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You want fries with that.My Wish List for SSB4:
Kingdom Hearts Characters and Stages
More Sonic Stages and Characters
Except that you can only do that on a scrolling stage or if you're Wario/Snake.On the subject of alternate unlocking methods, I've thought for quite some time that the Ice Climbers should be obtained by Star KOing ones self.
He definitely gets credit for trying new things, but some things end up not working. Just like any other project/cepcept in life. I do think we tend to look at all the bad and not give credit to the good.I am thinking in terms of character models. I remember watching the first ever Brawl trailer. When they showed the transition between the Melee models to the current one's, it was so cutting edge. Now my tiny mind can't even envision how much more detail they can pack into Mario's overalls?! Certain things need more detail next time around, like Pokémon, certain effects, menu interface, etc... Stages detail will undoubtedly improve, but for the life of me I can't envision what more they can do with the characters? Maybe Sakurai can finally add the "wear and tear" effect he wanted to? I don't know, since it's removal had more to do with a desire to remove a perceived mature theme upon the game...
I do anticipate how he will push this inevitable game to it's entire capacity. I don't believe he gets enough credit for how much he does with each title?
I'd say Nintendo realized that a while ago (Mario, Toon LoZ, DK), so things should be fine.@GTZ: I'm fine with HD so long as Nintendo realises that realism isn't the way to go. I want to see more colour schemes like that of Yoshi's Story (oversaturated and vibrant).
Thankyou for the reassurance. They're not quite the extent I was hoping for but the SMG Marios are a lot better than the Brawl one in this respect. So long as they keep it to atleast the SMG level I'll be content.I'd say Nintendo realized that a while ago (Mario, Toon LoZ, DK), so things should be fine.
Just because we'll have a more powerful console doesn't mean everything will look realistic. As mentioned, we have Mario and Donkey Kong who still retain a cartoony-ish art style. All HD really means is that the developers have a larger canvas.
Take a look at the promotional Mario art, that's along the lines we'll see for a future Mario game. The increased details can allow for stuff like Mario's overalls being a separate part of Mario (assuming they aren't already) and Peach's dress having naturally moving layers on her dress instead of the painted on look in Brawl.
Now for Smash, I can't say for certain what the art style will be like, but if they do add the wear and tear textures in the next game, expect them to be character specific. Don't expect bloodshot eyes on Jigglypuff, but something you'd see in the Pokemon anime.
This. Beating the crap out of the Animal Crossing characters (if Smashville makes a comeback) would be hilarious, especially if they fight backFully destructable environments would be nice.
oh puh-lease ubermario, do you actually think that i am an idiot? i hope i am not putting that off with all of my comments. i put those pics up because people were talking about wear and tear and it reminded me of twilit-arawen's torn brawl hacks and awesome drawings.It would never get to that point August, that's pretty much M rated.
I completely agree!On the subject of wear and tear, and battle damage effects, anyone remember how Mario's hat could fall off/be stolen in Super Mario 64? Depending on which world you were in, various things like a monkey, a vulture, or a snowman would take your hat and they'd keep it until you got it back.
What if something like that happened in Smash? It wouldn't affect gameplay, but other characters could pick up and throw the hat around. If it was thrown off, it would simply respawn later. If Mario picked it up, he'd instantly put it back on.
It isn't much, but little things like this would make things much more interesting in my eyes.
Just a little addition to the discussion of battle damage effects.
darn Nintendo!I don't think mixing Melee and Brawl would work out well. What gave Brawl the defense and recovery was the lack of combos and the lessened weight.
As for tag teams, I'd rather have a mode that straight up used characters instead of lives, as has been previously suggested.
Stupid orchestration! Music in future smashes should have the proper nostalgic feel to it that Melee's did.I'd love more orchestrated music
But Mario is nothing without his hat...hat stuff...
Wavedashing seems like an unrealistic feature that they were right to do away with. While dodging into the floor should be allowed and should cause the player to skid slightly it should not be to that extent. I would also say that apart from Brawl's improvement to Yoshi, the Melee air dodge with no freefall is all that would be required to boost recovery.What if we kept the melee physics, but have the brawl-esque dodges. I mean, you could still wave dash, but you won't go into the helpless fall state in the air. Keep the melee weight, but improve everyone's recovery specials so they can still have an easier time getting back to the stages. This way, we will have a balance between defense and offense. does this sound good or is there a problem?
Agreed but not for your reasons. This is the section for stuff relating to Brawl and SSB4 does not belong here. This has little to do with Brawl and IMO atleast, Brawl has no more to do with it than any other game in the series.this forum needs a SSB4 section. despite having this thread, random people still post threads about SSB4. This is to clear some space.
I totally agree. Not only would that keep people playing longer because they had to to unlock the characters, they'd also have more time between each character, meaning they got to know the ones they had that much better. Furthermore, the better you know the game and the better you think you are at it, the more you feel the need to compete with others. In short, the more time you spend unlocking things, the more likely you are to spend time on the game after unlocking those things.The same difficult conditions should return for a future Smash. One of the biggest elements of the game is unlocking new fighters. If it takes longer to unlock each fighter, then players would spend more time playing the game.
I preferred Adventure to SSE but felt it was lacking in depth and replay value. Making it character specific would make it last so much longer and minor changes based on what you have unlock couldn't possibly be a bad thing for replay value. A story interwoven throughout the Adventures would give extra meaning to the whole thing while also giving players a reason to play them all, forcing players to get good as every character without making it unfun. I definitely agree with that aswell.Individual story modes should be added for each character that more closely resemble the Adventure Mode from Melee. Melee's Adventure mode was cool, but extremely repetitive. SSE was cool too, but an individual storyline for each character would be better.
I think its an ok idea, not good or bad just ok. I think that would be best for joke matches where seriousness doesn't exist. I can see some potential in that.Mario's hat.
I think, other than what Sakurai put on smashbros.com, that the reason why Brawl had characters basically handed to us was because of its massive hype. With Melee you didn't really know who was in the game until you ran into them accidentally--either through the "Challenger Approaching" Screen, hearsay (from others who just unlocked them,etc), or other means. With Brawl, ALOT of people knew about its presence, and the main concern was "Who's in the game?! WHO'S IN THE GAME!?!?"I was an avid Melee player from the year it came out to the year Brawl came out, and I still play it sometimes. When Brawl came out, I unlocked everything (at least all of the main things like characters, stages, music, etc.), beat the Subspace Emissary, and got bored of the game after about half a year. I think the series could use a few features to increase the replay value and decrease the time in which the player gets bored of the game.
One reason I think I spent more time playing Melee was because of the more difficult and time-consuming requirements to unlock each character. If you unlocked every character solely by playing Vs. Matches, you'd have to play 1000 Vs. matches. In Brawl, you'd only have to play 450. And their are more characters to unlock. Furthermore, a quick playthrough of the Subspace Emissary could unlock characters rather quickly. For me, it was just to easy. I had every character unlocked within two months, maybe less.
I think Sakurai should leave the blogging to the fans and not post another Smash Dojo. I preffered reading about people doing insanely in-depth analysis on every tid bit of info we got for other games. Doing that for brawl was, to an extent at least, useless because the confirmation of whether you were right or wrong could be answered with tomorrow's update. I DO think he should use something similar to the original site. He takes viewer's ideas into conisderation and reply's every week. Maybe have seven charcter pictures and some info up their as well.For Smash 4, if the characters are hard to obtain, then maybe the unlockable characters should remain a mystery.