Supermodel From Paris
Smash Hero
This isn't a popular opinion but I've been saying forever that PS1 is cancer.
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Ganoncide is the best -cide ever and I will fight anyone who says otherwise.PS2 is best stage, I can Bowsercide people and still live.
To clear things up, I don't think Mario Bros. should actually be legal, I'm trying to show how arguments commonly used to support Rainbow Cruise or Norfair, etc. also apply to Mario Bros.Stage hazards. No. Also, reflectors apply to, what, about 1/8th of the cast? That aspect makes the stage WORSE for competitive play, not better...
Well put. "It destroys the whole footsies/neutral game of Brawl, and imo isn't good for the game." applies to Mario Bros. too though...
If and only if:Delux, can I live in your region plz. Your stagelist sounds fun.
1. Okay, just make sure to show me what the LGL is before each set. =PIf and only if:
1. We follow the LGL
2. We counter pick Delfino and Pit Yoshi attack doubles
Just out of curiosity, do we know for a fact that cars on Big Blue are actually random?
To clear things up, I don't think Mario Bros. should actually be legal, I'm trying to show how arguments commonly used to support Rainbow Cruise or Norfair, etc. also apply to Mario Bros.
Like if Delta-Cod's going to go out and say that Big Blue is a possibly viable stage despite the fact the cars move around randomly and are often out of vision, I'd fully expect him to support Mario Bros.'s legality.
I'll MM you $100, you try to time me out on Mario Bros.You're denying the fact that Mario Bros. has a circle camp and isn't about meaningful interaction with your opponent, but rather the hazards. I LOVE Mario Bros, lol. I've only lost one match on it in the history of ever. But that doesn't mean it isn't degenerate. I'm just good at abusing the defining strategy of that stage.
You say Mario Bros. isn't about meaningful interaction with your opponent, and I'd say that similarly, Rainbow Cruise is barely about actually outplaying your opponent and more about waiting for the stage to put them in unfavourable positions.If you can show me that Rainbow Cruise and Norfair have defining strategies that are essentially the only valid tactic on those stages, go for it. Kudos if those strategies don't involve players trying to space around each other and beat their opponents in stage positioning/at neutral.
Play on the stage yourself a few times, rofl, no I don't have any vids showing the cars are random, but they definitely are to some degree. (iirc when the front car goes off the screen and when another car comes from the back is random, and the camera thing that moves around the stage appears in random intervals and stuff)Also, as I said above, can you show me that Big Blue's cars are random? I don't think they are. I'm familiar with like, the first 40 seconds of the layout, and it's the same every time.
PTAD is a terrible stageAll this talk on stages that're banned being legal and nobody brings up Port Town Aero Dive.
I like that stage.
I would totally MM you for $100 dollars if my win condition wasn't to time you out. You could SD your stocks or play horribly and still win lol.I'll MM you $100, you try to time me out on Mario Bros.
Circle camping is impossible on the stage (maybe in extreme matchups like Fox vs Ganon? idk)
Like the thing about circle camping is, you run away and camp, giving up any stage control, which is really important when that lets your opponent get full control of the hazards and set them up however they want. It's just a really bad idea.
Rainbow Cruise is all about interacting with your opponent. This interaction comes through stage control, which comes with stage knowledge and character ability. How am I going to force my opponent to put himself into the bad position of being above me on the vertical scroll after the ship crashes if I'm not exerting some pressure to force him up first, or hitting him up there in the first place? Sure, characters' own limitations might force them to focus on platforming earlier in the scroll than they do others (like Snake, with his poor jumps), but I'm not arguing RC be a neutral stage. It's a CP because it gives mobile characters an advantage over ones with low mobility. The stage forces no disadvantage against the characters. The opponents' usage of the stage does.You say Mario Bros. isn't about meaningful interaction with your opponent, and I'd say that similarly, Rainbow Cruise is barely about actually outplaying your opponent and more about waiting for the stage to put them in unfavourable positions.
That's the strategy of rainbow cruise, abuse your mobility, make the stage force your opponent to approach. The viable characters on the stage are ones with great mobility (ROB, Pit, Wario, G&W, etc.) who can deal with those forced disadvantages better.
