Brahma
Smash Journeyman
Is there any way the first post can be updated with the current (but still debatable) legal stage list, for convenience's sake?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Ban, the lack of grabbable edges on all but one or two of the leaves severely gimps certain characters... and. IIRC, the leaves are too close to Side KO proximity for comfort anyway.Hanenbow - Big with lots of platforms. The lower platforms can be moved to deny recovery while the other platforms prevent most projectiles from going through (either way). Due to the lack of a real 'base' area and so many platforms, it offers much to more air base combat while stopping certain chains from going on long and makes projectile spamming harder. It is very large however, so running away can be an issue.
- Counterpick (unless deemed too big)
Ban, for the same reason presented for stages like Big Blue - Players are often found paying more attention to the stage hazards than the opponents themselves.Rumble Falls - It has some grounded parts, though avoidable. The biggest threat is a lone thorn. The stage moves slowly (even the fast part), and even has choke-points. It seems more anti-camper than most other stages. Nothing seems too bad, and any questionable parts move off the level soon enough. The biggest concern would be the grounded parts, but those can be avoided. Someone can run away and use the changes to their advantage, but that's another part of counterpicking (since the running would limited by stage size and choke points).
- Counterpick
Agree, but it's also worth noting that the bottom half of the level is a paradise for campers (especially Ike X_x)... Further, if you're on the bottom half of the stage when a laser is going horizontally through there? Unless you're right at the edge, you are screwed.Spear Pillar - It turns upside-down, or close a mirror image (left goes right). Other than those it is fine.
- Ban
Counterpick or Neutral. D3's chaingrab is hardly a problem as you've got a multitude of platforms to hang out on during the indoor phase.Castle Siege - Four basic parts: Outside is small, gives minimal advantages, but has a nasty lip at the right when trying to recover. The Hall is larger, the statues prevent projectile spamming till destroyed and the platforms further prevent most projectiles. This area is grounded however. Underground's swaying from side to side can prevent some recoveries, aside from that, not much to it. The fourth is the transition area. It is completely flat and grounded, it is also possible to get stuck under it as the stage starts to change. Most of the elements are sound and the 'bad' parts are generally minimized with short duration. I'd like for this to be a neutral stage, but the transition area(s) ruins that.
- Counterpick (ban if D3 like chains are overpowered here).
*shameless plug*However I have seen videos of characters glitching through the stage during Transition phases to their death which may be a problem.
The sides aren't very close compared to the majority of stages. I'd say they're about average, so you're not really going to be seeing too many cheap kills.Ban, the lack of grabbable edges on all but one or two of the leaves severely gimps certain characters... and. IIRC, the leaves are too close to Side KO proximity for comfort anyway.
What stage hazards will be taking your attention? It moves at a reasonable pace and the spikes are always in the same place. When it speeds up you're given plenty of warning, so it shouldn't bother the fight too strongly.Ban, for the same reason presented for stages like Big Blue - Players are often found paying more attention to the stage hazards than the opponents themselves.
You can shield the laser.Further, if you're on the bottom half of the stage when a laser is going horizontally through there? Unless you're right at the edge, you are screwed.
You can also turn it into your opponent's problem by simply touching them (similar to how the Gooey Bomb works)Regarding the Halberd's Claw, it's just as predictable as the cannon or laser, and in my experience not as deadly. You also get about a second or so's warning where the claw stops swinging around before it extends.
Rare, but possible? I think I have seen rare, but possible glitches on just about every stage. That is no reason to ban it. The only glitches I care about are common and unbalancing ones.Corneria should be banned...there are several glitches (rare but possable) such as an infinate grab glitch.
i think stages w/ walk off edges(MK, f-8 circut, ect.), glitches, and unfair advantages should be banned...
like on shadow moses island, the walls make it depressingly hard to kill someone if you have weak up attacks (sonic)
You can grab/tether the spiky ends of the leaves, and there's plenty, so no problems there.Ban, the lack of grabbable edges on all but one or two of the leaves severely gimps certain characters.
