supersonicridley
Smash Cadet
Ridley V 2.1
Entrance: He drops from the top of the screen very fast and lands on all of his limbs then he roars and gets up.
Appearance: Like his brawl trophy. Maybe with slightly smaller wings, tail, or body if it would make him look better with the other characters. Kind of hunched over while he is standing on the ground.
Weight: Medium, about like Mario
Speed: Slow ground movement. But really fast air movement and falling speed, can glide the fastest and can start to glide almost instantly after your second jump.
Size: A little shorter than bowser, but a little longer, slightly smaller overall than bowser.
Jump: Can jump 2 times in midair flapping his wings with each jump, each jump he has is very high compared to most characters, but not as high as falco’s first jump. The total height he can reach with all of his standard jumps is greater than charizard but less than pit.
Movement: walking speed is the slowest in the game; he just tries to hobble along in this aquard stance. His dash is like charizdard’s how he just glides along; he is a little faster than charizard and flaps his wings while he dashes for an awesome effect. Can’t wall cling wall jump or crawl. Air speed is very good (about like wario). Falling speed is also high (like Falco).
ATTACKS
-Ridley generally has good range and medium knockback on all of his moves with a tad more ending lag. He attacks pretty fast but most of his attacks require precision and proper spacing to be really effective.
Glide attack: pressing attack button will make him bite and claw in front and a little below him (11%), medium speed and high knockback. Can use standard B move while gliding.
Ledge attack: below 100%: Ridley spits a fireball a little bit onto the stage and then flaps his wings and sort of flies up (5%). Above 100% he slowly pulls himself up and bites in front of him (4%)
Get up attack: he whips his tail around him while he claws around him (4%)
STANDARD ATTACKS
A: Claw Swipe with Right Claw (1%), very fast
AA: Claw Swipe with Left Claw (1%), very fast
AAA: Fast bite (3%), very fast
Dash Attack: Head butt (9%)
Utilt: swings his head up and bites above him (5%), poor knockback, medium range, fast
Ftilit: Tail Swipe, spins 360 with tail out (kind of like mewtwo’s Ftilt) (3%), good range, very fast. Low knockback
Dtilt: Swipes the ground with his claw once while ducking (6%), medium range, medium fast
SMASH ATTACKS
Fsmash: rears back then charges with shoulder and head (from metroid prime), goes forward a little ways like wolf’s F smash (26%), Ridiculously slow but ridiculous knockback
Usmash: Folds his wings up tight and then expands them quickly to both sides while facing the screen, Hitting above him and a little to the sides with one wing on each side (16%). Low knock back, but good range, medium speed
Dsmash: Does the tail spin move from metroid prime, spins around with his tail on the ground only slows down a little on each side so it looks like more like he is swiping it to both sides (17%), medium range and knock back, medium slow speed.
AIR ATTACKS
Nair: Twirls his tail around alternating from right side to left side of him. It covers most of his body and a little below and behind him, fast, long cool down, many hits (1%-12%)
Fair: Claws with one claw in front (3%) then spins around quickly and strikes in front with one talon (7%), strikes twice, fast medium speed, second hit does good knock back
Bair: folds his wings back together very hard and hits them backward while he moves slightly in the opposite direction from the force of flapping his wings backward (8%). Medium knockback and speed.
Uair: front flips and his tail hits them upwards, great range, low knock back (4%)
DAir: Coils his tail and then lets loose a mighty tail stab downward with great range and power (the move he killed so many of us with in the 2D metroid games). Very slow but insane spiking ability (14%) if hit with the tip, otherwise (5%)
GRABS
Grab: grabs in front with his claws, your average grab, kind of short range but quick.
Pummel: breaths a bit of fire on them (1%)
Up throw: chomps on them then aims his head up wards and breaths a stream of fire that pushes them out of his mouth (12%). Low knock back
Down throw: flies in a circle about the size of Metaknight’s shuttle loop then slams them into the ground, high knock back upwards (7%).
Forward throw: slams them down and claws in front of him sending them away. (8%)
Back throw: he jumps a little as he throws them under his legs and whips them away with his tail (9%).
SPECIAL ATTACKS
Standard special: Fire ball shot: shoots a fire ball with the power and range and speed depending on how long the button is held, holding B will make him close his mouth and start gathering fire that you can see partially coming out of his teeth indicating how much he has in his mouth. Just tapping the button will release a single fireball straight in front of him that travels a little faster than Ivysaur’s razor leaf that dies away at about the range of fox’s blaster (4%). Holding it longer will make the fire ball larger and it will travel slightly faster and while you are holding it you can slowly angle his head adjust the trajectory (can do this while gliding, cannot adjust glide angle while charging) maximum angle upwards and downwards of about 30 degrees. Holding it down until it charges all the way will make an extremely fast fire ball that is about as powerful as Samus’ charge shot (20%) when it is fully charged. It takes about as long as Ike’s standard B move to charge all the way. The ending lag increases with charge amount (shooting one quick one will have hardly any, while a big one will have about as much as a standard slow smash attack) Charge doesn’t release upon reaching full charge. Can’t store charge.
