BlueXenon
Smash Lord
I think most of metaknight move's do not beat her projectile.Also her projectile gets beat out by anything with a hitbox then puts the enemy in a neutral state while shes still in cooldown.
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I think most of metaknight move's do not beat her projectile.Also her projectile gets beat out by anything with a hitbox then puts the enemy in a neutral state while shes still in cooldown.
It depends. Typically, ending lag is nullified if your move actually connects and does enough knockback. Zelda has built in punishing moves because these fast moves also have good knockback/damage as well, but not really anything else. For example, attacking her shield from directly above or close by grants her the ability to actually punish stuff as 8 frame OoS option is actually on par with pretty much any character in the game. A similar thing too is possible with shield drop -> dash attack or just straight walk/dash away and dash attack to punish landings or evaded attacks.The problem isnt slow attacks, its slow mobility and cooldown up the *** on everything. Also her projectile gets beat out by anything with a hitbox then puts the enemy in a neutral state while shes still in cooldown. Also her recovery is SUPER easy to beat, she has no approach options, she cant play safe keepaway, the list goes on.
Why would you do that? D:Idk, I just dont really think theres ever a need to go to Zelda outside of maybe like the ICs MU.
I curse myself every time I accidentally input transform. Would it have been too much to have the game load both Zelda and Sheik into memory at the same time >_<Lol we understand it, but it almost always isnt worth it. Sure, she has kill power, but it comes at a HUGE price in that you lose a lot of safety and are going into a high risk, high reward character just to land one attack when your opponent knows that exactly what youre doing when you go into her.
No one ever said she was bad in that situation, we're just debating whether or not shes better than Sheik in that situation.
than it is for a top level player to allow zelda to land her 1 option anywhere.
We're talking about singles though.
Or a DQ for the game against the Sheilda player for 'making the game unplayable' since youre responsible for 'knowing your character and its gamebreaking glitches'.
Sounds like players of these characters need to stop being scrubs and get betterThe respawn timer force drops you after a set time, even holding the ledge has an in game timer. The reason things like Sonic homing dash stalling has been considered for ban is due to some characters not being able to do anything about it. When it comes to these things, the player is impossible to hit with ANYTHING for an infinite amount of time.
D:So is MK overrated now that there were no MKS in top 4 at SKTAR 2? I don't think I'm pro-ban anymore, but more of a "I can go either way and not john about it" kind of guy.
So I met Shaya IRL yesterday, and it was really nice of him not to rip me a new arse hole when I told him who I was. Anyway he seems like a cool dude and I don't like causing grief for cool dudes so I've made the executive decision to stop posting nonsense in this thread. I'm on pretty much everybody's ignore lists anyway so it won't be a big change. I'm moving onto bigger and better things, like
D:
You might be one of the best posters on smashboards though...
Hell no. I've been modding **** for 10 years, meeting another one of me isn't that life-defining. I think it was the accent that did it.Meeting a mod IRL can change you that much?
I have that effect on people.
I just do the job. I have enough love and friendship and peace for everyone.
Not that I don't think Snake should be higher, but MK's best placing was 5th (with most of the top MKs attending)So how about that Snake in 2nd place from WFs? Pretty not-deserving-of-5th, right?