Wrath`
Smash Master
what did i miss.
so, just a music update
so, just a music update
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Yes, but it would take the fun out of the game. If characters had instant combos, one hit finishers, and moves with no lag it would take the skill and art out of the game. People enjoy linking combos by themselves and discovering new strategies for characters. Otherwise it is just a race to get off the broken move first. And that is no good.Well, if everyone in the game was overly imbalanced to the point that they're all broken, wouldn't that make the game... kinda balanced?
Correct me if I'm wrong, but in my logic if you throw everyone up to God Tier, that would mean the same as throwing everyone into Middle Tier or even GodAWFUL Tier? (Though playing a game where everyone's GodAWFUL would make it a bad game. But you get my point.)
<_<
Falcon has very good moves but it's easy to combo and has one of the most predictable and unsafe recovery moves in the game to balance that.CF (a little too strong with attacks like the knee but fairly close to balance)
i agree. mewtwo is a rocking pokemon, and the original kick arse legendary. he deserves to be in brawl, and he deserves to be better than he was in melee.I think Nintendo should allow Mewtwo to unlock that potential, since he never got to use it in Melee. Some characters, like Samus, were balanced fairly well from Smash64 to Melee. I'm sure that Nintendo realizes what was done wrong last time with balancing, and will make the correct changes this time around.
Well, if everyone in the game was overly imbalanced to the point that they're all broken, wouldn't that make the game... kinda balanced?
I think that answers your question very accurately, but I'll say it again. While a game full of broken characters would balance the game, it's much more fun to have a game full of characters who work the way they were designed to, all of which are fairly equal.Yes, but it would take the fun out of the game. If characters had instant combos, one hit finishers, and moves with no lag it would take the skill and art out of the game. People enjoy linking combos by themselves and discovering new strategies for characters. Otherwise it is just a race to get off the broken move first. And that is no good.
Give up his SSBM down aerial, reflector, and blaster and you've got a deal.give falco multi jumps + a rocket launcher (from assault i think) and i'll be anybody's!
If I had a oppurtunity I would get owned! Anyways, it is cheap, I am not denying it, but it shouldn't be totally nerfed. It should be nerfed by all means, but not to the point of uselessness. The reason I say this is I'm afraid what happened to Kirby, could potentially happen to Fox, Falco, Peach, and Marth (even if I don' use him). If they are nerfed, idc, just as long as they don't suck like Kirby. That would be terrible, and sadly if they get nerfed it is very likely that will happen. Then I'd have to switch my main (because my main sucks), AGAIN!I'm a Samus main, so even without playing as a fastfaller, I can say that Peach's Dsmash is a bihatch to avoid. People tend to spam the Dsmash, and it's easy to get hit eight times within one life, killed by it as an edgeguard, or take minimum seventy damage from that move alone.
Johnknight, you should have actaully played at the tournament. Even if you were spectating, you should have whitnessed several strategies that are just plain peachy, as Dyce describes them. Either way, the experience of playing is certainly different than watchinig, and I'd highly recommend that you get yourself some tournament experience if you have the opprotunity.
Take out Marth from that list. Sure I love Roy but he's gonna be replaced by Ike of whoevers gonna be in Goddess of Dawnmarth, roy, pichu and G&W won't return, i'm sure 100%, the rest maybe will appear
i do agree with less sword characters. i mean 3 characters with sword confirmed and only 2 characters in whole series to use a weapon other than a sword (ice climbers and kirby, although kirby uses a sword too).What about Fox and Falco, they use blasters?
At a risk at going off topic, just because you can't think of different ways in which a sword can be used doesn't mean that Sakurai and the devs can't. I don't see Link, Marth or Meta Knight playing the same, do you? And it's not like there aren't non sword wielding characters to choose from, though the sword weilders are more likely.
No, Link Marth and Metaknight do not play the same. And that is my point. They are from different franchises and different worlds. They bring elements of that world to go along with their swordplay. That is why I would prefer Issacc from Golden Sun with his earthly powers and sword to get in over Ike. Another world is represented.
Now lets look at the sword characters from the same world. Young Link's swordplay is just like Links, and Roy's looks like Marth's. FE is a strategy game, thus the swordplay has very deliberate swings and specials that are situational. A counter for an offensive oppenent, a combo recover, a shield breaker, etc. I think Marth covered many of the strategic elements with the sword and Ike would only repeat them.
