Kokomaniac
Smash Journeyman
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From what I've practiced, it does come out faster than regular DJC on platforms.So when you're on a platform, it's possible to drop -> double jump -> aerial and land back on the platform. Does this come out faster than a normal DJC aerial or is there any other benefit to doing it?
Are you talking about reflecting the entire pillar so it becomes yours? If so I believe each hit of the pillar on PKF is 12 frames apart, you would need to PS any of those hits in order to reflect the pillar. I'm pretty sure that's correct, but I'm not 100 percent.Hey, Ivy/DK player here, I have a question about Ness.
I have crouch cancelled, then perfect shielded Ness's PK Fire after getting hit by it several times this week end. But I have no idea how I did it and am unable to reproduce it on command unless I'm mashing the shield button, which gives greatly inconsistent results. I know it's possible to CC->shield the PK fire, so it should be possible to delay the shield and perfect shield the next hit instead. The question is how do I do this consistently ?
So shield later. The pillar doesn't affect your shield timing.Yes, but when you try to CC->shield the pillar, you end up shielding too soon and doing a normal shield instead of a perfect shield
I've had this happen to me before. It generally happens when you input directions before the PKT is usable. Sometimes at the "GAME!" slowdown, I've PKTed and my PKT comes out to the right because I did it too fast.Double post, but I'm wondering if anyone else has encountered this problem or could perhaps explain it to me.
Sometimes when I'm recovering with Ness, the PKT will come out and travel the wrong way despite my controller inputs. Example, I'm on the bottom left side of the stage, so I want to hit my bottom left. To do that, I press Up+B and bring the control stick around to the left and up, however, sometimes, the orb will travel to the right, despite my pressing left. Looks like this:
/--o
x
Where x is Ness.... LOL.
It almost always costs me the stock when this happens as I'm not prepared for it.
Has this happened to anyone else or could anyone provide a solution? I haven't been able to recreate it.
I'll have to test that theory.I've had this happen to me before. It generally happens when you input directions before the PKT is usable. Sometimes at the "GAME!" slowdown, I've PKTed and my PKT comes out to the right because I did it too fast.
For DJC nairs I just double tap Y or slide my finger from y to x to a. You can also use the control stick first and then y and then a.So, maybe this isn't the right place to put it, but I wasn't sure I should make a whole new thread. How does everyone do their DJC Nairs? My inputs for other DJC Aerials look something like Y -> Control stick up (I use the control stick to have better control over the direction of the DJC) -> flick the C-Stick -> L-Cancel, etc. But for Nairs I can never seem to get it right. Usually I'll just get an Uair. My ideally polished DJC looks something like the ones in this video (BTW, has anyone ever watched Eli's Ness? It's pretty crazy Does he not play Ness anymore?). Does anyone have a good way of doing the inputs that gives me directional control without sacrificing consistency? Or do I just need to get quicker movement down?