Nope.is there an official list as of right now? (or at least what's been agreed on so far)
It doesn't respawn that fast, and you could always asmh it down except for one bottom part and just fight with that.Whats the deal with Luigi's Mansion not being banned? It's basically a mini-hyrule temple. It's easy to live up to 250+ and with Lucario it's EXTREMELY broken due to his damage increase. Even if you take the time to give up fighting position to kill the pillars it respawns so fast its easy to just camp the ledge until it respawns and continue camping under the pillars.
You should have done up-b on a slight angle. Not the stages fault. (and if we're going to ban due to edges, Final D's not looking good.Also the ledges are worse than PS1. I remember a match where I was wolf and I got knocked off the ledge from someone on the stage with like a jab or something, hit Up-B directly after (going straight up), and getting trapped under the grass part at 15%
If a flat surface leads to camping and spamming, you can't really blame the level. Blame the game or the guy who can't counter the spamming, but not the level.I doubt many would agree with me on Final Destination not being Neutral. I feel it favors campers and spammers of projectiles too greatly to be neutral.
At least make it battlefield. Anyway, that would be more of a boring tournament then a serious one.For a serious tournament or duel, just play on Final D or a custom stage that is similar.
Just use any other stages for fun matches.
It's that simple.
There isn't any official and it's hard to have one that's agreed on by everyone. My last attempt at that resulted in this:i say halberd be counterpick it's got a few distractions but they're easy to avoid.
is there an official list as of right now? (or at least what's been agreed on so far)
Well the stage does not rebuild until the last pilar has been destroyed and these break pretty easy. Also, I don't think Lucario get's that much stronger after a certain %. And the ledges seem less of a problem because the stage is pretty big sideways.Whats the deal with Luigi's Mansion not being banned? It's basically a mini-hyrule temple. It's easy to live up to 250+ and with Lucario it's EXTREMELY broken due to his damage increase. Even if you take the time to give up fighting position to kill the pillars it respawns so fast its easy to just camp the ledge until it respawns and continue camping under the pillars.
Also the ledges are worse than PS1. I remember a match where I was wolf and I got knocked off the ledge from someone on the stage with like a jab or something, hit Up-B directly after (going straight up), and getting trapped under the grass part at 15%
I've have personal issues with that claw. The other hazards you know where they are going. That claw though. Yes, it points and wiggles at the target, but when both players are next to one another there is no telling the 'true' target. So you either stop and try to avoid the claw (letting you get punished) or you go agro and hope you're not the target. Sucks having that 50/50. Makes it worse if you are at the edge with 150%+ as either the punished or punisher if you are in cooldown frames (trying to make the most out of the hazard) or hitstun (being the desired effect for stage hazard play).
Well actually, it's been listed as Neutral almost all the time. I myself actually use it as counterpick against some campers/spammers because the stage makes them easier to predict and it's harder to stay away from you there.I doubt many would agree with me on Final Destination not being Neutral. I feel it favors campers and spammers of projectiles too greatly to be neutral.
of course they should still be banned do you not know about how gay DDD's grab infinite is!!With drillshining and waveshining out, should stages with walls still be banned? The only issues that I can think of that are CGs and Falco's laser locking.
Yet it hasn't single-handedly won Dedede anycompetitions... And the majority of characters thought to be unable to escape have now discovered ways to get out of it... In fact, I think the only ones who can't escape it anymore are the ones he can chaingrab in-place, anyhow.of course they should still be banned do you not know about how gay DDD's grab infinite is!!
You definitely can't make a carbon copy of norfair, because you can grab the edges of the floating platforms. And why should we bother, anyway?I have a question.
Can one make a carbon copy of a stage like WarioWare inc. and Norfair on stage builder, to remove hazards?
You can, you just have to use normal blocks.You definitely can't make a carbon copy of norfair, because you can grab the edges of the floating platforms.
