unfortunately you can't do raising aerials with tap-jump, or else this would be a non-issue. I tried some DJC practice with claw (thumb on c-stick, index on A, middle finger on X), and I was much more comfortable doing DJCs and raising aerials, but everything else was uncomfortable because I'm new to it.
I see. So do you use a "standard" grip?Generally, tap jump is paired with cstick, and x->x is paired with the a button. Also, I use R to jump sometimes paired with the cstick.
Interesting! Maybe I'll try that out and see if I like any of those optiions.Yup. But I change my buttons (not that I think its necessary). I set Y to special, so that my thumb can sit on "attack, jump, special" all at the same time. I set R to jump, so that I can do full jumps with cstick aerials while stil manuevering horizontally in any way I feel comfortable. I also set b to shield for easier power shielding.