Small questions:
What do you guys think of GHZ as a starter? and assuming that all of the stages on the first page were fair game, how many bans would be allowed? I've only ever used the group ban system.
1) Green Hill Zone:
I personally don't like it as a starter - because of how small it is, similar patterns and colors in the foreground and background, and the swinging platform - but wouldn't mind it being considered a neutral since it has similar properties to other stages I don't mind that are considered neutral; I consider it a Soft/Light Counterpick Stage (as I do with Smashville, both Yoshi's stages, Norfair, etc), where Hard/Strong CPs would be PS1, RC, Hyrule Castle, etc.
2) # of stage bans:
Best of 3
- 3 bans each players
Best of 5
- 7 to 8 stages legal: 1 ban (each player)
- 9 to 11 stages: 2 bans
- 12 and up: 3 bans
Best of 7
- Less than 9 stages: no bans
- 9 to 11 stages: 1 ban
- 12 and up: 2 bans
As a general rule, I think 2 bans will be good, until we think there should be a necessary rule change, or if we start realizing some stages should (not) be legal.
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This is specific to spacees and maybe only a couple other characters, such as Sheik. Actually, we should be aiming to level out the playing field for all chars. That's the point of CPs in the first place. If we weren't aiming to do that, then we'd just be sticking to neutrals only the way Japan does for vBrawl. If we allowed CPs for 1st game striking, then the spacees and those few other chars would just eliminate the few stages that would favor anyone else, as well as most of the fair stages, and then just gun for whatever stages will favor them (and there will be a lot more of that than the opposite).
I always take the same vantage point with stages as I do with items, stocks, and time-limit; my goal is to figure out what is the most conducive to a competitive environment - in this case: no items, 4 stocks, and 8 minutes on the timer.
Applying that to stages, 'random' or 'player-hindering' elements should not be allowed or very limited. For example, Halberd's claw/laser/bomb in Brawl was player-hindering and random, because not only did the player have to fight against their opponent, but evade the elements - that chose them at random - trying to kill them too. But, since things like DL's wind, SV's platform, and Randall are not random (aka: can be predicted before hand, and is constant), they don't necessarily form bannable status.
It seems that CPs were created in order to disguise the currently 'playable' stages between static and dynamic. From there it would only be natural to only stage strike the 'static' stages, since they are generally deemed more competitive friendly. This then made 'dynamic' stages only available for counterpicking. And thus, you get unsymmetrical, changing stages catering to certain characters overtime. I don't think CPs were intended, at first, for the purpose to give less optimal characters a better chance overall - they were just distinguished from the stages more accepted as 'competitive.'
If we decide as a community that we need a list of CP stages in order to help 'balance' the MUs, how many helpful stages should each character have? If it's just one, then it would be very easy to ban away that viable stage for bad characters.
And does this imply that Bowser's 'best' stage isn't Falco's 'best' stage as well? What happens when that's the case? Strategically create/demand a stage that hinders Falco but not Bowser in every way, I suppose. But then, why don't we let the developers do their work at making Bowser more viable instead of creating stages around his current specs? And does thinking that we can make Bowser viable via stages or spec changes imply that we think that every 'type' of character can be viable? Perhaps, huge, short-limbed characters are just doomed.
I'm just very scared that the process of making bad characters viable, in such a dynamic game, will make PM feel ridiculous like Brawl -/+.
I couldn't disagree with you more on Smashville. SV is probably one of the most neutral stages available in P:M right now and is most often the stage where the 1st match is set to take place, alongside BF. Many, many people will probably agree with me on this one. In fact, I really wouldn't mind if a ruleset were to be put in place for a tourney I attend where it is
required for the 1st match to be played out on SV (and/or BF).
I just think the moving platform is too much, and can change a game since it ****s how to recover/edgeguard constantly. I think I like Norfair more because it's platforms are constantly outside/over the ledge, keeping a constant recovery/edgeguard game.