Like Rainbow Cruise isn't so much about giving some characters advantages, it's more about limiting everyone's options and those that can handle that better do better on the stage. Which is why I feel it's not a good competitive stage.
Sorry, but I'm not about to put forth that much effort for you, considering that my reward (you being wrong/me being right) means absolutely nothing to me. If you were a TO, and if I were to do this and show that the stage is not appreciably random, and in doing so, you agreed to host this stage in all your rulesets in the future, I would do this in a heartbeat. But as is? **** no.Play on the stage yourself a few times, rofl, no I don't have any vids showing the cars are random, but they definitely are to some degree. (iirc when the front car goes off the screen and when another car comes from the back is random, and the camera thing that moves around the stage appears in random intervals and stuff)
If you want, go test the stage, make a post about the mechanics and how it works, and if it's all found to be non-random you can come back and I'll admit I was wrong.
MM me on PTAD.PTAD is a terrible stage
But I'd counterpick it every game because I can predict the cars with like 95% accuracy and everyone else has no experience on it.
Yea I guess it'd be hard to make a good win condition.I would totally MM you for $100 dollars if my win condition wasn't to time you out. You could SD your stocks or play horribly and still win lol.
Yea because it's not like the other player can punish your nair with a hazardThe hazards on their own don't do ANYTHING. I can friggin' land on them with softhit of Yoshi's Nair and be safe. They are ONLY dangerous when thrown by other players. That's when they do ~30 damage plus insane knockback.
....Circle camping isn't forcing an approachWhile the point of circle camping is usually to run the timer, I'd just use it to force you to commit to some sort of approach, and then I'd bean you with a koopa shell.
We can assume everyone knows the stage, it's purely character ability.Rainbow Cruise is all about interacting with your opponent. This interaction comes through stage control, which comes withstage knowledgeand character ability.
You...wait? It's pretty simpleHow am I going to force my opponent to put himself into the bad position of being above me on the vertical scroll after the ship crashes if I'm not exerting some pressure to force him up first, or hitting him up there in the first place?
"The stage forces no disadvantage against the characters"Sure, characters' own limitations might force them to focus on platforming earlier in the scroll than they do others (like Snake, with his poor jumps), but I'm not arguing RC be a neutral stage. It's a CP because it gives mobile characters an advantage over ones with low mobility. The stage forces no disadvantage against the characters. The opponents' usage of the stage does.
Idk man, Hazards are a pretty linear projectile to avoid without any other pressure from the opponent/other hazards walking at you (which are predictable, clearly legit right?)And no, Mario Bros. is not like this at all. Effective Mario Bros. strategy is "Get koopa shell/crab > throw projectile at enemy > immediately run away after throwing in fear of reflection or retaliation > repeat".
Then you have no evidence.Sorry, but I'm not about to put forth that much effort for you, considering that my reward (you being wrong/me being right) means absolutely nothing to me. If you were a TO, and if I were to do this and show that the stage is not appreciably random, and in doing so, you agreed to host this stage in all your rulesets in the future, I would do this in a heartbeat. But as is? **** no.
Come to AustraliaMM me on PTAD.
I'm sensing a pattern hereWarioWare is the best stage ever and I'll fight anyone who says otherwise
You realize Yoshi's Nair has like, no landing lag, right? You're not punishing anything, lol. I'd have plenty of mobility to avoid any hazard traps anyways, since all they do is walk around and I'm practically the most mobile character in the game.Yea because it's not like the other player can punish your nair with a hazard
Not at all.
Timers.....Circle camping isn't forcing an approach
Circle camping is giving your opponent free reign to do whatever they want while you avoid them, rofl.
What if the Snake/Diddy/ZSS forces you to jump first?You...wait? It's pretty simple
That Snake/Diddy/ZSS/whoever has to jump some time, you don't have to force him to do anything, the stage does it for you.
