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No they are not!!!! "Chokes Olimar to death* jkYou know, not every character added in a game is based on popularity alone; more often than not, the unexpected choices are unique in playstyle.
If SSB4 is really going to be playable at this year's E3, I might just explode with excitement the minute I confirm it for myself.Look at what game is rumored to be not only shown at E3, but playable as well:
http://purenintendo.com/2011/04/26/...tm_campaign=Feed:+PureNintendo+(pure+nintendo
I think I have our rules for a character to be a good candidate for smash. I'll go look for it because I may prove useful if the conversation moves that way.
Okay, I didn't edit this so i hope you know my writing skills have grown quiet a lot since then. . . 0.0
1. Popularity: If a character is popular, they should have a shot to be discussed about. Whether the character is newer, like the upcoming Golden Sun hero, or older, like Geno, they should be considered. Even if a character has just a cult following (N!GHTS) this too should be enough to be discussed.
Agreed with most of this. If a character proves to be popular subject of discussion in SSB candidate debates, they should be taken seriously as a possible candidate. Popularity does indeed play a big part in some character's addition to the roster. It did for characters like Wario and Sonic. I do not agree with the NiGHTs example. I understand what you're trying to say, but personally I would never seriously consider any NiGHTs character as a possibility... at least not right now.
2. New Spin: The character should bring a sort of new flavor to smash bros. Even if its as simple as The Pokemon Trainer Way of battling or the team battling system of the ice climbers. The character doesn’t nessicarly have to bring a new way of playing, they could bring unique movesets and also be considered
Also agreed. Does anyone remember Fatmanonice who used to post here a lot? After tons and TONS of in-depth analysis and research (all of which made perfect sense to me, even though most of it escapes my memory), he concluded that characters that have potential for a unique moveset are more likely to make the cut than a character who would make the cut based on popularity.
3. Hero of the game: If the character is a single character representing a whole franchise, it should be the main protagonist. Like how Olimar serves as the lone Pikmin character, we don’t need a bulbax representing Pikmin now do we?
Agreed, and nothing to add. This does get difficult, however, when the main characters are constantly changing throughout the series. This is seen in series like Fire Emblem.
4.Non-generic: The character shouldn’t be a generic enemy (Like a Goomba) or be a “clone” of another character. Along with no copied moves or generic races we do not need a variant of a specific character. For Example, we don’t need fire Mario, Gravity Suit Samus or Dry bones bowser. If though, there is a character of a major reaccuring generic race (Like Green Yoshi, or Original colored toad) they should have rights to be discussed. So The generic races must be, reacurring, and have a specific color/individual to represent them.
Variants of a specific character should simply be alternate costumes. But when it comes to generic characters, things get a bit controversial. Like you said, Yoshi is a generic character, but he is in the game. I feel that the reason that this is justified is because Yoshi was both playable AND the star/co-star of his Yoshi's Island/Yoshi's Story games. I feel like Toad is an extremely viable candidate as well, I just don't know how to explain the difference between Toad and Goomba when it comes to them being generic characters.... hm.....
5. Regional popularity: If a character is hated in a specific area, this shouldn’t stop us from discussing it/him/her. Just because India may hate Lyndis, doesn’t mean she will not be conversed about!
Yes, I absolutely hate it when a character is automatically ruled out because they aren't popular in a certain region. Although you have to admit, regional popularity did play a part in Jigglypuff's addition....
6. Past fighting: Is irrelevant, the ice climbers never fought in their game. Neither did Dr. Mario, yet he still made it in. The simple fact that Sakuria let “Pacifist” characters into brawl shows this does not matter.
Exactly. Nothing else to add to this.
7. Actual anatomy: If the character has no piece of anatomy to grapple, jump ect. Then they should not be brought up. Sorry Tetris block. >.>
This is extremely true, and is the exact reason why Sakurai never seriously considered adding Sukapon, despite many requests for the character. I do not have the source where Sakurai said this, so don't ask, but I know that I have read it with my own eyes.
8. Third Party rules: The character has to not only have been on a Nintendo platform, but also have good ties and a pleasant relationship with one another. Third parties should only have one SERIES represented with one character. Ex: Final fantasy doesn’t need both Cloud and Moogle.
