quoted from raziek's post (sorry my laptop messed this post up beyond belief color wise and crap) the purple is MY part of the post now
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Excessive Randomness, Inconsistent Results, or Degenerate tactics, like circle camping, for the most part.
Honestly, I see little point in what you just typed. They blow up, they're obvious. DON'T GET BLOWN UP.
They're not obvious if I'm being forced to approach due to the stage's random dropping blocks. Even without that, just me jumping in general gives the opportunity to be hit by a random block spawning there regardless of how good of a jump it was with the worst case scenario being hit by an exploding block, which causes significant damage that can turn the tides of a match just based on an unlucky occurrence. Don't get blown up is like saying don't trip. It's out of your control unless you want to sacrifice REALLY good spacing options to like double jump or something which already puts you at a disadvantage because as it's WORLDLY known, approaching with a jump isn't exactly a great option.
Balance concerns have NO BEARING whatsoever on a stage's ban likelihood unless the people doing the banning are banning stages for the wrong reasons, or the imbalance is caused by degenerate tactics such as wall infinites (Shadow Moses) or Circle Camping (Temple). Link actually doesn't even do bad here lol. Short sides are GOOD for him.
Link was just an example, like I said, let's try to be objective to all characters here. And balance concerns have NO bearing? That's bull considering degenerate tactics are completely a BALANCE related reason that you guys ban a stage *batman is riding that elephant pretty hard*
Players should be aware of the risks upon entering a block-dropping zone. This point means nothing.
>_> word? that's so vague that it doesn't even count as a counter argument. To that I could just say players were aware of the risks of circle camping so that's why temple was banned. But I won't since it's a stupid direction to take the argument in in the first place. Specify first before shutting a thought down and you might actually learn a valid point other than your biased conjecture. Sure as a player I'd be AWARE of the exploding blocks or blocks in general, but that doesn't in any way mean I can avoid it without sacrificing my attention to my spacing or some other area. Also good job pointing out excessive randomness cause that's exactly what the blocks account for, ALONG with the bomb blocks. So if I go along with what you say then that should mean that pirate ship SHOULDN'T be banned either right? Unless there was some other reason I didn't quite catch, something gay like the front of the ship killing? I don't see cave of life OR circle camping there. The bombs that attack you aren't THAT random, and the catapult is so telegraphed they might as well just S.O.S. it to you. The tornado wind effect? 3 words, pokemon stadium two. Now not only does it contain excessive randomness in the blocks which CAN lead to death that involves no skill on the opponent's part, but there's also ANOTHER random factor being the apples that are much less likely to appear.
Hey, that's part of why it's a counterpick. If your character sucks with items, too bad, so sad.
Hmm, competitive tournament play? Or a biased back room trying to up the meta game? Instead of giving me a reasonable answer you give me what comes off to anyone else as the ladder. That may be fine for you, but to all of the people that pay money to play with characters that AREN'T high tier, that means a lot. (I main toon link by the way incase you wanted to do that stupid thing where you come back with a "you must main ganon huh?") I mean sure it's a counterpick, but like, you ban items but not stages with randomly spawning items? *sees a mach tornado with a basket of apples in the distance* oh ok I get it now...
Nice Strawman bro. Items that spawn randomly and favor the losing player are NOT the same as apples that occasionally explode. You have no way of knowing if a capsule will explode or not until you hit someone with it, either. Once the danger of an apple exploding has passed (which is timed), there is nothing random about them.
the fact that they're throwable and have hitboxes is enough. Item gimps anyone? Or the character who has obviously better spacing getting apples much more easily just cause it's easier for the character to do so. Now I thought the concept of banning stages with the cave of life was because players only had to really master teching and live for way longer than they ever should. So what about a stage where the character that can pick up items the easiest and use them much better has the advantage due to random occurrence? no? that doesn't warrant further consideration? hmm... *sees the basket of apples empty as some poor character was gimped by a character who isn't supposed to have items in the first place throwing the balance in his favor.* And there's nothing random about RANDOM apples appearing at a RANDOM time becoming RANDOM items? >________________> oh mai gah...
I have a feeling you're new here. >_>
Time doesn't account for intelligence m'boy. By the way; to get uber technical here, if it was hardly picked in MLG then why have it in the first place. I'd rather have it removed so I don't have to waste my ban on green greens from being scared that it MIGHT get picked and instead would like to use my ban on something more likely like RC or something