What your are saying is that people don't know who made (and would then own) the game. I don't think people would somehow not notice the words "Capcom," when turning on a game. I think Megaman fans know it's Capcom, not Nintendo, who makes Megaman.
Will they notice? Yes, but how many of them actually care? Naturally, fans are going to know what company owns their favorite games. However, what about the people who don't care? For example, I could care less who's directing the movie (unless its Uwe Boll) as long as the movie is good. Heck, I don't follow movie actors, but I do follow voice actors.
There have only been 3 games with a 10 year time span. We really know very little. My actual point is that how with a 4 game are they going to generate excitement. Brawl has so much in it that you have to ask "Where can we go next." What more could they do outside of polishing some of the game modes (like online).
Aside from refining the gameplay, they can always look into User Generated Content. I think a lot of people would love it if you could have, for example, the option to have custom palette swaps that could be sent to other players. IIRC, Nintendo's been looking into this, and if WarioWare: DIY is any indication, we may see more in the future.
The problem is that few characters can generate excitement. So, the design process becomes much much harder. You can use characters as a way to make the game be better. Let me put it this way though: there is no point to show off characters while showing off the game. You can say there will be new ones, but you can't have something like the E3 06 trailer which was focused mostly on the characters. The promotional stuff would have to be able to sell the game as if they were using the original 8.
This is only true to an extent. If the characters bring in new playstyles or whatever, because these kind of games require diversity, you would have a point, but the presence of the characters doesn't mean its automatically better.
But, we have to remember that where will the series go next? Characters are a very easy way to go so that could be a wall in the design. How to generate excitement for the game without the roster?
By doing something that should've been done this whole time: Don't just tell, but show as well. The second Brawl trailer that showed us Mario, Link, Kirby, Pikachu, and the first five newcomers, all in action. This is what they could have more of an emphasis on in the future as a means to generate hype.
Take a look at these two trailers, one for Snake, and the other when Sonic was confirmed:
http://www.youtube.com/watch?v=9eU0kXhL5k0
http://www.youtube.com/watch?v=a3-HMoqZgzU
These two trailers show us the neat stuff that you can do with these characters, showing and telling you why you might want to try these characters. I think the Dojo attempted this with pictures for all its other characters, but it's not really as enticing as a video, IMO.
Th next game could have a decrease in the amount of new comers, but this game, while running on fan service, is still a game. The roster is only a part of the game's overall content. If the game is still a fun game for different kinds of people, there's nothing to worry about.
One last thing I want to point out is that you assume that everyone either like or doesn't mind the third party characters, but that isn't true. There is a very small group of people who are not happy with third party characters, either because they are not Nintendo or do not fit in. Either way, some people are not too happy about it. This is where a problem could arise. If too many are added, then there may be an explosion among fans.
lol at not fitting in Super Smash Bros.
This is really not the kind of game for these kind of things. Could it work? Maybe, but if the Subspace Emissary is any indication, any significant shift from fighting to something else just doesn't work well. In this case, you're trying to apply something that's explicitly made for shooters.
• 40 New Stages
• 40 Returning stages
• 15 giant stages
• 5 CP Giant Stages
• Total=100 Stages
I wouldn't be surprise if we do get 100 stages, assuming they bring back every past stage. Otherwise, I can't see it happening.
• All brawl Items return + Red shell and 15 new Items
As long as the Brawl items aren't broken again (I HATE THE FAN!).
• 3 different Final Smashes (different coloured smash balls dose a different move Red smash, Blue smash, and Green smash)
I'm more of the super meter person, but I think two is a good place to stop since I think we're going to get to the point where we see made up stuff.
I'd prefer to have personal target test stages back.
1. Why the weird character? 2. Why edit replays? If we want to do that, we can just capture and upload to our computer.
Online “With Anyone”
Basic Battle
o Vote what to do
Team Battle
o Vote What to do
Giant stage Battle
o Vote What to do
Special Battle
o Vote what to do
Special Giant stage Battle
o Vote What to do
Spectator
I think it would be better to have search settings. Leave the voting for when people have different item settings (read: items on).
Servers
Join a Server
Create a Server
Find a Custom Server
In servers the host can host standard battles and Multi-man base defence
I believe the proper term is a lobby.
Everyone has a User Name
Add Friend by entering their name or by going to the “people I played with” section and send friend request.
This should be a standard for online games and I think it is on XBL.
So what do you think? is it good, bad, OK, Awesome, Horrible..... any thing you want me to add? feel free to criticize or praise.
I think this was mostly fluff. To me, it's a waste of time to work on this stuff in a fighting game. I think you're better off with a few basic things like leaderboards, a refined online mode, and a different type of mission mode where you can practice with the characters and learn what you can do with them.