NickRiddle
#negativeNick
Pit has ending lag.
Normal shield > punish is a combo vs. like... every kill move he has.
Normal shield > punish is a combo vs. like... every kill move he has.
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I heard this in 2009 in the italian smash forum..I was referring to our own downB. It's only an excellent recovery move when people don't know how to deal with it. Once you know how ZSS works, her recovery is so slow and unsafe you can punish all of it on reaction timing.
Like every char when he suffers in a match up.The main issues that ZSS suffers through in this matchup, as in all matchups that she loses
I think you haven't been vsing good zss' if you truly think thatThe main issues that ZSS suffers through in this matchup, as in all matchups that she loses, is that if your opponent knows how to powershield your attacks you have nothing that's safe on his shield, and he has an easy time gimping your recovery.
Literally everything this character does has startup time, including aerials if you count the fact that her shorthop places her out of range until she starts to come back down.
The MU is when both players know the MU and are walking into a matchwhen people don't know how to deal with it.
Gravity , only got gimped by pit's sheild once and that was when I played wario , Its to easy to see it coming you can move around it or attack emI was referring to our own downB.
All Pit has to do is continue dealing damage until the safe moves are kill moves, then.Pit has ending lag.
Normal shield > punish is a combo vs. like... every kill move he has.
So... he's gonna hit you to 200 before you kill him?All Pit has to do is continue dealing damage until the safe moves are kill moves, then.
I think I used to play the character and dropped her because she is awful when people know the matchup.I think you haven't been vsing good zss' if you truly think that
The MU is when both players know the MU and are walking into a match
I honestly cannot think of a move that is safe on his shield, honestly.So... he's gonna hit you to 200 before you kill him?
How does Pit get around our non d-smash/side-b moves? They're still pretty good.
NICE WAY TO USE POST 3k NICK.Everybody in FL is bad against ZSS I guess.
It's worse than anecdotal. He didn't even play the serious match with the character we're discussing here.anecdotal evidence is not proof
/xonarmatchupdiscussion
Why is Pit using aerials on your shield? He has far better options, especially if they're so laggy that this character can shieldgrab him for it.i honestly played enough matches with this player to have a feel about the mu. i dont even care at this point if you guys care about my rating, but as far as i know the mu, its even. we can shieldgrab all of pits aerials, just look at the new (completed) frame data thread the pit boards have.
If Pit was so bad that ZSS, of all characters, could shieldgrab all of his moves, I doubt he'd even be considered a viable character.I'm not exactly sure, but I'd be confident in saying that we could shieldgrab any of Pit's normals. This is actually pretty good for us, since it completely limits Pit's options to sitting on the edge and spamming arrows. Which we can deal with effectively with dtilt/dsmash/side B/whatever.
*coff* Ankoku's thread *coff*If Pit was so bad that ZSS, of all characters, could shieldgrab all of his moves, I doubt he'd even be considered a viable character.
Why is Pit jumping? Jumping is almost universally the worst option you can use against a grounded character if you're not MK.Fact is that pit cant land at all against zero
Pretty much all of ZSS's moves are awful for approaching, which is what we have to do against a character with good projectiles.... pretty much of zero's main moves hit upward, lol.
Against some characters it doesn't matter. Against Pit, he's fast enough that the fact that our moves have enormous lag on shield can really benefit him.If your just gonna sulk how "bad" our character is ganon boards is ----)
Some people want to discuss the pit MU and not just say everything can be powersheilded
You can punish dsmash, usmash, utilt, ftilt with pretty much every character OOS. Some characters with fast attacks can punish dtilt. Jab is harder to punish if you mix up doing it once or twice but jab also doesn't really lead into anything except running away or getting hit for using the attack.Our moves don't have enormous lag on shield. It's really just side b, and maybe nair.
5-frame moves aren't terribly uncommon, and I think you're forgetting shieldlag, but this is minor and honestly dtilt isn't a move I think one would use often in this matchup anyways.lol, no one except characters with 5-frame moves can punish dsmash on shield.
I never downplayed the credibility of anybody. I did say I've never seen Nickriddle play, which I haven't until now when I've watched a few of his matches in the vids thread. As far as who I am, meh, I've done reasonably well in sets against well-ranked players and the only random I've lost to was at the last tourney I ran.Also, lol at attempting to downplay the credibility of those who disagree with you. Who do you think you are, anyway? You're not good (neither am I, just sayin') and you don't contribute anything but "ZSS sux" repeatedly.
I don't recall ever pushing that point (Maybe I did? I don't know), but I definitely disagree that it gets worse for D3 at higher levels of play. This is a discussion for another time, though, but I will say proving that particular matchup ratio is one of the reasons I'm picking up D3.Several months ago you claimed ZSS lost to King Dedede for Christ's sakes, one of our easiest high tier matchups and one that is probably terrible for Dedede at the highest level of play.
Here is the frame data on d-smash:5-frame moves aren't terribly uncommon, and I think you're forgetting shieldlag, but this is minor and honestly dtilt isn't a move I think one would use often in this matchup anyways.
D-smash Raw Data:
Entire Length: 48
Start Up (Before Charge): 16
Charge Release: 5 (that's a good number)
Hitbox Out: 21
Hitbox End: 26
IASA: 36
Hitbox Data:
Damage: 11/11
Direction: 46/46
KBG: 32/32
BKB: 28/28
Advantage: -5
Shield Drop Advantage: 1 (that's an amazing number)
Because more often than not you're not in a good position to use dtilt against Pit. If you are, then you use it, but in my experience it's not something that you're generally spaced properly to use in the Pit matchup. Watching NickRiddle's recent matches against R@vyn, he lands all of four or five dtilts over the course of the set. He's punished equally often, and in some cases actually punished for attempting to follow up. Only twice does the dtilt lead to anything (One time he jabs out of it, so I'm not really sure I can classify that as a follow up because the third hit gets PSd). Many of the punishes Nick gets as a result of dtilt is because the safe spacing is fairly obvious, it gets called with a roll behind as he uses it, and the Pit proceeds to do whatever. Now, NickRiddle isn't a bad player by any stretch of the imagination, so I'm going to go with the problem being the move and not him.Here is the frame data on d-smash:
What moves can punish a properly spaced D-Smash? I'd like to know.Code:D-smash Raw Data: Entire Length: 48 Start Up (Before Charge): 16 Charge Release: 5 (that's a good number) Hitbox Out: 21 Hitbox End: 26 IASA: 36 Hitbox Data: Damage: 11/11 Direction: 46/46 KBG: 32/32 BKB: 28/28 Advantage: -5 Shield Drop Advantage: 1 (that's an amazing number)
Also, dtilt is our best ground move, why not use it
Thx for the contribution and get off your wifi and get on some offlines! >.< Ive heard scary things about your pitWell, I tried my best to give you guys some info, huh? If you have some questions bout Pit, let me know, and I'll try to answer em from my perspective (You can contact me via AIM, PM, or whatever else you have to do). Though I'm stuck to be an online Pit for like 2 years now, it's better than nothing, right? Again, I am glad I was able to help out.
Isn't his glide faster than ZSS? I mean, I know it's situational, but it gives him an extra option for airspeed.-Speed
Err... I don't need to discuss who wins this.