Addressed above. You can still force the opponent to jump first, even if the odds aren't in your favor since your less mobile character most likely needs to commit to jumping earlier than they do."The stage forces no disadvantage against the characters"
Are you serious
Forcing people to commit to jumps/double jumps and have to shield easy sharking is a huge disadvantage.
Sure it's because the opponent's usage of the stage, but that's just like how Temple's only broken when you have another player using it to circle camp. That's not a valid argument rofl.
There are mindgames involved, considering you have to dodge or reflect the projectile, not block. Meaning if you panic spotdodge/roll/airdodge, you can just get beaned with the projectile in your end lag. That's the pressure. And you can always wait for the hazards to pressure your opponent anyways. Even if he chooses to deal with them, that's enough for you to peg 'em with a shell.Idk man, Hazards are a pretty linear projectile to avoid without any other pressure from the opponent/other hazards walking at you (which are predictable, clearly legit right?)
The status quo is "people don't like Big Blue so it's banned", not "Big Blue is a terrible competitive stage". And nothing I can do will change people's tastes.Then you have no evidence.
I mean I technically don't have any evidence either, so I guess we'll stick with the status quo of Big blue being a terrible competitive stage
Dat's far and I'm broke.Come to Australia
If peoples learned platform dropping from shield then there would be no isssue with this sharking on RC as much."The stage forces no disadvantage against the characters"
Are you serious
Forcing people to commit to jumps/double jumps and have to shield easy sharking is a huge disadvantage.
Sure it's because the opponent's usage of the stage, but that's just like how Temple's only broken when you have another player using it to circle camp. That's not a valid argument rofl.
here
MetaknightIf peoples learned platform dropping from shield then there would be no isssue with this sharking on RC as much.
they walk faster than you run/drift, and i can throw them at you...You realize Yoshi's Nair has like, no landing lag, right? You're not punishing anything, lol. I'd have plenty of mobility to avoid any hazard traps anyways, since all they do is walk around
Sonic and MK (and falcon?) disagree.I'm practically the most mobile character in the game.
8 minutes is a long time yo.Timers.
I have superior mobility/aerial game, so I win.What if the Snake/Diddy/ZSS forces you to jump first?
You clearly don't understand my point about temple.I agree with Temple, but Temple is also broken because of cave of life. Like, we're assuming people will do whatever they need to to win. Using the stage and your own pressure to force someone to jump isn't a broken strategy, lol.
Yet above you were arguing that Yoshi could easily avoid them all forever?There are mindgames involved, considering you have to dodge or reflect the projectile, not block. Meaning if you panic spotdodge/roll/airdodge, you can just get beaned with the projectile in your end lag. That's the pressure. And you can always wait for the hazards to pressure your opponent anyways. Even if he chooses to deal with them, that's enough for you to peg 'em with a shell.
Hosting tournaments with it, collecting data showing it's non-random, and playing on it with people in friendlies would probably help.The status quo is "people don't like Big Blue so it's banned", not "Big Blue is a terrible competitive stage". And nothing I can do will change people's tastes.
Aussie beaches though.Dat's far and I'm broke.
No they don't, unless you make them like, third stage of getting up. Which takes a long time to do.they walk faster than you run/drift, and i can throw them at you...
MK's only got good air speed while using a special or gliding. Sonic maybe. Falcon runs faster but moves through the air slower, and doesn't have good tools for altering his aerial momentum.Sonic and MK (and falcon?) disagree.
No it's not. I'm totally ready.8 minutes is a long time yo.
I'm saying that RC isn't broken when it is used (except by arguably Metaknight). When players use Temple, the game is broken and breaks down into a massively degenerate strategy (circle camping). When players use RC, they exert pressure to force their opponent above them so they get positional advantage for about 1/4th the map. Wowza.I have superior mobility/aerial game, so I win.
Like if the floor of FD forced you to jump every 10 seconds, that would be incredibly stupid to deal with, and doesn't add any actual depth to the game, it just forces an action out of players.
That's what RC is like. (well RC is even worse than that)
You clearly don't understand my point about temple.
The cave of life doesn't do anything until a player uses it to tech (or momentum cancels out of it).
