orange/xd
Smash Ace
I woulda main Samurai Goroh.
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When they do start asking around for picks, I'll be in the crowd screaming "SORA!" and "PACMAN!"By the end of the year? And I got the DSi last April. Anyway, I wouldn't count on Smash ever being ported onto a handheld. I have no problem with sprite graphics, heck I love them, but there would be a lot of work in just the animations for a sprite based Smash. I think it needs to stay a console endeavor.
That reminds me. How the heck is this series going to expand its roster. At one point, they're going to have to start digging for more picks.
There's a problem with custom specials though: People are going to just stick with certain specials. If you're going to have move choices, keep it at one move at most. Another problem you mentioned is that some characters like Link, Samus, and the Pokemon characters have a lot to derive from, but some like the retro characters do not.In any case for the Mario thing, I think a good deal of characters have the pottential to have different types of movesets, and not just Mario, and that's why I sort of endorse the option to customize specials. Of course the problem for that is that is its sort of difficult for more obscure characters. In any case, I wouldn't think that Mario's moveset, outside of pottentially his down B, will be changing any time soon, but if a system like that was used, it would also likley carry over to Luigi. (Also, when you said BEES Kuma, I totally thought Bee Suit Mario was going to be in there somewhere)
Perhaps there would be a generally prefered moveset arrangement, but one can hope for the best that certain people would break the mold and find sucess with a different style, and thus create more variety. The whole concept of custom specials needs to have the idea that the balancers will work especially hard on it. As far as dealing with retro characters who don't have much to go with, in most cases those retro characters had made up attacks in the first place. (I'm looking at you Ice Climbers) Thus I would think that in most cases something could be made for everyone.There's a problem with custom specials though: People are going to just stick with certain specials. If you're going to have move choices, keep it at one move at most. Another problem you mentioned is that some characters like Link, Samus, and the Pokemon characters have a lot to derive from, but some like the retro characters do not.
Yes Luigi has become more different, but he's also used all those power ups in the past, so it would be a shame to not let him have something like that as well.Anyway, there's no guarantee that Luigi would follow suit if such a thing was implemented. As we've all noticed, Luigi has become more and more different with every subsequent Smash released. Now, you can't play Luigi like Mario at all.
Hmm? ROB's a system character. G&W is a system character. What's really so wrong with the Mii? Seeing as it really is the star of the Wii Sports games, and seeing how popular those are, I think the things have accomplished enough to get a playable spot. And the whole Create-A-Fighter thing is the point. Given Smash's nature its a bit difficult, (and not really fitting) to have a traditional create-a-fighter style function, but with the Miis it can easily work and stay true to the game being about Nintendo all-stars.Anyway, I agree with you on Tom Nook. Anyone objecting saying he doesn't fight or something should start thinking outside the box. However, I don't agree with the Mii. The problem with the Mii is that it's not so much a videogame character as it is a system character. Not only that, but the Mii would be more or less the equivalent of a Create-A-Fighter mode.
There's no need to have different styles for one character unless you have one for select characters like Ganondorf. Another thing to note is that, ideally, the specials are the basis for the character. With this in mind, you'd have to have the normals, stats, etc. changed for the specials. If it's just one move being changed, it's much easier to deal with. Thus, balancing out the specials is impossible.Perhaps there would be a generally prefered moveset arrangement, but one can hope for the best that certain people would break the mold and find sucess with a different style, and thus create more variety. The whole concept of custom specials needs to have the idea that the balancers will work especially hard on it. As far as dealing with retro characters who don't have much to go with, in most cases those retro characters had made up attacks in the first place. (I'm looking at you Ice Climbers) Thus I would think that in most cases something could be made for everyone.
For starters, the Mii has never been considered a character like R.O.B. and G+W have been considered. Miis are merely avatars of the players. They're not really characters. The Animal Crossing villagers are moreso characters than they are.Hmm? ROB's a system character. G&W is a system character. What's really so wrong with the Mii? Seeing as it really is the star of the Wii Sports games, and seeing how popular those are, I think the things have accomplished enough to get a playable spot. And the whole Create-A-Fighter thing is the point. Given Smash's nature its a bit difficult, (and not really fitting) to have a traditional create-a-fighter style function, but with the Miis it can easily work and stay true to the game being about Nintendo all-stars.
