Sorry for going off on a tangent...I was working on this last night but didn't finish editing until today... >_>
The Cutterangs (actually called Rolling Cutter) are an idea. But there is also a big chance to see the Broken like Meta-Knight Metal Blades in action ^^
LOL... I would love to play as Megaman using the Metal Blade, Wheel Cutter, or some variant thereof... The way Wheel Cutter is implemented in
Super Smash Flash 2 is how I would like to use it, although the move may seem "broken" for some people...
I have some ideas for online mode:
1. Ranking (Your rank starts at 0 and it's max is 10000. Your ranking goes up and down by how well you fight and by winning or losing. e.g. you get in 3rd place BUT you made great combos and got alot of kills so your ranking goes from 55 to 62 but if you get in 3rd and all you did was taunt, spam, and SD then you go from 55 to 47. lol, mabey there will be less taunt parties online.)
2. A Title. (e.g. if you run away from your opponents your title will be "Coward" or if your good at doing combos your title is "Combo King" that is if there is more hitstun lol.)
3. Duel (In this mode you only fight against one person with items automatically off and the only stages you can fight on are FD or Battlefield.)
4. Free-For-All
5. Team Battle
6. Spectate
7. Custom Stage Fights (Play on people's custom stages.)
You will see your opponents Title and Rank before the match and you will usually be matched with people whos ranking is close to yours. No lag would also be good. Oh, here are some other title ideas:
Smash Legend: (You have to be an excellent smasher, your ranking is or near it's limit, and you must have ALOT of wins.
Taunter: (You mostly taunt.)
Spammer: (You mostly spam.)
Flying Ace: (Excellent air game.)
Bully: (You mostly fight opponents with high damage.)
Duelist: (You mostly duel.)
Newb: (Your default title.)
Iron Wall: (Your play very defensive.)
Itemfighter: (You use items alot.)
Smasher: (You get this title when your ranking is average.)
EdgeGuarder: (Very good at edgeguarding.)
Selfdestructer: (SDs alot)
Quitter: (You quit alot.)
Meh, I'm tired of thinking of title ideas lol. I know some of my ideas are bad lol but I do have some good ones right?
As for online rankings, I dislike the idea of them in Smash. I enjoy competitiveness, but using online rankings in
Smash would shift it more to the "competitive" side of
Smash than I would like. I like what
Brawl did by recording the characters with the "Most KOs", "Most Self-Destructs", etc. on the player's specific disc. The personalized "ranking" thing that the
Smash games use (where characters are ranked on the player's specific disc/cartridge according to factors like KOs and total inflicted damage) is OK, but doing it in comparison to other players worldwide just seems like it would discourage play a bit.
I do enjoy the Bonuses that were used in
Super Smash Brothers 64 and
Super Smash Brothers Melee, though. Although in
SSB64 they were restricted to single-player Classic mode,
SSBM displayed them in the results screen as well, so you could view bonuses you "would" have gotten in 1P mode. I was very disappointed that the Bonuses were absent from
Brawl, and it would be great if they returned in SSB4.
I'll wait and see for now. Here's hoping this won't be similar to the infamous "Kid Icarus Wii" thing they pulled a year or two ago.
Which
Kid Icarus event occurred that was related to IGN? I'll try searching for it online, but I haven't heard of IGN "pulling" anything...
Ranks don't have caps. If you look at other games, they usually have a points system with similar methods of scoring like you mentioned.
Running away isn't a bad thing, no matter how much people say it is. It's a valid tactic.
I think something besides the titles obtained like you said, would be something like this:
http://www.eventhubs.com/news/2010/nov/19/marvel-vs-capcom-3-license-card-details/
LOL, I agree with the "running away" viewpoint. Yes, it may make some players extremely frustrated, and may even force them to ragequit at times, but it's just as valid a technique as attacking is. And it brings the MMORPG
RuneScape to mind... Recently, I've been partaking in an activity called
Fist of Guthix, where you're forced to hunt out other players who are trying to collect "charges". And from my experience, running is
extremely useful. Most players who opt to "run and hide" are labeled as n00bs, but some players really don't have that much of a choice. For instance, I'm around ~Level 50 right now, and I've had to employ running as a tactic frequently. The level cap for players (in free-to-play worlds, at least) is Level 126, IIRC, which takes a
long time to reach. You get paired up with other players randomly, so in my case it could be Level 50 against Level 15, Lvl 50 against Lvl 50, or Lvl 50 against Lvl 126. The Level_126ers tend to be extremely overpowered, even with the stat reductions imposed when one is getting hunted, so lower-leveled players hardly stand a chance in close combat, resulting in the higher-leveled players winning most of the time (rewards are based on tokens; if you win, IIRC you get 5-20+ tokens, otherwise you get 1 token for consolation. Most of the prizes cost 300 tokens or more.) Thus, commence the running.