Nothing about a stage is broken without players (unless a stage causes seizures or is too dark to see or something).
RC is the same, you can argue that it's not broken, it's just someone taking advantage of it, but that doesn't make sense to me because no stage is broken without someone taking advantage of it.
Not specifically Yoshi. Me though.Yet above you were arguing that Yoshi could easily avoid them all forever?
Like
You're countering your own arguments for me.
I'm not a TO, and I suspect that nobody would come to an event I randomly hosted that had Big Blue on it. Except maybe my close friends. But they'd probably try to persuade me to use a more accepted ruleset so I don't go -200 or something for venue fees.Hosting tournaments with it, collecting data showing it's non-random, and playing on it with people in friendlies would probably help.
But I think you'll find (and you know this) that people would still dislike it, but it's for the same reasons a lot of people dislike other moving camera stages (they're just more extreme on Big Blue).
But you could still show anyone that supports RC (or any moving camera stage), that they should also support Big Blue.
Killer everythings exist in Australia tho. I dun wanna die. ;_;Aussie beaches though.
As a competitively viable stage? Yes, I am against it. For use if the local tournament goers want to use it? No, I'm not against it. I will go on record stating I don't particularly like the stage though. This extends to Pokemon Stadium 2 also.So are you against Pokemon Stadium? They have non-permanent degenerate transformations.
Forgive me, its been a LONG time since I've been on that stage. Is there a way to guarantee 1-1? I thought it was random selection. You could keep selecting it until you got the one you wanted I guess...Mushroomy Kingdom has permanent walk offs, which is typically a problem with most people who create rulesets, but I'm still iffy on the matter of it being a reason to ban things. 1-1 could, if people were truly open minded, be a stage that could be legal. 1-2 is definitely out, though, because of the cave-of-life problem.
While I won't argue about 1-1 for now, if the cars are indeed lending a random element to Big Blue, it shouldn't be up for consideration due to my aforementioned argument.Big Blue is strange as well. I have very little high level play experience on that stage, but it's basically a stage that rewards aerial spacing characters heavily, since the ground is inconstant, small, and oddly laid out. Again, it COULD be a counterpick, if people truly wanted to incorporate as many stages as possible.
As for my own opinions on these stages, I would like to see high level play on these stages to see if it's degenerate or not. Looking at 1-1 and Big Blue, I can't say immediately that they are ban-worthy.
Its fine. Any person that thinks I was serious about starting position advantage being a reason to ban a stage needs to take the internet far less seriously. I am not an advocate for the internet being serious business.You did, but I felt like elaborating on the point anyways. I didn't mean to make it look like you felt the point was valid or anything.
Any situation that could end in stock loss due to a stage should put the stage under heavy scrutiny. As in they shouldn't be legal. The stage is interrupting game-play. Here, let me give you an analogy using another game...I wasn't aware that it worked on a timer, but upon looking into it, it does. So you're right, there is no arbitrary advantage, unless you consider the random amount of time spent in the transition phase to give characters strong arbitrary advantages, namely chain grabbers.
As far as falling through the stage in shield stun is concerned, shield stun in this game is so little that you should be able to just get out of the situation if you react to it fast enough. Especially knowing how it happens. It's also a rare enough occurrence to not be a major factor. You can fall through PS1, too.
I will have to look into this, thank you for the link. I would be happy to be wrong if it meant having a potentially legitimate stage.http://www.smashboards.com/threads/delfino-plaza-paths-transformation-rules.257415/
Delfino might not be quite as random as it's thought to be. However, you can always tell when the stage is going to dip onto the plaza for a transformation and prepare accordingly. It's not like random "WHOA WARPING TO THE GROUND NOW KEKEKE". And you can also tell what the transformation is going to be when it is going to transform, and prepare for specifically for the transformation as well. I don't know what you mean by the transformations being random in "shape", since all the segments have a set layout, and you can tell which segment you're going to. Unless you mean the platform layout on the main platform, which according to the link, isn't completely random and is also indicative of where you're going. The platform layout also doesn't have a significant effect on the match.
