Now we have more viable stages than we could ever drool over. And you want to use LESS of them than we do in melee? Because of what? that we decided that YS gives a 4% matchup advantage to one character over another, over theorycrafting? So what? All the characters are different, there's no such thing as absolute balance. So what if a 65:35 MU becomes 60:30 on a particular stage? What if the matchup was 60:30 to begin with? Does it really make a difference?
So no, we don't need EVERY set to play EVERY stage in the game. But why the **** would we trim so far down that we only have THREE starters? Less than half of what we had in melee, and meanwhile we are proverbially drowning in awesome, balanced stages.
Melee has 6 legal stages right now, 5 are starters. 3 starters would be more than half of what Melee has, and I think I stated that 7 total in PM would be fine. And all of them wouldn't have broken little things about them like all the Melee stages. I thought that I informed you that we only started with those three stages because they seem the most 'neutral,' and that we're trying to work from there. We haven't made anything concrete with those three.
I don't recall myself, or anyone else on here, saying that stages needed to be removed because they helped or hindered some characters by a certain, arbitrary degree.
THAT'S what I mean about "fun". Yes we could play every match on smashville or PS2. But neither you, nor I, nor most anyone would want to. And why? Because playing on one stage is boring. Just the same as playing one character would be boring.
The casual "Fun" argument shoots in favor of things that are demonstrably broken in favor of "fun." But we also shouldn't go in the opposite direction and shun absolutely everything that isn't cut and dry, 100%, robotically "neutral."
Don't speak for me, if I had my way, I would only pick PS2 and BF in tournaments. Why? Because knowing that there isn't a single chaotic element to those stages means I know that the competition against my opponent will be as balanced as can be - there will be no "that dang ledge" or "stupid randall" or "that platform off the edge saved you," just straight up competitive fighting.
But this is limited to the tournament environment, only. You are more than welcome to play stages on random with your character on random have some fun, on your own time.
The "Casual Fun" argument is something I think you are falling into, because it assumes that cut and dry 'robotic neutralness' isn't fun. I realize your 'fun' is the diversity of stages and characters - and these are great things, no doubt - but, as far as competition goes, diversity of stages and characters isn't pertinent to a balanced competitive environment (though, diversity of stages and characters - within a balanced competitive environment - provides depth). We're aren't trying to provide an 'aesthetic fun.' We're trying to provide a competitive fun.
I'm sick of this trend I'm seeing in the smash community. What happened to the days when "play to win" was our mantra? When we had to deal with things? Why are we talking about going down to a three stage starter list among the largest amount of viable stages we've ever had? Because we'd much rather complain and blame something on a buzzword that represents a strategy that we don't like.
I've been with the understanding that my attempts here are to create an environment conducive to "playing to win." Simply because we
had to deal with things doesn't mean that we had a better "play to win" mindset - it means we had to use what we were given, and couldn't change our circumstance.
As I stated earlier, I don't think our goal at the moment is to make a list of three starters.
And if the buzzword you're referring to is 'turtling,' then I don't mind it; but if it's 'camping,' then I do.
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7 starters: PS2, BF, SV, FD, Norfair, WarioWare, and Rumble Falls
9: ^those^ + Dracula's Castle and Metal Cavern
11: ^those^ + Dreamland and Green Hill Zone
What would make things better:
- A flat, non-rotating, better-edged Lylat (I love the platform layout)
- DL without wind
- WW without the top platforms (Don't think platform stacking is a good thing)
- Yoshi's Story without Randall, the Shyguys and angled edges.
- Yoshi's Island (Brawl) without the rotating platform, ghosts, shyguys, and angled edges.
- Second form of Frigate without the platforms at the edge
- etc etc