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It's the one thing that helped me earn a much-relished victory against a Level 82 player (who, despite having an advantage in power, decided to run as well when I was hunting -_-). Well actually, said player ragequitted and forfeited
because he couldn't find me, but that's beside the point. Just pointing out a benefit of running in videogames...
So, how about some detailed Stage concepts?
I'll start it off, I suppose...
Bowser's Castle-Basically a Castle-y area. Has plenty of Lava, Gray Blocks, and even a Bowser statue that can occasionally Shoot Fire or Bounce Around, like in Mario World! Based off of the concept of 'Why don't we have any evil Castle areas yet?', and takes ideas from all of the Bowser's Castles, including those from SMB, SMW, SMB3, SMRPG, and even MK64.
Also, no matter what, both Pictochat and Hanenbow have to return, as they can't just get rid of those symbols, and I'm not seeing any other stage possibilities there. The way I see, there will be 15 Brawl Stages, one from each franchise included in Melee(Mario Bros, Donkey Kong, Yoshi's Island, Legend of Zelda, Metroid, Kirby, StarFox, F-Zero, Pokemon, Motherbound, Ice Climber, Fire Emblem, Game & Watch), as well as those 2 stages.
I would really enjoy Bowser's Castle being featured as a "Bowser" stage...I'm just hoping it would be very distinguishable from something bland like a Luigi's Mansion+Norfair fusion.
Personally, I think all past
Smash stages should return except the ones that have multiple incarnations (namely Battlefield and Final Destination, which will probably get updated in SSB4. And this excludes the Yoshi's Island/Story stages that share the same name across games yet tend to be completely different concepts.)
As for the stage icon thing, I'm assuming Smashville would have to return as well (and that stage's universe even has more featured content in the game than both Pictochat and Hanenbow, so it has even more staying power).
We've been mentioning third-parties for a while now. We just don't mention characters that will not make the cut, like Sora or Cloud. Sakurai - in an interview - mention, while developing Brawl, that they will only add third-party characters that have appeared in games released on a Nintendo console. Sora and Cloud do not fit that bill. Sora's only appearance on a Nintendo system - and by extension, Cloud Strife - was Kingdom Hearts: Chain of Memories (I dunno about 358/2 Days, since I've yet to play it). The thing is, they were on handhelds rather than consoles. Sonic has appeared on Sonic games for Gamecube and Wii, while Snake appeared on the NES and Gamecube. So, unless Square-Enix start making Kingdom Hearts games or Final Fantasy VII/VII spin-offs starring Cloud for a Nintendo console, I really don't see either character being added to a Smash Bros. roster.
Well, that depends on your definition of "console"... From my experience, it can either mean videogame systems connected to your television (Nintendo Wii, Sony Playstation 3, Microsoft XBox 360, etc.); portable videogame systems (Nintendo Game Boy line, DS, 3DS; Sony Playstation Portable); or a catch-all term for both types (TV-connected and handhelds). This is partially why the term "
home console" exists, to differentiate it from the portable "handheld console"... But I'm unclear what which type of "console" Masashiro Sakurai was referring to - I personally interpreted it as meaning
both TV-connected and handheld consoles, in which case
Kingdom Hearts would qualify by falling into the "handheld" consoles via
Chain of Memories. And by that virtue, Sora (and to an extent Cloud) would both qualify for inclusion in the
Smash series.
Heck, even DekuBoy used "console" in the handheld sense when referring to the Nintendo 3DS in this post:
Well you pretty much ignored my point. You need 4 consoles to play multiplayer. That is a problem.