Through the stage good sir.To be clear here, are you legitimately falling through the center of the stage, or just through the opening that is created when the platform begins to rise up?
And yet they are. Invariably. They alter the mindset of the players due to not being able to be planned for before the set begins. The degree could be argued for or against, but they will ALWAYS be intrusive.I will forever disagree, since stage hazards are not necessarily intrusive. Especially ones that tell you for entire seconds that "Hey, hey, I'm gonna hit one of ya soon".
Yes, but I don't remember how to do it. I think holding X or Y while selecting the stage guarantees one form, while holding L or R guarantees another?Forgive me, its been a LONG time since I've been on that stage. Is there a way to guarantee 1-1? I thought it was random selection. You could keep selecting it until you got the one you wanted I guess...
That's about it. As someone who likes to see as many options/variety as possible, I have a certain threshold for hazards/"jank" that I feel like many stages fall under, so I'd find them acceptable (even if I don't necessarily like the stages). If we were to remove ALL randomness/hazards/potential fall through stage deaths, I think we'd just end up on Battlefield and Final Destination, which I think may be the two competitive stages you alluded to at the start. But that's not a game I'd be too interested in playing.Thank you for clarifying about Big Blue and Mushroomy Kingdom. I suspected we were on two different pages with our arguments, and that confirmed it. I am arguing that stage hazards are invasive and interrupt game-play. You are arguing the degree of which they intrude, which is an entirely different conversation. Unless of course you want to argue that they AREN'T intrusive, in which case your postulations need to reflect that.
I think Ness should be above Peach.Anywoo. Guys, what do you think about Ness? Underrated or somewhat deserving of his spot.
Here is a list of top players that have lost to Ness.
Rich Brown, DEHF, Trela, Salem, Tyrant, Abadango, Denti, Ally (mid tier singles), and an old post by Gheb_01 saids that Ryo lost to ness.
I think Ness should be above Peach.
Here are some of Ness' tournament results:
7th at Whobo 4 singles
1st at Whobo 4 mid tier singles
25th at Apex 2013
25th at Sktar
I recently made a post about Ness' tournament wins. I will try to find it.
edit:
I'll try it later. Been far too long since I played on that stage anyways, haha.Yes, but I don't remember how to do it. I think holding X or Y while selecting the stage guarantees one form, while holding L or R guarantees another?
I understand your viewpoint and commend it's merit. I can't think of anyone who would want to play on just those two stages (you are correct by the way, those were the two stages that remain if you take the logic to it's extreme end). I would still argue against stages like Frigate, Pictochat, Halberd and the like, however. Its been fun discussing this topic with you, thank you. :-)That's about it. As someone who likes to see as many options/variety as possible, I have a certain threshold for hazards/"jank" that I feel like many stages fall under, so I'd find them acceptable (even if I don't necessarily like the stages). If we were to remove ALL randomness/hazards/potential fall through stage deaths, I think we'd just end up on Battlefield and Final Destination, which I think may be the two competitive stages you alluded to at the start. But that's not a game I'd be too interested in playing.
So is nessLucas is awful, lol.
The smash wiki says that holding X or Y guarantees 1-1, and holding L or R guarantees 1-2, so yea that's right.Yes, but I don't remember how to do it. I think holding X or Y while selecting the stage guarantees one form, while holding L or R guarantees another?
And others have different thresholdsThat's about it. As someone who likes to see as many options/variety as possible, I have a certain threshold for hazards/"jank" that I feel like many stages fall under
Peach sucks because she has one of the worst matchups with MK tbh.Back to tier discussion: DK for above peach too...?
Where... are you getting ANY of this from? I've never heard anyone say DK vs. ICs is bad. I wish I had more experience in the MU myself, but when I see no evidence pointing towards what you are claiming I can naught but raise an eyebrow. Also, since when has Ness had 5 "close to unwinables?" What would they even be aside from Marth, DK and DeDeDe?Peach sucks because she has one of the worst matchups with MK tbh.
But DK has it worse, and has really bad matchups with Ice Climbers and Olimar as well (whereas Peach beats ICs and is slightly disadvantaged vs Olimar)
And anyone who spends like an hour learning the D3 infinite on DK should win that matchup every time.