I really don't understand the logic of putting R.O.B. in other than for that craptacular storyline. Nonetheless, R.O.B. is somewhat of a videogame character, more so than the Mii. If anything R.O.B. is like Yoshi and Toad. As for Mr. Game and Watch, I can't really comment on that. Still, the idea of what is essentially a template character to be playable seems incredibly wrong to me.Anyways, I don't quite understand how you think ROB and G&W were considered characters while the Mii can't be. ROB was just a mass produced video game add on. In SSE he was mass produced again. G&W was the random avatar of all games, and not actually a character at all. If he were, his name would be friggen Mr. G&W.
I still can't see the Mii as a practical option. If the Smash series were to go into a more casual direction. It would likely happen, assuming Sakurai is still in charge.And the Mii is a video game avatar given that its...well a avatar in a video game. A very popular and well known one that has inspired copy cats. And back in Melee and before Brawl, Smash bros was just playing with people's favorite Nintendo characters rather than just video game characters, so some expansion is acceptable (though as I said, these are video game characters, given that they originate in video games) And with games like Soul Calibur and what not, the original focus was to play with their characters rather than use your friend/family/crude imitations of famous people, but it still worked out. If it were really anything other than a Mii, and just some random create-a-character with no real basis, I'd be against it, since the end product wouldn't be a video game character at all, but with the base of a Mii, it still persists as one, and thus the option can be used in good concious.
http://us.wii.com/iwata_asks/ssbb/vol2_page1.jspOf course, I think there was a possibility of taking Smash Bros. in a more casual-gaming direction. For example, we could make the art style simpler or make it possible to use Miis. However, with the various titles that the Wii was to offer, I felt that people were looking for something different. That’s the reason I decided in very early stages of development that the Wii pointer and motion movements would not be a primary feature of the game
That would be amusing, but I'd prefer just a trophy. Anyway, WuHu Island can still be a stage. Remember, there's no playable Animal Crossing character in Brawl yet we have a stage.The Mii... Am I the only one who would like a Mii of Miyamoto playable?
Anyway, WuHu Island is a great choice for a stage if a Mii does join the roster.
Agreed, either this or the Wii home menu. If you look at the bottom of the home page, there is a slant like this.... \____/ ...that's where the battle would take place.The Mii... Am I the only one who would like a Mii of Miyamoto playable?
Anyway, WuHu Island is a great choice for a stage if a Mii does join the roster.
...What? No. ROB is pretty much a toy that helped you with a few Nintendo games. The Mii was built into the Wii console, and starred in several games after that. The Mii is a much more valid, and well known than ROB. And the Mii would be more like Mario, since you actually use and play as it in several games. And I understand that it would be wrong under any other circumstance, but given how its a distinctly Nintendo property, yet still allows for custimaziation, it leaps and bounds the best choice for any custom-character option, which you know fans will want.I really don't understand the logic of putting R.O.B. in other than for that craptacular storyline. Nonetheless, R.O.B. is somewhat of a videogame character, more so than the Mii. If anything R.O.B. is like Yoshi and Toad. As for Mr. Game and Watch, I can't really comment on that. Still, the idea of what is essentially a template character to be playable seems incredibly wrong to me.
Why is this? Yes the Mii has a stigma with being a casual thing, but that doesn't mean its inclusion automatically qualifies it the next Smash game as being casual. Its simply representing a very large part of Nintendo's latest history, along with being the answer to a very requested feature.I still can't see the Mii as a practical option. If the Smash series were to go into a more casual direction. It would likely happen, assuming Sakurai is still in charge.
You mean like Mokujin and Charade? The only thing I can see being a problem is that you have characters of different sizes. If all the fighters were humans/anthros, it'd be one thing, but you have electric mice, puffballs, dragon lizard things, and a Bridget to worry about among other things. If we had a random character thing, I'd prefer a Ditto.How about making the Mii's the new random character. Instead of getting a random character, you get a random Mii with a random character's moveset. Or something along the lines of that.
I don't see the Mii's as being their own seperate character though.
