New topic?I agree they probably won't change it.
Any new topics???
Revamped Basic Brawl.
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New topic?I agree they probably won't change it.
Any new topics???
How's that a topic?New topic?
Revamped Basic Brawl.
I think it's more like a fad than anything.Why do people think they need Geno in Brawl?
How's that a topic?
How about the matchup system I mentioned a few times earlier?I agree they probably won't change it.
Any new topics???
Uuuuuuummmmm, idk but I was playin Melee and realized how much I want Mewtwo back
Never mind, then. Some people usually like debating about if Basic Brawl is going to be fixed or not. I mean it's just god awful.
But seriously, if anyone has a better topic...
That's a very interesting concept, but would these match-ups affect the game in any way? Or is it just a set-up?How about the matchup system I mentioned a few times earlier?
I'm thinking that each character is one of these four types of fighters,: Air (ex. Pit, Meta Knight, and Jigglypuff), Anti-Air (ex Samus, Yoshi, and Link), Ground (ex. Bowser, Ganondorf, and Donkey Kong), and all-around characters with no particular strength or weakness (ex. Mario).
As you can probably figure out, the matchups are made in a system similar to rock paper scissors. Ideally, here would be the match ups:
Air characters can beat ground 6/10, anti-air 4/10, air 5/10, and all-around 5/10. The others can be figured out from here.
Here are the definitions I have right now:
Air: Characters that have some mechanic for staying in the air such as multiple jumps, gliding, or floating. Naturally, these characters have the strongest aerials, put weakest ground attacks.
Anti-Air: These characters do not have the greatest jump heights (save Samus), so the fight is brought to them one way or another. These characters have tether attacks, and may have projectiles that can hit the air characters. These characters have the most useful specials for any situation.
For example, Link can use Bombs and Arrows against air characters and keep ground characters at bay. The Gale Boomerang is another long range weapon which can be used to bring the fight to him. His recovery acts a get-off-me attack against ground characters.
Ground: These characters have average jumping height, have the strongest ground attacks, and have the fastest and slowest characters typically.
All-around is simply a mix of the three.
They're working on a PSA M2. We'll see how it turns out.Uuuuuuummmmm, idk but I was playin Melee and realized how much I want Mewtwo back, he was one of if not my favorite character in Melee
Well, it would affect moves and movesets to a degree for each character. Ultimately, it's to give characters strengths and weakness to help make them balanced.That's a very interesting concept, but would these match-ups affect the game in any way? Or is it just a set-up?
PSA M2? Mewtwo?They're working on a PSA M2. We'll see how it turns out.![]()
Can you give me an example of how that would work?Well, it would affect moves and movesets to a degree for each character. Ultimately, it's to give characters strengths and weakness to help make them balanced.
Yeah, Project SA. M2 = Mewtwo.PSA M2? Mewtwo?
Oh okay btw I don't get the match-upsYeah, Project SA. M2 = Mewtwo.
It's a few threads down from this one...
Let's see. Meta Knight is at is strongest when he's in the air, right? Well, when he's on the ground, his moves are not as fast on the ground which is where anti-air characters like Olimar can use their tethers to bring him down and Meta Knight is at a disadvantage.Can you give me an example of how that would work?
Also, pull out Meta Knight and it could be foolproof.
The bad thing about that is MK usually spends all of his time ****** in the air already. But at least it could fix his spammable dsmash.Let's see. Meta Knight is at is strongest when he's in the air, right? Well, when he's on the ground, his moves are not as fast on the ground which is where anti-air characters like Olimar can use their tethers to bring him down and Meta Knight is at a disadvantage.
However, MK can use his Dimensional Cape only once in the air as a dodge. If not used properly, Anti-Air or characters with anti-air characters can eat him up, but his Mach Tornado acts as a get-off me move, but it stays in place. He can also use his Up Smash (which has limited knockback) to bring the opponent back into the air for slaughtering.
OK, I'll start w/.......KrystalWhat about character move sets?
Less intense than those in the Make Your Move thread.
Not bad, holds true to the Starfox series. The FS idea is good, but if she somehow falls off the course, she should be able to jump off of whoever she's riding.OK, I'll start w/.......Krystal
B: Gatling Gun, She can run around but faces the same direction and shoots rapid fire out of a gatling gun like in Assault and it lasts as long as Ivysaur's Bullet Seed.
B<>: Staff Shot, Holds out her staff (from Star Fox Adventures and shoots a random missile, Ice or Fire.
B^: Staff Boost: Charges like Fox and then hold her staff below her head w/ her feet in the air and it shoots a small trail of blueish fire that hurts enemies as well as her flying body.