------------
Regarding playability, I think Sora would make for an excellent character... I really enjoy his current moveset in
Super Smash Flash 2, except for that his current Up Special is
Glide (as in the actual gliding technique), which completely wastes a move slot as he can glide using normal means as well like the other characters. And I haven't even played
KH yet, but I assume there are plenty of KH abilities that could serve as his Up Special, rather than duplicating a technique already included in his moveset. -_-
I find it a bit...pathetic...that the only way Cloud currently qualifies for inclusion in
Smash is by dint of a
KH link... I mean, really? The
Final Fantasy series started
on a Nintendo console back when it was originally going to be a one-shot title, so it's a bit disappointing that one of the series' more notable titles is on a non-Nintendo platform. Hopefully
Final Fantasy 7 gets a remake on a Nintendo home or handheld console... Personally, I would use the Warriors of Light from the original game
Final Fantasy 1 as a starting point...you have six usable characters right there, one of which (the Black Mage) is nearly iconic with the
FF series.
Yoshi is way better in games that don't involve Mario.
And on another topic, I had a dream where I was playing four way no time limit Brawl (WTF I don't play Brawl and I certainly don't play timeless 4way). While nothing seemed odd during the dream (it never does, no matter how senseless they get), I woke up and suddenly realised who the perfect character for me was. Unfortunately,
Palmon Patamon isn't in the real game
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.
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I'll expand on this idea quite a bit later on, but including the
Digimon franchise in
Smash Bros. is one of my main wishes for SSB4. Come on, what Mon fan wouldn't want to settle the age-old
Pokemon vs. Digimon rivalry in a round of freaking
Smash Brothers? Nintendo knows it exists, so they might as well profit off of the rivalry... Considering the series has had a few Nintendo exclusives, they don't seem to be too distant from using the
Digimon franchise...heck,
one pair of Digimon games even mimics what the Pokemon franchise started! And on the
Nintendo DS, no less!!! (which now has
seven main series Pokemon "versions" of its own right now).
And yes, Digimon satisfies the "debuting in a videogame" requirement for
SSB...with the
Digimon Virtual Pet! Yes, it's a very primitive videogame, but it counts!
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Nintendo even has similar products with the
Pokemon Pikachu 1 and 2, along with the recent
PokeWalker that was bundled with
Pokemon HeartGold and SoulSilver Versions. Like it or not, the two franchises are destined to run into each other.
Speaking of Mario Kart, it'd be awesome if "Rainbow Road" could be a stage in the next smash bros, it could operate similarly to how Mute City works, but using MKDS' RR. (Complete with battling on top of the loop-de-loop).
I'm all for the psychedelic Rainbow Road being a potential
Smash stage, but I'd like it to operate differently than Mute City and Port Town Aero Dive do. The old-stage-in-new-skin thing that
Brawl did with Port Town Aero Dive and Rumble Falls (Mute City and Icicle Mountain, respectively) is getting a bit annoying. Similar to how we had Battlefield, Fountain of Dreams, and Yoshi's Island: Yoshi's Story (SSBM) in the same game with virtually the same structure (aside from Fountain's occasionally moving platforms and YS's cloud and Shy Guys, but those seem like minimal differences). At least change the platform placement like Lylat Cruise attempted to. Still, I believe Rainbow Road holds much potential...
So, I got this mode idea.
It's like Adventure mode from Melee, but it's also different.
For one thing, it's character-specific, so each character has their own unique experience.
OK, so the first level would be a sidescrolling level based off of your character's games, similarly to how the first level of adventure mode is the Mushroom Kingdom.
Level 2 would be a fight against a character-specific foe. For Mario it's Bowser, for Link it's Ganondorf, and each matchup fights each other.
Level 3 would be a level based on another universe in SSB, chosen depending on your character. For example, Ness can go to Mario's level 1 for his level 3.
Level 4 would be a fight against a character from that universe, chosen randomly.
Level 5 would be a minigame-type thing based on one of a few universes. There could be a StarFox Shmup bit, an F-Zero Race bit, a series of Wario Ware microgames, or even an RPG sequence, among others. This is chosen at random.
Level 6 would be a fight against 3 at the most random members of their franchise. Franchises with only one character fight a mirror match. Depending on number of foes, the level of foes increases(Fight against 3 level 4s, 2 level 5s or 1 level 6).