Yes, you probably could rep FE with just Marth. You could also rep the Mario series with just Mario, and the Zelda series with just Link. Heck, you could simply just rep Nintendo as a whole with just Mario. Just because they can rep a series with one character doesn't mean they should or are going to.
Ah, but Mario has more variation in characters. You have a plumber versus a giant turtle trying to save a princess from the land of mushrooms. More reps flesh out the world. Lord versus lord versus lord is more straight forward. Only one (in my opinion) is needed.
Like I said, you're kidding yourself if you think FE is getting less than 2 reps. Marth is very likely to return and Ike is very likely to get in, so that's already 2 reps already.
I am more hoping that only one gets in. I see no point in more then one from a flavor standpoint and world representation standpoint.
Nice try, but Link and Y.Link are the same person, so of course they fight the same. Are you saying that Ganondorf and Link would be the same if Ganondorf got a sword? According to you they would as they are from the same franchise, but that's clearly not the case. Really, the only reason why Marth and Roy fight so similarly is because one was cloned from the other. Not to mention half the moves that are given to them are practically made up (the only move that actually comes from the game is the counter attack). That doesn't mean Ike or any other swordsman would play the same (especially seeing as they use very different disciplines)No, Link Marth and Metaknight do not play the same. And that is my point. They are from different franchises and different worlds. They bring elements of that world to go along with their swordplay. That is why I would prefer Issacc from Golden Sun with his earthly powers and sword to get in over Ike. Another world is represented.
Now lets look at the sword characters from the same world. Young Link's swordplay is just like Links, and Roy's looks like Marth's. FE is a strategy game, thus the swordplay has very deliberate swings and specials that are situational. A counter for an offensive oppenent, a combo recover, a shield breaker, etc. I think Marth covered many of the strategic elements with the sword and Ike would only repeat them.
The first Mario character besides Mario was Luigi, who is largely very similar to his brother. If two characters who are so similar to each other were preferable to say Mario and Bowser at the time, then I don't see the problem of adding two characters who are only similar in the weapon that they use. You are looking at this way too simplistically though, it's not just Lord vs Lord, it's the graceful pretty boy vs the burly mercenary.Ah, but Mario has more variation in characters. You have a plumber versus a giant turtle trying to save a princess from the land of mushrooms. More reps flesh out the world. Lord versus lord versus lord is more straight forward. Only one (in my opinion) is needed.
Hope all you want, it's not going to happen. I highly doubt any series will get less representation than they had in melee (which is why it confuses me that people only have 4 Zelda reps, unless they aren't counting Sheik), especially when Sakurai himself seems somewhat fond of the FE series. It's not like it's effecting world representation anyway seeing as there was already 2 FE characters anyway, and it's beneficial to flavour seeing as you are turning two characters with the same moveset into two characters with different movesets.I am more hoping that only one gets in. I see no point in more then one from a flavor standpoint and world representation standpoint.
Sakurai can come up with a original moveset with Ike. There are so many diffrent types of possilbe swordplay, just like martial arts. Hell, if Sakurai had the time, staff, technology, supplies, and support he could have 50 sword-wielding characters, all with a original moveset. So ya, we can have as many sword-wielding characters as non-sword wielding characters as far as I care, except most the characters I want don't wield swords....What I think they should do is put one of every weapon type from the FE series. But that's not going to happen. What's going to happen is there will definitely be Ike, we just can't deny that at this point. He's made a sequel and he's just so popular on both sides of the globe. And Marth is in because we've seen the stage from FE3. (If they even still keep it in that is.)
Personally, I'd like to see Marth and Ike to represent swordplay with fast movement but weak attacks for comboing, Hector should represent axe wielders with low range but heavy damage for easy kills, and I'd like to see either Ephraim represent lance wielders with long range but slow speed to make it even.
They should also have Sothe too, yea absolutely. A thief would be so much fun to play as.They'll probably have the main person from Goddess of Dawn
Wishfull thinking is not permitted, sorry.Yes, it's a bit much, and definitely not going to happen, but a guy can dream.
Well if you look, you see Mario's recovery has been boosted quite a bit, it moved from what I believe to be a 3 to about a 4.5 (out of 5).EDIT: How to Play "recovery" update. Could have been better, we can't even analyze the picture effectively to tell what attack the edgeguarder used.
Try to stop me! HAHAHAHAHA! *Flees the scene with arms flailing wildly in the air*Wishfull thinking is not permitted, sorry.