Exactly. Each third party developer should only be represented with one series (no Sonic and NiGHTs in the same Smash) and each series should only be represented with a single character (No Sonic and Tails/Knuckles/Shadow).
9. Game amounts: Don’t really matter, so long as the character is popular enough, however more games isn’t a bad thing! Just because a game has twenty Nintendo platform games doesn’t make it a good candidate. However it doesn’t hurt.
I somewhat agree with this.... I have nothing else to say about it though.
Seems incredibly fake, especially if that's all supposed to go to the Cafe (And I assume it is, since there are Wii/3DS titles that clearly aren't there that should be)Look at what game is rumored to be not only shown at E3, but playable as well:
http://purenintendo.com/2011/04/26/...tm_campaign=Feed:+PureNintendo+(pure+nintendo
Don't forget though, Nintendo could simply announce a bunch of titles that are in development for the system. It doesn't mean they will be playable or even visually seen until the next E3. Nintendo's job is to simply make the system enticing, which doesn't require more then "we have xxxx title in development".Seems incredibly fake, especially if that's all supposed to go to the Cafe (And I assume it is, since there are Wii/3DS titles that clearly aren't there that should be)
No, its really incredibly unlikely. Just look at how many first party games are on that list. That's much more than Nintendo has at an E3 for one system. If it was everything, then there may be an off chance, but that's much too much. Plus, more than half of them are playable, or tech demos.Don't forget though, Nintendo could simply announce a bunch of titles that are in development for the system. It doesn't mean they will be playable or even visually seen until the next E3. Nintendo's job is to simply make the system enticing, which doesn't require more then "we have xxxx title in development".
I didn't say that that list is correct. Please don't misunderstand me. I, personally, don't think we will hear about a sequel this early. I am saying that it is a possibility Nintendo could simply list it as a project.No, its really incredibly unlikely. Just look at how many first party games are on that list. That's much more than Nintendo has at an E3 for one system. If it was everything, then there may be an off chance, but that's much too much. Plus, more than half of them are playable, or tech demos.
The third party titles also look very suspicious, especially the FFXV thing.
Oh, okay. That's certainly possible. I'm pretty sure they did that with Brawl, in that they announced that there wuold be a Smash like a year before the first trailer was shown, even though they didn't actually give it a name or show anything about it.I didn't say that that list is correct. Please don't misunderstand me. I, personally, don't think we will hear about a sequel this early. I am saying that it is a possibility Nintendo could simply list it as a project.
This is true. In fact, not only was a new Smash (Brawl) announced at E3 2005, but official plans to develop the game hadn't even surfaced yet. Iwata just threw the name out there, hoping that Sakurai would pick up the project and work on it. Apparently, Iwata (along with the majority of the fanbase) just wanted to see a Smash game that took advantage of the Wii's Wi-fi. Sure enough, Sakurai picked up the project and development began in late 2005. As we all know, it wasn't officially announced until E3 2006.Oh, okay. That's certainly possible. I'm pretty sure they did that with Brawl, in that they announced that there wuold be a Smash like a year before the first trailer was shown, even though they didn't actually give it a name or show anything about it.
There is little I have to disagree with on your points. However, I can easily see Sakurai further "casualizing" Smash Bros.. I am not a competitive player so I don't care as much, though I am annoyed by the increasing character imbalance. Characters like Ganondorf have no redeeming qualities to them, whereas guys like Meta Knight and Snake have hardly any flaws. And that is simply from looking at the game from a casual perspective.In terms of being realistic, you're probably right that we won't hear anything for another year. Of course, there was a two year gap between 64 and Melee and a seven year gap between Melee and Brawl. So, there's no real consistency if you're trying to predict anything. And here are some recent thoughts I've had with SSB4.
- A possible revamp in the series. Therefore, only a few new characters. I think the revamp will be closer to 2D fighters, but only to have some stability in its design. Overall, it'll still feel like Smash controls wise for the most part.
- I think SSB4 will have a better aim for the balance between hardcore and casual. The recent stream of fighters show so visible examples of how to do this, particularly BlazBlue.
