Iota
Smash Lord
If Marth is doing it in that kind of situation then he's an idiot. I thought were referring to jiggz being able to punish him when you're high up in juggle/air camp position.
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I was referring specifically to this, can't blame me. I even said "uair as he is landing" in my postidk, I just love to land with Uair as Marth
This post was a bit early.Did Pidge just successfully troll you guys?
maybe I worded it wrong.I was referring specifically to this, can't blame me. I even said "uair as he is landing" in my post
You aren't sonic buddy, please reconsider this statement.he doesn't have the mobility to catch her
Are you sure? Maybe on the ground but I mean in the air... Oh well, will have to test it out.Marth's uair is NOT laggy. That's what I land with to avoid RCO lag all the time.
Problem is he whiffs his mighty sword once and Puff is suddenly on the stage again, if he doesn't swing it at all she can take the ledge with ease.Fastest walk speed, decent dash and aerial speed, and a sword that covers like three times his body.
He is not bad at all at catching people, but he has to be careful with it.
Fixed imo.yes
yes I can
It only has 3 frames of lag when you land at the end of the move (I believe this is the autocancel window, but I'm not sure), which is when Marth lands when performing a ledgehopped uair. At least that's where I land when doing it to eliminate my RCO lag. I don't know if RCO adds to its landing lag or not. This is practically unpunishable, although I'm sure the 8 frames of lag it suffers in other situations is very punishable.@Bubba: Depends on which part of it you land. It's somewhat laggy (like... 8 frames-ish?) in this situation.
Darn! Shame on me...This post was a bit early.
plz im grimey pubes-dayGrim Tuesday?
More like, Green Poo-stain amirite
Edit: Accidental double post somehow, I don't mind though ^_^
Can't Marth frame trap pretty well with his moves? Also, he can easily bait out ADs and punish, since it's hard to actually react to his stuff. Nothing's "guaranteed" of course, but so little in Brawl actually is.5 jumps, pound, second fastest max air speed in the game, slowest falling speed.
At worst she gets pushed to the ledge, there is no way you're getting a guaranteed hit sorry.
Are you sure? Maybe on the ground but I mean in the air... Oh well, will have to test it out.
I already explained myself to Grim, but I was talking about uairs which are landed right after the hitbox.I just recall him having a bunch of extra frames because he has to flip and that just takes so much time and you can't do anything and you get frustrated: I can't use marth because all his aerials seem so cool when you see an experienced player use them, then you try to and they're laggy and derpy and stupid.
O. My mistake.Marth is bad and Jiggs is even with him.
Falco vs Wolf is +2, if not +3 for Falco. Jebus is absolutely right.
Any tippers completely screw up Jiggs in general. The only way to get around his spacing tools is in a diagonal direction after he swings his sword. I also know pound can trade with Marth's Fair (I think it's anywhere from Frame 2-4...I don't remember). Uair is just easy to dodge or avoid the tipper.Even if is hard for to juggle (I don't even know because I've never seen this matchup played at even a mid level), I imagine single hit tippered Uair/Fair are significantly more damaging compared to whatever she can do.
How does she get around his spacing tools?
Wario has less range and completely different physics.what if marth just doesn't approach and punishes all of her inferior approach options with his amazing zoning capability combined with a far better grab game and good ol' DB and DS? if it works against wario, the most mobile character in the game air wise who is also an incredibly heavy character, why wouldn't work on puff who is the 2nd most mobile air wise and is also the lightest character in the game?
Naww, some characters just have the mobility to deal with failed spacing on a technique. For instance (sorry to bring it to my character, just an example), Lucas can use SH retreating PK fire and even if the other char is too far away for it to hit, he'll be fine. If they're too close, they'll probably shield or roll and I think Lucas can punish from there. It takes serious aerial mobility to get past that and punish Lucas as well because you have to FH or SH AD and go from there and he's still going a way back. It's possible but you have to be totally perfect in your punish iirc.Wouldn't you need an error in spacing to get hit in any MU? Pretty sure I get what you mean though