iRobinhoood
Smash Lord
That's good, and also thanks for the phanna videos. He has a really creative Samus. I think 10 would be a milestone but it's definitely not impossible for me.
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Post your source.How do you do the ledge one from super doodle man's video?
so you gotta fall off then back onto the platform? Any way you can give me the frames?You can do it at any height, GIMR, the only thing that matters is that on frame 41, you hold away, and frame 42, you hold towards. So you can like... bomb from the ledge, roll around for a bit, and then SWD if your frames are perfect.
Unless you mean the SWD where you shoot into the air from the edge of a platform, you need to perform an SWD on the very very tip of the edge of a platform to do that, which is pretty hard considering you need to press the direction inward with respect to the platform, and then outward, and land on the very very tip of the edge of the platform on frame 42.
no bcuz you can jump from the ledge, bomb on the ground, slide around a bit, then swdI though SWD'ing is based off of the animation of the ball colliding with the ground, not with the frames 41 and 42. It just so happens that normally bombing from the ground makes that 41 and 42.
the one that shoots you off requires an absurd amount of frame specific inputs back to back to do, ur welcome to try but i've only ever been able to manage it in debug menu frame by frameWell if you short hop and instantly down b it's still on frame 42. So I dunno. I'm more concerned about the ledge one that shoots you off
That is a very interesting theory, however I found this video with another way to simulate a superwave dash with samus's grapple. So I do not know if this disproves your theory I just found it very interesting.The only thing that I can think of is that during those morph frames, 41 & 42, the distance traveled, which is traveled essentially by 'teleporting' gets translated into 'momentum' and kept.
So maybe on frame 40 the game reads her current position, and does not for frame 41, which is where you move the direction you don't want to move, and then re-reads again on frame 42 and conserves the momentum granted by 'teleporting'.
Just a theory, I've not very much insight into how the game works in anything other than frames
Why does wavedashing forward while grappling on the tree during the fire transformation of PS makes you fall through it sometimes and grapple the inside of the tree other times? Is there a way to consistently grab the inside without killing yourself (stock cancel).