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I suppose.. well maybe a Fire Temple level? We havent seen any official Zelda stages yet, so they'll go wild. I suppose well known levels will be chosen. As the fire temple is so early in the game, most people, if not all owners of the game will have got past it.Well if you put magnets in it that way, it seems that it would fit more as a Hyrule level. That's basically how you beat the whole Fire Temple in TP.
Huh? What claw? What's so different abou this? Is it that gel-platform monster thing? Reall, I don't see anything new...I dunno, feel this is more Fall and yours more summery.
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Added the pic though, nice spotting on the claw things.
But when you fight "Him"(if you don't know, buy it to wait for Brawl) you don't stay in one spot. Do you mean the first two fights because that would be cool with level effects.I would like to see a level based on the boss fight at the end of TP...against Zant where your surroundings change to the temples you've beaten.
I beat the game a while ago, about a month after the Wii came out so my memory may be a little fuzzy on the subject but I mean where...But when you fight "Him"(if you don't know, buy it to wait for Brawl) you don't stay in one spot. Do you mean the first two fights because that would be cool with level effects.
I like the idea, but a Arbiter's Ground, Forest Temple, Hyrule Field/Castle, or Hyrule Castle Town or Kakiroki Village Course would work better. Also I think a Wind Waker course would be nice, considering you have even more and better options with that one than TP.I beat the game a while ago, about a month after the Wii came out so my memory may be a little fuzzy on the subject but I mean where...It would almost play like Pokemon Stadium, except instead of the course reconstructing itself, it will do some sort of wavy-flashback thing to change the setting, maybe keep the main platforms and have different traps and stuff to go with along with each setting.you have to fight him in the boss' room of the Forest Temple, Fire Temple, Water Temple, etc.
I like those ideas a lot actually. I think the Hyrule Castle Town course would be even more fun if it was fully destructable and had people running around in a panic from all the destruction and could (if items were on) drop items.I like the idea, but a Arbiter's Ground, Forest Temple, Hyrule Field/Castle, or Hyrule Castle Town or Kakiroki Village Course would work better. Also I think a Wind Waker course would be nice, considering you have even more and better options with that one than TP.
I got good TP course ideas. Hyrule Castle Town were you start fighting in the middle, and eventually move throughout the town at a slow rate (were it also stops moving for some amounts of time).
Another idea of mine is in Kakiroki Village (TP) course were you fight on top of the buildings primaraly, and keep moving at a very slow pace. Also the camera could go up/down on what level of the building(s) you are on. Ya I think my Kakiroki Village course idea would work better. Anyone got any good Wind Waker course ideas=?
Lol Kakiroki, I knew I spelled that wrong!I like those ideas a lot actually. I think the Hyrule Castle Town course would be even more fun if it was fully destructable and had people running around in a panic from all the destruction and could (if items were on) drop items.
The only problem I have with your Kakiroki Village level is... that it's spelled "Kakoriko" Village.The camera could also move at an angle while it circled the village, diagonally up the cliff starting from the ground (in the street and you could see the pond in the background) and move upward on each rising rooftop. Then downward (maybe the apex could be that watch tower) then diagonally downward onto decending rooftops to the street again. If at some point it could stop at the bomb shop and it could be like really unstable and explode or something, that would be pretty cool too.
And how about for a WW stage you could have Ganondorf's lair (you know, the blue fort with the bird's nest. Been a while since I played the game so I kinda forget the name of it). You could fight maybe in that center with some boxes another level that could only be reached by a ladder (or someone with a sick verticle jump). The ladder could be jumped off of and back onto, I think that's a cool idea. And every once in a while a search light will cross the screen, either on the upper level or the bottom randomly (and that little " /!\ " sign that appears onscreen in Onett to tell you that a car's coming would pop up). The first character to get caught in the searchlight will get hit by a bomb.
It's spelled Kakariko.Lol Kakiroki, I knew I spelled that wrong!I guess I left out the part where it circled the villiage, but the camera would move at a constant, but slow speed, sometimes randomly stopping. Needless to say going all the way around the village would probably take 10 or so minutes. The bomb shop explosive storage exploding (again) would be a neat addition, not to mention a hilarious one.
