MeleeMan said:
I thought of that too. The game needs a stage from Wind Waker. The Tower of the Gods would be perfect. Fighting on top of the huge tower looking over the sea, the Overworld music playing in the background. That would be sweet.
Another one from Wind Waker could be area where you fight Ganon in the end. Water pouring down and everything.
If this makes it in, I will be as giddy as a schoolgirl on LSD.
TTemp said:
I know a lot of people didn't like MP2; Echoes, but I thought the concept with Dark Aether would make a good level. Little bubbles of light that you had to stand in in order to not take damage from the harmful atmosphere. But unlike echoes, the damage would be similar to when a character is no longer visible on stage; 1% every 1.5 seconds or so. That's not the only reason for the idea though. I love the background textures and just the general look ofDark Aether. And once in a while, Quadraxis (giant 4-legged robot boss) could wander by for added visual effect. Maybe he could fire stuff, i don't really know. Just some thoughts.
Same reaction. LSD + Schoolgirl + Giddy
I always thought TalTal Heights from Link's Awakening should've been in it. link's Awakening is one of the best Zelda games, and TalTal Heights had fantastic music (
This is a good example - Taken from that fansite I know we've all seen)
I think it could be kind of like so:
Moderately flat level with little ridges here and there (kinda like Yoshi's Island in melee). Boulders bounce from the mountain downwards that can slam into players for damage and stun. Perhaps in the background, Turtle Rock is there and sometimes he blows fire. Or, instead, the King Eagle would sometimes fly to one side of the level and start flapping his wings and blowing the players ala Whispy Woods, but stronger and his feathers fly off and do damage.
As for moving levels, I'm a fan of them so I always tried to think of new ones. My idea was a Star Fox based level, and after Assault came out I found the perfect idea:
Your party is fighting on top of one of Oikanny's battleships in the battle above Fortuna. AS you fight, the Cornerian ships will fire lasers at the battleship, damaging anyone they hit, but also destorying the ship. Your party starts to freefall through space (carried from the momentum of the explosion) until they land on anohter battleship. The new battleship might be a differnet size, or facing a different direction, or even be at an angle so that your party fights on a slope or something. The battleship appearances could be totally random, and if you miss the ship after the fall, you get KO'd. Obviously there should be a guaranteed safespot for the fall, most likely the center, that everyone could fight over while they're flying towards the new ship.