Read it through. Our systems really are quite similar, as Hyper pointed out to me before. I still like my system, though, because it gives the TO freedom to include whatever stages they feel are tournament viable. After all, I don't think we want a 'Recommended Stagelist' that everyone is forced to follow. Rather, it would give TOs the final say. That's not a big issue, though.
The other thing I like my system for, which
is somewhat of a big deal, is that it avoids the whole loophole in Kink's system entirely because all the other stages are eliminated completely from the set. Not only that, it is more familiar, because after the initial CP picking process, the set is practically identical to the MBR's ruleset, which most Melee players are completely familiar with.
I'm already hosting a tourney with JC's ruleset, but the next time I get a chance, I'd like to test this one out to see its effectiveness.
To be more specific, as Kink said, under his system, if Player A bans 2 stages before the entire set even starts, Player B is now no longer allowed to have any control over whether those stages are played on or not. If Ridiculously Advantageous Stage 1 (R1) and Ridiculous Stage 2 (R2) are banned by Player A, Player B may not use either of these stages to his benefit, even when he's losing, but Player A can call either of them out whenever he's in a pinch and wreck Player B with it. This problem is magnified by the fact that, on the counterpick, Player A gets to CP the stage AFTER characters are already chosen and locked in. Player B only gets to safeguard against ONE of these ridiculous stages with his strike.
Under my system, at the very beginning of a Bo5 set, Player A would have to use up his two CP picks just to have those stages included. He'd be banking his entire losing strategy on those two CPs and even then, Player B could still use his Winner's Ban to cover one of those CPs after he won. Neither of the players has to worry about any other random stages from the TO's stagelist being brought out, because all other stages will be completely removed from the set before it starts (Removed From Play, as it were, for all you YuGiOh fanboys
). Think of it as each player having his own compact stagelist inside the TO's grand stagelist. Every player would be able to have his own personal stagelist that matches his own characters, playstyle, and losing strategy that he could 'carry around' from tourney to tourney, and he would couple this 'sub-stagelist' with his opponent's under the TO's master list. After they've joined and made up for any discrepancies (same CP in both lists, perhaps), all other stages are eliminated. No shenanigans allowed.