Pikaville
Pikaville returns 10 years later.
Id like to see a level with that anti gravity thing like in battlefield against the wireframes may be not in proffesional play but for fun. The combos! THE COMBOS!
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I really liked the Pokemon stage from SSB. I wish they would put it back in. :sIVP said:SSB Past stages:
DL64
Links stage (don't remember the name)
Corneria 64
Donkey Kongs stage (don't remember the name)
Yoshis Island 64
Why not?primusfan said:Oh man, I love that idea. But this game is gonna be for Wiiiiiiiiiiiiiiiiiiiiiiiiiiiiii so they probably wont do that.
Yeah, but those stages were from SSB64. They were already made. I just don't think they'll create a whole new stage based on a Gamecube when the game is for Wii.IVP said:Why not?
Dream Land 64 is for Nintendo 64 so it wouldn't be in SSBM, but it was.
Aren't we talking about the Game Cube stage, or what??primusfan said:Yeah, but those stages were from SSB64. They were already made. I just don't think they'll create a whole new stage based on a Gamecube when the game is for Wii.
Sorry what I meant was DreamLand 64 and all the other classic stages that they put in from 64 to Melee were already made. I don't think they're gonna make a whole new stage on top of a Gamecube just for a game thats for Wii.IVP said:Aren't we talking about the Game Cube stage, or what??
Oh yeah, that too.Yota said:Or the new one that is coming out.
The problem with something like that will be that there will be no control of your upward and downward movement, and once you use an airdodge or B, you can't ever ATTACK.Ophelius said:It would be awesome!!! Except for the fact that you'd be in the air the whole time. PIT WILL OWN! *maniacal laughter*
We're overthinking this, I think it would be like there's a platform (basically) except you're always in your falling animation and all you can do is aerials. You can DI left and right. There will be regular ceilings, and you can use your second jump to get over enemies. In short, you lose your first jump, and if you airdodge, you have to wait till someone hits you for you to be able to fight again. Your sheild would not work, there would be no wding. I dunno, this the level as I see it.Office_Shredder said:If everyone's falling the whole time, will fox or jigglypuff be the one who dies because he doesn't fall at the right speed?
huh? What are you talking about?Eternal_Samus said:I wish that they had a course from Marth from the later fire emblem. Or one from wherever Snake is used since he is in the game.
http://www.blog.konami.jp/gs/hideoblog_e/2006/05/001664.htmlEternal_Samus said:I wish that they had a course from Marth from the later fire emblem. Or one from wherever Snake is used since he is in the game.
If I airdodge under my opponent, can my opponent get to me? How do you change elevation to go down?sheepyman said:We're overthinking this, I think it would be like there's a platform (basically) except you're always in your falling animation and all you can do is aerials. You can DI left and right. There will be regular ceilings, and you can use your second jump to get over enemies. In short, you lose your first jump, and if you airdodge, you have to wait till someone hits you for you to be able to fight again. Your sheild would not work, there would be no wding. I dunno, this the level as I see it.