For the Hyrule Castle town, the idea of having scared people would be fun. It would be funnier if they were only afraid of certain characters and attacsk (ie: Bowser, Shadow Ball). It would be even funnier (and fun I might add) if the Guards at you much like in Wolf Form, but run away if you attack at all=!
C'mon, who hasn't had the need to get beat up in the streets, bouncing from one side of Castle Town to another, and banging off Castle Towns' wall before? Getting beat up in a area were tons of people live and are at would be awsome! Plus with both LOZ TP courses the time of the day would change, of course from night to day.
I like your WW Forsaken Fortress course idea, but I would liek to add something to the random attacking idea. What if the Helmlock King (that giant bird) randomly flew by, charging players, doing tons of damage. It would also be cool if Moblins and other enemies attacked the players randomly, adding more madness to the level!![]()
Considering they are from different games, theres a chance we will see both.Yes most definitely good idea, but I'd rather have one based on Forest Temple in LoZTP.
I still spell it wrong, lol!It's spelled Kakariko.
I like this idea, but let me get more in detail how it would work. Here is a more in detail look at how I would do a similar level. You basically start off on Tetra's Pirate ship, and it is in the middle of an epic battle at one of the fortress islands (ie: one eye, or two eye fortress isles), and there are enemies firing at Tetra's battle ship. It would be a chaotic battlefield, with mad scrolling action!For a Wind Waker level, how about The Great Sea? It would be like Big blue, with loads of ships going past, and rafts ect, but all the boats would do different things. Like The King Of Red Lions would randomly shoot bombs, same as the weird bomb ships and Tetra's pirate ship. It would be less fast paced than Big blue, and waay less platforms. You would stay on Tetra's ship for a lot of the time, and then it would slowly drift off the screen. Then a raft or two would float along, for you to fight on them. It would be an awesome level and I would love to see it.
The 20-30 pirate ships in the back might cause more lag. On my Fortress Island course idea I meant like there are 5 or so enemy ships you are on, and there is firing every way, mainly in the background, but a occassional hit, of course. If you could turn off the firing as a option, that would get rid of most of the lag (I hope random stuff can be a option=awsome).John, I ike your idea's. I think it would be easier on the level and game lag if the whole stage was still, but ships would move around and get shot at. I'll do a pic on paint....
Of course it would be bigger than this, maybe 2 look outs and way more platforms so not to have a lack of jumping space. Occasionally, about 20-30 pirate ships would appear in the background and fire bombs everywhere, so you have to avoid them. I'd love it to be in the game, but I cant really see it happening. But I hope to be pleasantly suprised.
Intresting idea, nothing short of original. That would be a very intertaining experience, to say the least. That sounds like a good idea, and the course definitely would be very long, lol!I have another stage idea. The chamber of the sages in the sacred realm from OoT. You would start off in the chamber of the sages fighting on the triforce pedestal that Link stands on when he saves a sage (it would of course be bigger than it is in OoT) and in the background would be the six pedestals the sages stand on. The sages will sometimes appear on there pedestal and fire a blast of energy at you. After a while of fighting the screen would glow white and transform into the different boss rooms in the different temples in the order forest, fire, water, spirit and shadow. While in these rooms the bosses you fought in these rooms will sometimes appear and attack. After the shadow temple it would return back to the chamber of the sages.
Ya Brawl would be awsome if it had a course from the game that started the ever popular Mario and Donkey Kong's career, as well as set Nintendo up for success. Another neat level would be the level in Mario Bros (also called Mario Bros arcade, not Super Mario Bros), which would be pretty awsome. C'mon, who wouldn't want a Mario Bros level=?I just thought of something pretty cool. The level would be like the mushroom kingdom ones from the older smash brothers that recreate the side scroller look from the original mario games, except it would be based off the original donkey kong game. It would be a bunch of slanted platforms and you'd have to dodge barrels rolling down them.