If they modify any of the characters that have already been in Melee/Brawl, this is what I would want changed in SSB4:
Mario: FLUDD (after a full charge) can use any of it's modes.
Probably isn't needed. The only thing really new that he'd get is a dash move, which would probably work like Luigi's side B.
Luigi: Can use the Poltergust 3000
And what move do you want axed for it? In any case, this change is fine by me if its something like down B.
Yoshi: Egg Roll no longer leaves you in a freefall. and launches you forwards when used in the air.
Does it technically do this a bit in Brawl? In any case, if I were to change it, I'd make it more ike how it works in YI, though that's just me.
Bowser: Side B is now a mace. (Like in SMRPG)
Bowser's current side B is fine. While it isn't really symbolic of Bowser, neither is the mace really.
Peach: Perry instead of Toad
Why? Just have Perry be her Up Special or something...
Wario: Corkscrew can be aimed, and the bike can be damaged WHILE Wario is on it.
I'm fine with this. I'd say change his neutral special to a special grab move where he shakes the opponent, like he shakes enemies in the new Wario Land game.
Donkey Kong: Headbutt becomes his new FSmash, with Barrell Throwing replacing SideB.
For a second there, I read that as Final Smash, instead of Forward Smash....still I'd keep his current forward smash, and just get rid of the headbutt all together.
Diddy Kong: Throws rocks instead of bananas (just so he doesn't throw items already in the game as a move)
Big no. If you really don't want him to have a item for a move (why does DK have barrels there?) then change his down B to something he's used, instead of some generic rock throw.
Dr. Mario: Uses his stethoscope as a chain, and his pills have varying effects (sleep, poison, etc.)
The stethoscope thing doesn't seem like it'd make much sense, but the pill idea could be good.
Roy: Counter becomes replaced with Spire, which is a wall of flame that jettisons out of his upraised sword. His FS would be Eruption, which is an explosion of flame around him that does high knockback.
My major complaint about this though is more directed at Ike, rather than Roy though...
Marth: Speaks English in the NA version. Counter becomes quicker after repeated use.
Umm....all's okay by me? Don't know about the counter thing, but I guess it may be okay....I just don't play Marth that much.
Ike: Has lightning effects instead of fire (to seperate him from Roy). Down B becones Discharge, which is like eruption but with sparks. Neutral B becomes Ion, which is a electric wave that has reflective properties around Ike. Great Aether would be the same, but he finishes off with a lightning bolt instead of a ground slam.
Really, don't change Ike's element moves just because you want Roy back. Heck, why not change Roy's instead of Ike's? And if not that, just get rid of any elemental effects all together, instead of giving him lightning moves.
Pokemon Trainer: Pokemon Change takes less time. One of each starter-type can be chosen.
Huh? What do you mean by that part? Can't you choose the starter type in Brawl? If you mean mix and match different starters from different generations, then that's a big no.
Pikachu: His moves are more anime-styled. His FS becomes the Volt Tackle from the Anime.
Wouldn't that make his FS worse? And he's already pretty anime-styled as it is. Needs more clarification.
Pichu: B Move becomes Charm, which results in the opponent becoming "shieldstunned". Side B becomes Double-Edge which works like quick draw, but quicker and more powerful. Down B becomes Shock Wave, which results in nearby foes becoming entrapped in electricity. (Like Zapdos from Melee, but Pichu ends up with half of the damage of his opponents.) His FS is Volt Tackle from Brawl.
Okay I guess...of course I question why Pichu (along with Doc, Roy, and Mewtwo) are even being considered here, but this is all hypothetical anyways....
Mewtwo: His side B becomes Will-o-Wisp, a blue flame that homes in on nearby foes. His FS would be Pyschic, which causes nearby foes to shoot upwards.
I'd keep his Melee neutral B as it was. I also don't get how his FS would work there...since it seems either very pointless, or very overpowered.
Jigglypuff: Sing lasts twice as long. Side B becomes Protect (which negates knockback) when used on the ground, and Body Slam if used in the air.
