Aftermath
Smash Champion
YouTube video: Frame by frame SWD (Close-up)<--watch this
In-Depth Video about Boost Ball and other variations<--watch this too
The Super Wavedash:
This is Samus' most difficult move to pull of consistently. Some question its usefulness, but when mastered and put to good use (See Joker/Wes/Phanna), it can be one of Samus' best and most tricky mindgames, opening up new ways to play.
While there is a set way to do the Super Wavedash, there are many different methods people use to pull it off. Some of the tricks used to achieve the Super Wavedash are described below.
Lay a bomb and:
1) Wait until Samus hits the ground, then just after that happens quickly flick the control stick left to right or right to left.
2) Start holding left or right sometime after laying the bomb and before Samus hits the ground, and then at the appropriate time smash the control stick in the opposite direction.
3) Immediately start holding the direction of the way you want to go (let's say right), then flick the control stick left and then right as quickly as possible when Samus hits the ground.
4) Wait until Samus lands on the ground, and then flick the direction you want to go, the opposite way, and then back again.
Experiment with these ways, or even come up with your own. Of course, there are tons of variations on these, such as holding the direction at certain times, which varies from person to person. The ones listed above are simply the most common ways I have seen mentioned. I use number 3 to go to the right, and number 4 to go to the left. I find that flicking the control stick those 3 times helps make it easier to time, as I can just start doing that as soon as she lands. However, I'm not really all that good at it, so don't take my word for which way is best.
Regardless of how you try it, this is how it is done:
1) Lay a bomb on the ground.
2) On frame 41 of the bomb animation, be pressing either right or left.
3) On frame 42 of the bomb animation, be pressing either left or right (depending on the direction pressed previously).
4) To maximize distance, do not continue holding a direction after frame 42.
That may all sound a bit confusing, so I'll explain it by how it looks. From the ground, when you lay the bomb, you'll see Samus morph into the ball, rise up slightly, lay the bomb, then fall back toward the ground. Just after she hits the ground, you will notice her change back to normal and your lag will end from the bomb. In order to do the Super Wavedash you need to do one of the methods listed above to move the control stick from left to right or right to left just after she lands. The timing takes a long time to get down, and the biggest mistake most people will make is doing the control stick motion too early. What I suggest is try many, many different timings, see when works, and try to get a pretty good sense of when you need to actually flick the control stick.
You'll know you've done it correctly when you see Samus dart across the stage at a high speed, but she is still standing. You should not see any smoke nor anything else that is otherwise normally associated with Wavedashing.
When first trying, you may see Samus moving very quickly a short distance and then stopping. This means you tried it too early, so start again and wait just a tad longer before flicking the stick. If you do manage to do it, you may also notice that the distance you travel is not always the same. The reason for this is two-fold. First, the more you have the control stick left or right (on frame 42, and assuming you did it correctly), the farther you will move initially. Also, anything you do after the initial movement will slow you down, so holding the direction after you do the Super Wavedash will cause you to lose all momentum quickly and slow to a walk. Jumping, Csticking, and putting up your shield will not diminish your momentum but any B move you try will immediately stop you.
This may take some people months to get down consistently, some just days or weeks, and some may just never be good at it ever. While the usefulness is argued, this move opens up many new avenues of play and adds a huge amount of new mindgames to Samus' bag of tricks. The most common use for the Super Wavedash is for after the opponent comes back invincible, a Super Wavedash across the stage will make them take longer to get to you, possibly draining the invincibility, however it works best on long stages, so this is limited mostly to Pokestadium, FD, and Dreamland 64. Other uses for this are edgeguarding, evading an attack, and trying to tie it into a combo or start one with a move while sliding. Even though this is incredibly difficult and even more difficult to effectively add to your playing style, this is one technique that is definitely something to at least take a stab at.
In-Depth Video about Boost Ball and other variations<--watch this too
The Super Wavedash:
This is Samus' most difficult move to pull of consistently. Some question its usefulness, but when mastered and put to good use (See Joker/Wes/Phanna), it can be one of Samus' best and most tricky mindgames, opening up new ways to play.
While there is a set way to do the Super Wavedash, there are many different methods people use to pull it off. Some of the tricks used to achieve the Super Wavedash are described below.
Lay a bomb and:
1) Wait until Samus hits the ground, then just after that happens quickly flick the control stick left to right or right to left.
2) Start holding left or right sometime after laying the bomb and before Samus hits the ground, and then at the appropriate time smash the control stick in the opposite direction.
3) Immediately start holding the direction of the way you want to go (let's say right), then flick the control stick left and then right as quickly as possible when Samus hits the ground.
4) Wait until Samus lands on the ground, and then flick the direction you want to go, the opposite way, and then back again.
Experiment with these ways, or even come up with your own. Of course, there are tons of variations on these, such as holding the direction at certain times, which varies from person to person. The ones listed above are simply the most common ways I have seen mentioned. I use number 3 to go to the right, and number 4 to go to the left. I find that flicking the control stick those 3 times helps make it easier to time, as I can just start doing that as soon as she lands. However, I'm not really all that good at it, so don't take my word for which way is best.
Regardless of how you try it, this is how it is done:
1) Lay a bomb on the ground.
2) On frame 41 of the bomb animation, be pressing either right or left.
3) On frame 42 of the bomb animation, be pressing either left or right (depending on the direction pressed previously).
4) To maximize distance, do not continue holding a direction after frame 42.
That may all sound a bit confusing, so I'll explain it by how it looks. From the ground, when you lay the bomb, you'll see Samus morph into the ball, rise up slightly, lay the bomb, then fall back toward the ground. Just after she hits the ground, you will notice her change back to normal and your lag will end from the bomb. In order to do the Super Wavedash you need to do one of the methods listed above to move the control stick from left to right or right to left just after she lands. The timing takes a long time to get down, and the biggest mistake most people will make is doing the control stick motion too early. What I suggest is try many, many different timings, see when works, and try to get a pretty good sense of when you need to actually flick the control stick.
You'll know you've done it correctly when you see Samus dart across the stage at a high speed, but she is still standing. You should not see any smoke nor anything else that is otherwise normally associated with Wavedashing.
When first trying, you may see Samus moving very quickly a short distance and then stopping. This means you tried it too early, so start again and wait just a tad longer before flicking the stick. If you do manage to do it, you may also notice that the distance you travel is not always the same. The reason for this is two-fold. First, the more you have the control stick left or right (on frame 42, and assuming you did it correctly), the farther you will move initially. Also, anything you do after the initial movement will slow you down, so holding the direction after you do the Super Wavedash will cause you to lose all momentum quickly and slow to a walk. Jumping, Csticking, and putting up your shield will not diminish your momentum but any B move you try will immediately stop you.
This may take some people months to get down consistently, some just days or weeks, and some may just never be good at it ever. While the usefulness is argued, this move opens up many new avenues of play and adds a huge amount of new mindgames to Samus' bag of tricks. The most common use for the Super Wavedash is for after the opponent comes back invincible, a Super Wavedash across the stage will make them take longer to get to you, possibly draining the invincibility, however it works best on long stages, so this is limited mostly to Pokestadium, FD, and Dreamland 64. Other uses for this are edgeguarding, evading an attack, and trying to tie it into a combo or start one with a move while sliding. Even though this is incredibly difficult and even more difficult to effectively add to your playing style, this is one technique that is definitely something to at least take a stab at.
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