That's actually a pretty good list. There are a couple things I'd change but nothing major.Battlefield Recommended: Random Starter
Final Destination Recommended: Random Starter
Smashville Recommended: Random Starter
Yoshi's Island/Brawl Recommended: Random Starter
Lylate Cruise Recommended: Random Starter Optional: Counterpick
Delfino Plaza Recommended: Counterpick Optional: Random Starter
Frigate Orpheon Recommended: Counterpick Optional: Random Starter
Halberd Recommended: Counterpick Optional: Random Starter
Bridge of Eldin Recommended: Counterpick
Brinstar Recommended: Counterpick
Castle Seige Recommended: Counterpick
Hanenbow Recommended: Counterpick
Jungle Japes Recommended: Counterpick
Luigi's Mansion Recommended: Counterpick
Mario Circuit Recommended: Counterpick
Norfair Recommended: Counterpick
Onett Recommended: Counterpick
Pirate Ship Recommended: Counterpick
Pokemon Stadium Recommended: Counterpick
Pokemon Stadium 2 Recommended: Counterpick
Rainbow Cruise Recommended: Counterpick
Corneria Recommended: Counterpick Optional:Banned
Distant Planet Recommended: Counterpick Optional: Banned
Green Greens Recommended: Counterpick Optional: Banned
Green Hill Zone Recommended: Counterpick Optional: Banned
PictoChat Recommended: Counterpick Optional: Banned
Port Town Aero Dive Recommended: Counterpick Optional: Banned
Shadow Moses Island Recommended: Counterpick Optional: Banned
Skyworld Recommended: Counterpick Optional:Banned
Yoshi's Island/Melee Recommended: Counterpick Optional: Banned
Mushroomy Kingdom Recommended: Banned Optional: Counterpick
Rumble Falls Recommended: Banned Optional: Counterpick
Spear Pillar Recommended: Banned Optional: Counterpick
Summit Recommended: Banned Optional: Counterpick
75m Recommended: Banned
Big Blue Recommended: Banned
Flat Zone 2 Recommended: Banned
Hyrule Temple Recommended: Banned
Mario Bros. Recommended: Banned
New Pork City Recommended: Banned
WarioWare inc. Recommended: Banned
Then it's not a carbon copy, because you can't jump through from the bottom.You can, you just have to use normal blocks.
What you described was a simple tactic that gave certain characters a slight advantage over others, there is nothing wrong with this and it allows for the stage to serve as a good counterpick choice for these characters. It is not completely unbeatable to the point that it would elicit a stage ban. It can be gotten around with smart playing and movement. Ness spams PK thunder at you from one side of the water? Why not go jump into the other side of the water where his PK thunder cannot reach, it a very big stage water-wise.My post about Pirate Ship on the last page (edit: two pages back I guess) was a new point, but it got completely ignored.
The Ness part doesn't make sense at all. Having Ness spam pk fire from the water to wear down a shield? Can't you just wait for it to come, roll past it and meteor Ness through the water? Also, if someone uses game & watch which he normally would never, you could just pick Fox or Falco and jump along with his up b, while spamming your laser. He will still get some damage.I think I may have discovered a tactic that breaks the Pirate Ship which is sad because I really like the Pirate Ship, but anyway here it goes.
Some characters are really, really good at stalling in the water. I have seen exactly zero people do this in videos for some reason I cannot fathom, but if you're up and the right character, it's oftentimes best to jump in the water and wait there for your opponent. So far I've seen how effective it is for Mr. Game & Watch and Ness.
Mr. Game & Watch can just spam short hops until someone comes at him. His up special is invincible for most of the way up so it's completely safe in this context, and then the lag of them hitting the water and plunging a bit from the speed of the fall gives a guaranteed key. The only things that can dislodge me from this are the rock and the tornado which are sufficiently rare to make the threat of time over enough to force the hopeless approach. Sure some characters can fight back from the ship, but most of the cast simply cannot.
Ness has an even more dangerous game as he doesn't even have to be ahead to water stall. He just short hops out of the water and spams Pk Thunder. This is impractical to avoid all day as he will wear down the shield; approaching Ness is mostly forced. Ness usually has time to ground the Pk Thunder in that case, and then he can use his down aerial on opponents who come at him. This spike is very powerful; it has a pretty good shot of killing off the bottom even with the water there. Ness seems literally unbeatable with a lot of characters if he is tactical on this level; at the very least, I can't find a counter tactic that is not character dependent (or, failing at that, a counter tactic for each individual character).