Yeah, it still has to make some sense. Being a video game doesn't give you a free pass to make stuff that doesn't look plausible to the player.Do you think it would matter if the Mii's did strange stuff like shoot electric balls from their face and shoot missiles from their arms? It's just a game, it doesn't have to make sense. If anything, that'd be what makes it more fun. Like the Mii's wouldn't have to look like the characters (wings, tail, so on) as long as they control the same (walk, talk, jump, attack, so on). It's just an idea though. You would probably have to make the Mii's grow a tail out of no where if they use a tail to attack. I spose the same could go for wings. It's nothing out of the ordinary though, characters pull bombs and so on from no where all the time.
verrry intersting idea!!Do you think it would matter if the Mii's did strange stuff like shoot electric balls from their face and shoot missiles from their arms? It's just a game, it doesn't have to make sense. If anything, that'd be what makes it more fun. Like the Mii's wouldn't have to look like the characters (wings, tail, so on) as long as they control the same (walk, talk, jump, attack, so on). It's just an idea though. You would probably have to make the Mii's grow a tail out of no where if they use a tail to attack. I spose the same could go for wings. It's nothing out of the ordinary though, characters pull bombs and so on from no where all the time.
just remember, fox-huminoids flying space crafts doesnt look too plausible yet its widely excepted by star fox fansYeah, it still has to make some sense. Being a video game doesn't give you a free pass to make stuff that doesn't look plausible to the player.
Also, this is a weak idea anyway. Why not have them be their own character, or a creatable character.
It's still flat out difficult (or impossible) to implement in that fashion. If this was Street Fighter, Tekken, or some other game with an almost exclusively humanoid (this extends to the animals in Tekken) cast, this would work fine. Unless you consider Miis to breathe fire, fight like Blanka, have tails, or whatever normal or within reason, I don't know what to tell you.just remember, fox-huminoids flying space crafts doesnt look too plausible yet its widely excepted by star fox fans![]()
Most of the time it would make sense (most attacks use hands feet head or sword), it's only with certain moves that'd be like wtf lol. Besides, we're talking about random here XD, only ninjalink would care (ninjalink is awesome btw). In all honesty, it doesn't matter. People generally don't use random anyway unless it's for fun or for a laugh. I think having stuff that doesn't make sense would make random more popular if anything.Yeah, it still has to make some sense. Being a video game doesn't give you a free pass to make stuff that doesn't look plausible to the player.
Also, this is a weak idea anyway. Why not have them be their own character, or a creatable character.
you just made it sound like you were saying miis shooting electricity is the most absurd thing ever thought up. i mean i personally would not want miis repped like that. i think theyre at the point where an individual non-customizable moveset is in order. like the idea i suggested w/ weight classes and one special move that depends on your color.It's still flat out difficult (or impossible) to implement in that fashion. If this was Street Fighter, Tekken, or some other game with an almost exclusively humanoid (this extends to the animals in Tekken) cast, this would work fine. Unless you consider Miis to breathe fire, fight like Blanka, have tails, or whatever normal or within reason, I don't know what to tell you.
Like I've said in the past, Brawl covered most of the big characters so SSB4 and beyond will most likely focus on the smaller and more obscure franchises for new picks. There's still some big characters left in the main franchises but it's definately no enough to last until SSB5. In my opinion, I think the Big franchises have about 6 maybe 7 characters that I feel should be represented in a future installment. (Unfortunately, King K. Rool, Krystal, and Ridley are the only three I remember coming up with at the top of my head.) If anything, SSB4's new picks will probably mostly be derived from smaller franchises like Golden Sun and Starfy.By the end of the year? And I got the DSi last April. Anyway, I wouldn't count on Smash ever being ported onto a handheld. I have no problem with sprite graphics, heck I love them, but there would be a lot of work in just the animations for a sprite based Smash. I think it needs to stay a console endeavor.
That reminds me. How the heck is this series going to expand its roster. At one point, they're going to have to start digging for more picks.
but how many lesser franchises will be repped for ssb4? i personally enjoy playing punch out out of most of the lesser known franchises. what dsi based game characters should make it in? i expect to see a good handfull of 3rd parties next time around. since really all the companies who want in smash bros have just had to ask.I've been sayin that the focus shouldn't be on established series, and that lesser known series need to get some more action for the most part. Its really the major problem in most lists. Still the main problem with any future Smash game is the lack of huge star power, and more third party companies will probably needed to supliment that.