I have Peach bias so I can't really say where she should be, but definitely above DK and Ness. (Ness has like..4 or 5 close to unwinnable matchups, Peach has 2, and a hard matchup vs Snake)
Ness is really awesome until he gets grabbed. He has no business in low tier unlike Lucas. Lucas is **** tier.
While basing matchups off one set isn't great, http://www.youtube.com/watch?v=hG1AHoGO6ccWhere... are you getting ANY of this from? I've never heard anyone say DK vs. ICs is bad. I wish I had more experience in the MU myself, but when I see no evidence pointing towards what you are claiming I can naught but raise an eyebrow.
MK and SnakeAlso, since when has Ness had 5 "close to unwinables?" What would they even be aside from Marth, DK and DeDeDe?
His recovery is really bad.I don't think he has serious serious flaws apart from grab issues
Ness is one of the best (like top 7-10) characters against MK in my opinion. If MK had to approach, the MU would be so close to even. MK is my most played matchup and I play it with the best MK main in Europe who knows the matchup in and out. Offstage = %%%. Not auto-KO.MK and Snake
I'm pretty sure that you can add ESAM and MVD here.Here is a list of top players that have lost to Ness.
Rich Brown, DEHF, Trela, Salem, Tyrant, Abadango, Denti, Ally (mid tier singles), and an old post by Gheb_01 saids that Ryo lost to ness.
Maybe I'm wrong, tbh I'm just basing this off what I've seen of the matchup, and how MK can just grab release Ness to the edge of the stage and d-throw, it seems really bad for Ness.Ness is one of the best (like top 7-10) characters against MK in my opinion. If MK had to approach, the MU would be so close to even. MK is my most played matchup and I play it with the best MK main in Europe who knows the matchup in and out. Offstage = %%%. Not auto-KO.
Peach does not lose to olimar. People just don't know how to deal with him properly. Playing a basic way aginst olimar gets her destroyed. Most don't know how to get in on him and pressure him.So is ness
The smash wiki says that holding X or Y guarantees 1-1, and holding L or R guarantees 1-2, so yea that's right.
And others have different thresholds
So it's really all just a matter of opinion.
Peach sucks because she has one of the worst matchups with MK tbh.
But DK has it worse, and has really bad matchups with Ice Climbers and Olimar as well (whereas Peach beats ICs and is slightly disadvantaged vs Olimar)
And anyone who spends like an hour learning the D3 infinite on DK should win that matchup every time.
I have Peach bias so I can't really say where she should be, but definitely above DK and Ness. (Ness has like..4 or 5 close to unwinnable matchups, Peach has 2, and a hard matchup vs Snake)
Could have not said this better myself. This is why with peach players, they don't do anything big. Ness goes through more BS then Peach does and peach has more options. Yet, Ness does so much better in tournaments then Peach does.Correction, here are some of Shaky's tournament results.
We get that he's good, but player skill can be a major confounding factor. And Shaky is an extreme outlier.
I do not see how Ness is outcamping Snake. With what is he using that is of any threat to Snake? PK Fire and PK Thunder are not threats at all. Both moves have way too much ending lag to ever be of any use when blocked. Even when they hit occasionally they can get punished for how bad the move's ending lag becomes. Situational in those cases, but I have gotten it to occur myself many times. Low percent PK Thunder hits and the character doesn't get hit super far away and you come down with a Snake Bair. DI out of a point blank range PK Fire into Bair/Uair. There is not really any camping tools Ness has that can oust Snake out of camping with certainty.Ness is one of the best (like top 7-10) characters against MK in my opinion. If MK had to approach, the MU would be so close to even. MK is my most played matchup and I play it with the best MK main in Europe who knows the matchup in and out. Offstage = %%%. Not auto-KO.
And Snake isn't as hard as most people (even Ness mains) think. Ness actually outcamps Snake but it's really hard. Requires pretty much perfect PKT game. Not even close to unwinnable. Snake seems to be super bad for Lucas but Ness has completely different tools in this one.