Level 7 would be yet another sidescrolling bit, this one chosen at complete random.
Level 8 would be a fight against 3 random foes, and they can fight each other too.
Level 9 will be a dark, ominous sidescrolling sequence based on your game again. For Mario you're playing Bowser's Castle, for Link you're climbing Ganon's Tower, for Ness you're traveling up the road that leads to Giygas. There will be no enemies here.
Level 10 will be a boss battle against a boss, like the ones in the SSE, for your character. Playing as Mario, you fight Petey Piranha. Luigi, King Boo. Kirby, Dark Matter. Metaknight, Galact Knight, etc. Bowser you fight...Dark Bowser from Mario & Luigi 3, or maybe just Blizzard Midbus? Each character will have their own boss, and it will be epic. Each boss from the SSE can be reutilized here, perhaps excepting Duon and Galleom in favor of series-specific bosses.
Level 11 will be a secret level, done by completing the mode on Hard or higher, without using Continues. This mode is a boss fight with Tabuu. This can be likened to fighting Giga Bowser in Melee's Adventure Mode.
What do you guys think? If you like it, I MIGHT(Repeat, MIGHT) put up a list of bosses for the characters on my roster later.
LOL...it seems interesting, but if I only wanted to linearly play against certain foes, I'd just go play the original game (i.e., for Pokemon, I'd just play
Pokemon Emerald Version or something). The series' specific boss sounds a bit intriguing, though...
Alrighty.
Let's have some Color change ideas!
I'll go ahead and say a recolor of Bowser to look like Midbus, and give Bowser Junior the color sets of all 3 Koopa Kids from Mario Party, as well as Shadow Bowser Jr, where he looks all painty and gooey. Also give Little Mac all of his different color schemes, as well as a color change based off of his appearance in Super Punch Out!!.
Hmm... Well, for Pokemon, can we use their freaking shiny colorations?! I mean, Charizard and Lucario have awesome shinies from the Pokemon games, and instead we get pink Charizard and "green-tinged" Lucario... -_- I mean, shiny Pokemon were apparently made specifically to showcase palette swapping and the color abilities of the GameBoy Color in the second Pokemon Generation, so I have no idea as to
why they weren't used at all.
As for Link, I'm a bit disappointed they didn't utilize the Magical Armor and Zora Armor from
Twilight Princess; instead going for palette swaps only. The Gold and Dark Link variants are
major pluses, but I still feel the designers could have added a bit more depth... If Wario can have palette swaps and change of clothes, I think it would be feasible for Link as well, who has had to rely on tunic color swaps for a few games...
TP actually brought us differently colored designs that IMO would've worked perfectly in
Brawl.
In an effort to end a ******** Mario Kart conversation and to have this discussion in a place that isn't overwhelmingly biased in favor of Melee, I present:
Masahiro Sakurai Reflects on Super Smash Bros. Melee
"There are three Smash Bros. games out now, but even if I ever had a chance at another one, I doubt we'll ever see one that's as geared toward hardcore gamers as Melee was. Melee fans who played deep into the game without any problems might have trouble understanding this, but Melee was just too difficult."
I'm gonna say "I called it/told ya so/etc." and hope you guys have a discussion going for tomorrow.
...at least I have an excuse now for why I was unable to learn WaveDashing properly.
- I don't treat this as proof that new Smash Bros. games are incapable of pleasing the competitive scene on a level that Melee did, but it's pretty clear that it'll do so in its own way. And if that doesn't happen, well, sorry guys. There are plenty of games out there to scratch your competitive itch though.
...but not like
Smash... T_T
fabaito of IGN Forums said:
I dont know who's running the Nintendo side of IGN this days.. but seriously, the bad thing about Melee is its graphics?. Play Brawl on an sdtv on melee stages and theyre practically the same (visually).. and the good thing about Brawl is the EFFIN' ONLINE!!??
^I LOL'd at this...
IGN said:
http://wii.ign.com/articles/113/1138536p1.html
IGN's Super Smash Bros. Brawl Review: IGN's Original Brawl Review
The Good: Incredible roster;
The Subspace Emissary... 'Nuff Said.
The Bad: Online; no TIIIIITLEEEEE SCREEEEEEEEEEEEEAAAAAAAM!!!
The Broken: Meta Knight
Fixed.