Well, the anger of the Snake player is probably because you guys have used this water stalling and you have hard time to get around it. The ftilt does not last as long as a cannonball, either the ball was already underway, or the Snake player did not shield as fast as was possible. Just go into training mode, pick the Snake against someone who is easy to hit twice and wait for the cannon tower to come.Also, we discovered that the warning the cannonballs give isn't quite as generous as it seemed. Notably, if Snake begins his ftilt just as the tower appears in the background and hits someone with both hits, he can be blasted with a cannonball before he has a chance to recover. This actually decided a match tonight, and needless to say the Snake player was very angry and dead convinced Pirate Ship needed banning (he already hated the level because of the aforementioned water stalling). I tried to say that he could have not attacked, seeing the tower, but his response was the hard to argue against "should I not have punished you knowing there was a possibility of a cannonball being fired at me?".
That is somewhat true, as in, people do still come in here, without reading other pages and post a problem they have with a certain stage, this is however, inevitable.I can't be the only one who's noticed this thread is just repeating the arguments of the first 5 pages, can I?
Green Greens is not a neutral, the bombs falling, the apples give health, FD however will always be a neutral, alhtough it helps campers it not engough to make it a counterpick. Also corneria shouldnt be a banned stage, the only problems with it in melee were the lasers that dont do much and the inifite combo with the wall with fox and falco, which is not in brawl, so corneria should be a counterpick. other wise a good listHere's my take on the stage list.
Neutral
Battlefield-Of course.
Frigate Orpheon-The flipping doesn't do much. The only real problem I see is that on the first part of the stage, the right edges cannot be grabbed, nerfing tether recoveries.
Yoshi's Island(B)-The middle platform's tilting is cool. The fact that there are sides makes Lucario, Mario, and other wall-grabbers have slightly better recoveries from spikes here, favoring them a little.
Lylat Cruise-The tilting stops projectiles from dominating.
Smashville-FD except better.
Delfino Plaza-The changing stage makes you change tactics a lot, stopping one thing from dominating. Water could be...problematic, but whatever.
Pokemon Stadium- Unlike it's ******* brother, this one's transformations are more simple and actually help balance.
Green Greens-Why not? The tree seems to bring out fruit much more, and the stages design kinda hampers camping.
Counterpick
Final Destination-I know I'm going to get a LOT of flak for this, but people with a fast, repeatable projectile dominate this map. It's size allows camping to reign, the sides nerf so many recoveries it's not even funny. it's just a horrible map.
Luigi's Mansion
Mario Circuit
Pirate Ship-I'm still on the fence on this one. It might be that I'm just sick of the map, but the bombs are annoying, getting keelhauled is annoying, water is annoying, it's just generally annoying.
Halberd
Pokémon Stadium 2-Unlike it's older brother, this one's transformation heavily prefer an air game, and treadmills suck.
Castle Siege
Pictochat
Hanenbow
Jungle Japes
Onett
Brinstar
Distant Planet-I really like this stage, and the rain hardly ever kills. The pellet projectiles are weak. The Bulborb add a nice risk/reward thing to the stage.
banned
Corneria-Chaingrab the side wall! A bit too big. The side with the laser hurts tethers a bit, too(fly into the laser).
Rainbow Road-I don't think sidescrollers should be legal. Especially ones that heavily prefer an aerial game.
Mushroomy Kingdom
Rumble Falls
Bridge of Eldin
Spear Pillar
Port Town Aero Drive
WarioWare, Inc.
New Pork City
The Summit
Skyworld-I might consider having this CP, but I'm not sure. Need more testing)
75m
Mario Bros.
Flat Zone 2
Shadow Moses Island
Green Hill Zone
Temple
Yoshi's Island(M)
Big Blue
Norfair-I don't like a map that makes you completely stop fighting to dodge the stage's hazard. Brinstar is just better design.
So...anything I forgot?