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Ive liked what ive seen so far in the little bit of time i played with him so with me its a work in progress lolNess is a pretty cool guy
Yeah, I realize fair should be used more in my ness play... It's just so much fun to use other moves now that he doesn't suck. I also need to fair to grab more often. I know it works on most of the cast and catches many people be surprise. Oos nair also sounds quite useful, though I try and be careful when I do anything Oos against fox.i think something that would definitely help you is nair OOS. whenever u shield just try to anticipate it a little bit in advance, and u can get a clean hit on ur opponent that will put them in a worse spot. if u wanna get fancy you can also DJL (double jump land) > dtilt because of how fast it is and cuz of its ability to poke though shields. I would also consider using fair a tad more often as well. it can be a great offensive and defensive tool.
but overall good stuff. i think hes really good in PM as well, and i think he performs pretty well against the space animals compared to most of the cast.
There were only two Melee veterans at that tourney (Lambnadr and billybgood). The rest of us play Bawrrrrllllll. xDAh ok, srry. Just assumed cause you were posting about it, it happened to you lol. Still, PK flash is a little slow to use onstage, its like using Warlock punch, and getting countered by Marth/Ike. It works where it can, but there's better things to use.
Got 5th at mini tourny yesterday, going even with Melee veterans. I have to say that the Falco match up is probably one of the most fun, just cause of how easily Ness can win. Any mistake anywhere on Falco's part will result in insane damage/off stage/death. Due to magnet, a lot of his approaches are rather open for him. Laser absorb->nair/JC grab is one easy way to ruin Falco's approach.
On the other hand, Ganon is a pain in the ***. I got 5th by running into the same player twice, and losing both times. The combination of Warlock kick, the aerial grab and Ganon's range just seems to shut Ness down. I imagine if it wasn't the first time playing a human Ganon, I could have gotten something to work, but it just was too quick.
Also, is it just me, or do people fail at gimping Ness... of all the times when I overshot the edge, I was only smacked off again by Ganon once. All the rest were missing aerials or spacing, and I got quite a few stocks cause they just couldn't kill me (I was up to 180 against Falco)
Also, expect something useful from me in the next few days, its a surprise
A lot of us are just starting out with this game on version 2.5b. When you say, "going even with the Melee veterans", I'm saying you didn't play any Melee veterans. You either played Brawl players who were just trying out the game, or good Brawl players who can just troll around based on being familiar with the tourney scene in the other game. That Ganon is ranked third on our Brawl PR's, so he just kinda does goofy tech chase stuff and rams Wiz Kick down people's faces. xDMaybe I'm just bad, but the opinions above really reflect Ness in general more than anything. (plus those two Falcos I completely shut out, feel bad for 4-stocking lol). Ness does do bad against high range characters as his only reliable approach (fair) is even beaten, and Ganon is no different. Shoot me for making educated guesses, but this is just how I see it going, at almost any level of play.
and failing at gimping Ness is still funny, Brawl players or not . Spacing and hitting easy targets should really come naturally in any of the three games lol.
I realized I sounded kinda ****ish, too.K, I understand. I did go a little far in what I said lol. Hope more people around here actually try it seriously, then I may be able to say that fully truthfully.
Srry if I sounded like I was showing off, I'm a strange guy lol.
also, unless the storm kicks us off, I'll be streaming some of my Ness tomorrow, for those who care.
Ness edgeguards are super free. Jump off ledge into PKT1->Recover to stage->chuckle as Ness falls to his doom. Replace jumping into PKT1 with intercepting PKT1 with a projectile if your character has one. Really any time Ness uses PKT at all unless the opponent is really out of position is an opportunity for the opponent to attack.^^^
Ness can live to really high percents if Falco does not know how to edge guard against him properly. Falco's combos into kill moves will stop comboing before Ness is killable on most stages, so it's to Falco's advantage to take you to a stage with close blast zones.
The secret to edgeguarding Ness is to time invincibility from the ledge and jump b-air Ness's PKT2. A few characters have particular moves that out prioritize PKT2 such as T.Link's Aerial Sword Spin, but for the most part, characters will have to try and hit Ness as he is trying to land or ledgegrab -> invincible b-air.
The worst part of PKT2 in P:M is that it is so hard to sweetspot the ledge to avoid disjointed hitbox attacks or attacks that have more priority in general. There's only like 3 angles that you can get it at. It does have really strange properties which make it harder to edgeguard because it's faster and stronger than it ever has been on top of protection from PKTB occasionally.Ness edgeguards are super free. Jump off ledge into PKT1->Recover to stage->chuckle as Ness falls to his doom. Replace jumping into PKT1 with intercepting PKT1 with a projectile if your character has one. Really any time Ness uses PKT at all unless the opponent is really out of position is an opportunity for the opponent to attack.