- Revamp or not, I don't see a huge boost in characters like Brawl.
- If we get an announcement trailer, we will likely not hear anything for a good while outside of the occasional trailer, interviews, etc.
In regards to Nintendo X Capcom, Ono is notorious for trolling, but part of me really doesn't think it's really in the works, at least not yet. Ono's worrying about Street Fighter X Tekken and Sakurai may or may not still be working on Kid Icarus. Speaking of Sakurai, he needs to get his act together on appealing to people. Looking at Brawl, he was nowhere near achieving a balance like he wanted.
Melee's competitive play was too difficult in areas it shouldn't have been in in the first place. It's more of his fault than anything else. The biggest offenders are L-Canceling and Perfect Shielding. Both of these can be technically demanding to people AND the most important thing is that you don't have much of a reason to not attempt either one so it's just stuff that learning players have to worry about for no reason.Unfortunately, I have to agree with ChronoBound. I believe that rather than the series getting more competitive in order to achieve a balance between the two, it will only become more casualized. My primary reasons for believing this rely in the interview with Sakurai where he discussed why Melee's competitive play was too difficult and why we would probably never see a competitive Smash game again.
The person that post's on that twitter channel isn't even a Nintendo Employee, so he basically just made it up. We heard about this last summer actually.I don't know if anything was ever deduced from this, but...
http://ds.ign.com/articles/100/1000659p1.html
remember this?
While it would be a bad career move, I can definitely see it happening. Based simply on that interview with Sakurai that I was talking about, it really seems like he is not fond of the idea of another Smash game that is as hardcore as Melee was. I still feel like we'll either get a game similar to Brawl or, unfortunately, even MORE casualized.I feel like anyone who actually thinks sakurai would continue on the path of making games similar to brawl are just, well dumb. The game has gotten bashed terribly by most hardcore fans (Like ourselves) and Sakurai along with the rest of Nintendo would be a bunch of idiots to let him continue, in a Brawl manner, one of their best game series despite all the backlash. If fans want more "competitive" styled smash games, I think we will get one. We may get one similar to melee, or get a game with a brand new feel but one thing is for sure, brawl will not happen again. Worst career move possible.
I prefer Melee for its fast, competitive gameplay, but like Shortie said, you really can't compare sales between the two games. The Gamecube has sold about 22 million units worldwide, and the Wii has sold about 86 million units worldwide. Melee has sold about 7 million units worldwide, and Brawl has sold about 10 million units worldwide.The "hardcore" fans are a minority though. And Brawl outsold Melee, so I don't see how it would be dumb to continue on that path. That being said, SSB4 will probably have a brand new feel just like Melee and Brawl both did. We won't get one similar to Melee again. I prefer both SSB and SSBB over Melee, so I'm fine with that.
I think Miyamoto had it right all along...Will the single player of SSBB be the same as it was on the GC?
Sakurai: No we're going to try to make a single player mode that they could enjoy more than the GC version.
Miyamoto: This is something Mr. Sakurai and I have disagreed with eachother on for a long time. Mr Sakurai always wanted to have a strong single player game, but I said focus on the multiplayer. He has much more time to develop now, though.
Don't forget that at least half of people who got their Wiis buy only Wii Something crap titles.If you insist on comparing them, however, then you'll need to look at the sales in proportion to each other. Basically, for about every 9 Wii units sold, one copy Brawl was sold. Now look at Melee... for every 3 Gamecubes sold, about one copy of Melee was sold. So again, if you insist on comparing the sales, you'll see that Melee has sold 3 TIMES as much copies in proportion to Brawl. Granted Melee has been out longer... but don't forget the massive amount of hype Brawl had before release.
I, on the other hand, am pro single player.I think Miyamoto had it right all along...
I agree with the fact that there are very few Nintendo characters left that deserve playable inclusion, and we're talking in both series already represented and series that have yet to be represented. At least compared to the amount of candidates Sakurai had to work with while coming up with the roster for both Melee and Brawl. Fewer choices should make speculation easier, but like you said, most of these few deserving candidates have something going against them.Wall of text.