Bv: She pulls out a Grenade from Star Fox Assault and carries it unlit thrown, hold B while she's holding it to charge up for more distance. (Explodes after carrying for a while like Link's, but a bigger explosion.
FS: Sauria's Revenge, She either flys around on that pterodactyl thing or rides Tricky (can't decide), both the same, she rides and then can press A to swing her staff, whoever she's riding does damage when they hit somebody.
Whatdaya think?
I'm glad you like it. As for Meta Knight, he's supposed to be strong in the air because he's an Air character. Now, there's a way to get him down to the ground.The bad thing about that is MK usually spends all of his time ****** in the air already. But at least it could fix his spammable dsmash.
Otherwise it seems like a pretty interesting idea.
You like Meh moveset?I'm glad you like it. As for Meta Knight, he's supposed to be strong in the air because he's an Air character. Now, there's a way to get him down to the ground.
Anyway, what do you think other characters would be? I think Peach would be an air character, Sonic a ground character, Ivysaur an Anti-Air character, and Marth as an All-Around.
i agree....
Never mind, then. Some people usually like debating about if Basic Brawl is going to be fixed or not. I mean it's just god awful.
But seriously, if anyone has a better topic...
These should be your air chars: Peach, Pit, Meta Knight, Charizard, Yoshi, Jigglypuff, Kirby, and possibly Wario.I'm glad you like it. As for Meta Knight, he's supposed to be strong in the air because he's an Air character. Now, there's a way to get him down to the ground.
Anyway, what do you think other characters would be? I think Peach would be an air character, Sonic a ground character, Ivysaur an Anti-Air character, and Marth as an All-Around.
Not bad. I would change the Down Special to Quake where you can adjust the distance where it strikes. In other words, the longer you hold B, the farther the attack goes.You like Meh moveset?
Not quite sure if Yoshi should be an Air character. If you give his tongue grab the distance and features of a tether attack like Olimar's, Yoshi could be a good Anti-Air character, but his ADA would have to be nerfed.These should be your air chars: Peach, Pit, Meta Knight, Charizard, Yoshi, Jigglypuff, Kirby, and possibly Wario.
Well I only wanted there to be so much to do in the waiting room only because there might be many, many rooms created, so sometimes, people can take REALLY LONG to join matches, so instead of just continuosly fighting Sandbag in the waiting room, now you can do so much more. Also, you still can fight Sandbag because he's an item, so you could set him out just like in the Training mode. Only difference would be that a CPU or controlled player will be there as well.The next game's waiting room probably won't have all that much to do besides the sandbag. As it is, you're really not supposed to spend that much time in there as it is, and the only reason you should be stuck in there is due to bad connections, which would be the real thing to work on. Quite frankly, the sandbag is good enough, though I agree you should be able to grab that friggen sandbag. .
Yoshi should have DEFINITELY had a tether. He'd probably shoot right up in the tier list.Not quite sure if Yoshi should be an Air character. If you give his tongue grab the distance and features of a tether attack like Olimar's, Yoshi could be a good Anti-Air character, but his ADA would have to be nerfed.
Well then, what do you think about Basic Brawl?i agree....
It's strange that he wasn't given one. Sakurai gave Zamus one, but he forgot the one character who needed it the most.Yoshi should have DEFINITELY had a tether. He'd probably shoot right up in the tier list.
uhhhh that was about basic brawl it ****ing sucksWell then, what do you think about Basic Brawl?
Of course he did. He's quite lazy and obviously cares only about the newcomers, not the vets. ¬_¬It's strange that he wasn't given one. Sakurai gave Zamus one, but he forgot the one character who needed it the most.
Well that's only because Sakurai is a Kirby fanboy. Which probably led to MK being broken.well he sure made his pride and joys good ie the kirby character
You do know Sakurai is the creator of Kirby, right?Well that's only because Sakurai is a Kirby fanboy. Which probably led to MK being broken.
well he did make kirby that funny that u call him a fanboyWell that's only because Sakurai is a Kirby fanboy. Which probably led to MK being broken.
Of course. But I still think he's a fanboy of his own game.You do know Sakurai is the creator of Kirby, right?
I say her Down Smash could be the Quake that works like Lucario'sNot bad. I would change the Down Special to Quake where you can adjust the distance where it strikes. In other words, the longer you hold B, the farther the attack goes.
As for your FS, I think she should ride Tricky, but you can ram with B.
Don't you mean it would work like Charizard's?I say her Down Smash could be the Quake that works like Lucario's
Kinda a mix of both, she would twirl the staff when charging and shove it in to the ground and, y'know when Luc releases there's this little kind of quake that hurts people on top of him and his hands hit people next to him?, well that's kinda what it would do but the effects of Charizard's.Don't you mean it would work like Charizard's?