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Smash Hero
Watch the timer, don't let him pull you into an unsafe zone. It's the same method as the klaptrap.
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It's OK, Avarice. Someday I'll go there and CP that stage with DK every single set and make them see how very silly they are.I can imagine the short pit in the middle also posing a problem as far as planking/camping/punishing mistakes too hard goes.
I can see Green Greens being a more likely anti-MK counterpick, but eh...
I honestly don't understand why Distant Planet is banned in most places while Luigi's Mansion isn't.
CP what stage? There were 3 mentioned stages. o.oIt's OK, Avarice. Someday I'll go there and CP that stage with DK every single set and make them see how very silly they are.
There are plenty of ways to work around it, but nobody wants to have to. See also: MetaknightIs there no way to work around the CG-carry to the blastzone? or is it like how some people say that overcentralization of said strategy is enough to have the stage banned all-together?
Silly SuSa, if the Mansion isn't destroyed it is literally impossible to kill DK at any percent there.If Weegee's Mansion, I can see SOME issues with the stage, but I can see it as a Counter/Banned.
Yes, concentrate on destroying the stage while an opponent is trying to hit you. Sounds like a winning strategy.You make it sound like destroying the stage is difficult.
Of course living forever isn't practically doable, but all you have to do is have significantly higher survivability than the other character and you gain a huge advantage there.Except DK can only get that momentum cancel from specific positions so if he contests you destroying the mansion you can just kill him. It's the same way with Mr. Game & Watch; it's actually pretty ridiculously hard to exploit that to live forever.
Or anyone... it's called teching.Silly SuSa, if the Mansion isn't destroyed it is literally impossible to kill DK at any percent there.
And Zelda... I love using that stage as my zelda counterpick.Of course living forever isn't practically doable, but all you have to do is have significantly higher survivability than the other character and you gain a huge advantage there.
There's also the fact that MK and Olimar gain stupid advantages there as well. It's a dumb, campy stage.
Too bad most people ban it =\And Zelda... I love using that stage as my zelda counterpick.
DK doesn't have to tech, he only has to hold up and press B really quickly.Or anyone... it's called teching.
Can you elaborate on this? Again, I've never heard of this.i said it before in the last thread, GreenGreens makes it too easy to stall aggressively under the stage...