Sing needing a longer time of effect is something I agree with. I'd rather keep her Pound move though, instead of Protect/Body Slam.
Lucario: Side B becomes Bone Rush. With Close Combat becoming his New FS.
And how would these work exactly? Its kind of hard to comment on when all you have to go on is a name and a general idea of the effect.
Kirby: Uses the powers available from the series. With "Neutral" having Inhale, Sliding Kick, Hi-Jump, and Plummet as his B, Side B, Up B and Down B respectively.
This doesn't seem like a good way to go, and I don't quite get how you want him to gain his old series powers, unless you're saying he gets say his fire abilities from Mario or something. In either case, he shouldn't go down that path.
DeDeDe: Side B becomes Rex Wheelie, which would work like Wario's Bike. Jet Hammer becomes a spinning move instead of an uppercut. His FS would have Wheelies instead of Waddle Dees.
Don't change his side B like that. The Jet Hammer idea is good though. Keep the Waddle Dees in his FS.
Meta-Knight: Uses standard moves that he actually had in the series. Final Cutter is his Neutral B move if used on the ground, otherwise it's Mach Tornado. His FS would be a giant tornado (like in KSSU)
His FS as it is right now is fine, and his moves are as well, as long as the technical aspects are fixed. Also why are you saying he should get moves he actually had in the series, but then give him Final Cutter?
Mr. Game & Watch: Oil Panic now requires 5 projectiles, but breaks shields and has no startup lag when filled.
I'm not sure how this would really impact his play style, so I won't really comment.
Ice Climbers: If one of the climbers is KO'd, you gain control of whatever Climber is left, regardless of who it is.
This probably isn't a good idea. They would have to be killed twice in a instance like this, which wouldn't be fair.
Link: Has more air-time with his UpB
Fine I guess....
Young Link: Uses his masks.
You mean for transformations, rather than jsut random specails, right? If so, that seems like a bit too much work for a refference to a game that came out so long ago.
Toon Link: Uses Skull Hammer for his Down B, and rides a Deku Leaf with his SideB.
Shouldn'the Deku Leaf be like his Up B or something?
Ganondorf: UpB is now Teleport, NeutralB is Shadow Ball, and Down B is a punch downwards that spikes and has mid-long-range.
I don't quite get why you have to change his Down B like that. I'd also say that giving him a teleport would seem a bit dull, given the several other teleporters.
Zelda/Shiek: Down B takes longer.
I don't see why this needs to happen...
Ness: PSI Teleport is his new UpB. PK Rockin' is his FS.
More teleporting? Bleh. I know you just want to declone him, but you're just giving him a move that others already have. (Unless I'm wrong about how PSI Teleport would work...)
Lucas: PK Sheildoff is his SideB, and PK Ground (which works like DK's headbutt) is his new DownB.
Possibly okay, but I don't know how PK sheildoff would work in this instance..
Captain Falcon: Falcon Punch is twice as powerful. His FS no longer has cinematics.
His FS is fine as it is. The Falcon Punch being twice as powerful maybe a bit much though.
Samus: Falls slower, but can't "Bomb Jump".
Why shouldn't she bomb jump? She can do that in game.
ZSS: Down B, and Neutral B are switched.
...why?
Sonic: Caliber, his sword from Sonic & the Black Knight, becomes his DownB.
Snake: C4 can not be used as a recovery.
C4....you mean the explosive? You mean like Link's bomb recovery?
Pit: UpB can be used again after being hit out of it.
This probably would make him a bit too powerful, wouldn't it?
ROB: Can use more than one gyro at a time.
With his neutral special, I don't see why his is needed.
Fox: Lasers do more damage.
Only if they are slower.
Falco: Uses an Arwing for his FS. Laser can be aimed downwards.
So you mean like a flying Landmaster or something? I don't think that a Arwing would work out well that way. Having it work closer to Snake's FS seems like it would be better.
Wolf: Down B becomes replaced with a counter-type move involving his claws. His FS summons his Star Wolf fleet to bombard the stage.
Fine I guess, though I don't like counter moves.
Any comments on the changes?
You forgot Olimar.