Side special: Pirate abduction: grabs opponent and jumps into the air. The grab as pretty short range (like melee bowser’s B>, but you will only grab them and not hit them) you can jump 2 times in mid air with them in your clutches (your horizontal air speed is reduced) while in your clutches you can bite them with A, doing a little damage ( about 2-3 %) you can then press up or down, up will make ridley do a back flip then throw them upward (very low knock back) by biting them and throwing them upwards with his jaws (5%). Ridley can’t jump again after this or use any specials. pressing Down will make ridley and the opponent rapidly spiral downwards until they hit something (can be used as a suicide move but ridley will die first) when they hit ground the opponent will fly off at 45 degrees away from ridley (set knockback, depending on height) and ridley will have fairly long cool down, but only the opponent will take damage. The damage done depends on the height dropped (3-19%). The opponents can DI downwards and drag you down depending on their current damage level. (0% and they can get all the way to the ground very fast before you can jump again, ~65% and on you will easily be able to any move you wish). If they reach the ground ridley will drop them and will have a little ending lag so the opponent can counter attack Ridley
Up special: Dragon air dash: Ridley will fold up his wings and enter a very aerodynamic stance and travel extremely fast in the direction you hold the control stick after pressing up B (like Fox’s side B only you can aim the direction).It goes about 1.5 times as far as fox’s up B. It is Very very fast but very little damage (2%) and knockback (won’t kill at 300%). After use ridley enters free fall.
Down special: Wing burst: ridley crouches down while facing the screen and stretches his wings up as high as they will go then forces them down very rapidly on each side causing two large gusts of wind on each side of him that. These gusts of wind have properties similar to water gun and F.L.U.D. only more with more distance and stun. they will push enemies and objects away but will not damage them. The gusts of wind are visible. The gusts extend about 1.1 times ridley body length to both sides and are as high as he is. There is very little lag and the start and end of the move. If the opponent is right under his wings then they will get pushed out really far (about 2.5 times as much as if they would have gotten hit by only the gust) and take some damage (4%) and flinch but the range is pretty small for this area. The gusts can stop weaker projectiles like Mario’s fire balls and shiek’s needles. If used in the air ridley will hover there for a bit.
Final Smash. Omega Ridley
a small phazon explosion engulfs ridley and he becomes Omega Ridley all of your movement speed is increased, air speed is almost ridiculous. Size increases to 1.5 times and appearance changes to look awesome and terrifying. All of your moves are very fast and have a phazon element added to them which deals continuing damage to the opponent and makes them glow blue and makes the phazon damage sound for a bit. You can now glide at any angle no matter what and you won’t slow down and fade out of the glide unless you jump again. All of your moves also have increased knock back. Ridley will not flinch at all during this but can still take damage.
TAUNTS
Up taunt: Ridley faces the screen and raises his head up ward and lets out a huge screaming roar.
Side taunt: Ridley perches on the ground and hisses and snarls while his eyes glow an intense red.
Down taunt: pulls out the container with the baby metroid and inspects it
Entrance: He drops from the top of the screen very fast and lands on all of his limbs then he roars and gets up.
Appearance: Like his brawl trophy. Maybe with slightly smaller wings, tail, or body if it would make him look better with the other characters. Kind of hunched over while he is standing on the ground.
Weight: Medium, about like Mario
Speed: Slow ground movement. But really fast air movement and falling speed, can glide the fastest and can start to glide almost instantly after your second jump.
Size: A little shorter than bowser, but a little longer, slightly smaller overall than bowser.
Jump: Can jump 2 times in midair flapping his wings with each jump, each jump he has is very high compared to most characters, but not as high as falco’s first jump. The total height he can reach with all of his standard jumps is greater than charizard but less than pit.
Movement: walking speed is the slowest in the game; he just tries to hobble along in this aquard stance. His dash is like charizdard’s how he just glides along; he is a little faster than charizard and flaps his wings while he dashes for an awesome effect. Can’t wall cling wall jump or crawl. Air speed is very good (about like wario). Falling speed is also high (like Falco).
ATTACKS
-Ridley generally has good range and medium knockback on all of his moves with a tad more ending lag. He attacks pretty fast but most of his attacks require precision and proper spacing to be really effective.
Glide attack: pressing attack button will make him bite and claw in front and a little below him (11%), medium speed and high knockback. Can use standard B move while gliding.
Ledge attack: below 100%: Ridley spits a fireball a little bit onto the stage and then flaps his wings and sort of flies up (5%). Above 100% he slowly pulls himself up and bites in front of him (4%)
Get up attack: he whips his tail around him while he claws around him (4%)
STANDARD ATTACKS
A: Claw Swipe with Right Claw (1%), very fast
AA: Claw Swipe with Left Claw (1%), very fast
AAA: Fast bite (3%), very fast
Dash Attack: Head butt (9%)
Utilt: swings his head up and bites above him (5%), poor knockback, medium range, fast
Ftilit: Tail Swipe, spins 360 with tail out (kind of like mewtwo’s Ftilt) (3%), good range, very fast. Low knockback
Dtilt: Swipes the ground with his claw once while ducking (6%), medium range, medium fast
SMASH ATTACKS
Fsmash: rears back then charges with shoulder and head (from metroid prime), goes forward a little ways like wolf’s F smash (26%), Ridiculously slow but ridiculous knockback
Usmash: Folds his wings up tight and then expands them quickly to both sides while facing the screen, Hitting above him and a little to the sides with one wing on each side (16%). Low knock back, but good range, medium speed
Dsmash: Does the tail spin move from metroid prime, spins around with his tail on the ground only slows down a little on each side so it looks like more like he is swiping it to both sides (17%), medium range and knock back, medium slow speed.
AIR ATTACKS
Nair: Twirls his tail around alternating from right side to left side of him. It covers most of his body and a little below and behind him, fast, long cool down, many hits (1%-12%)
Fair: Claws with one claw in front (3%) then spins around quickly and strikes in front with one talon (7%), strikes twice, fast medium speed, second hit does good knock back
Bair: folds his wings back together very hard and hits them backward while he moves slightly in the opposite direction from the force of flapping his wings backward (8%). Medium knockback and speed.
Uair: front flips and his tail hits them upwards, great range, low knock back (4%)
DAir: Coils his tail and then lets loose a mighty tail stab downward with great range and power (the move he killed so many of us with in the 2D metroid games). Very slow but insane spiking ability (14%) if hit with the tip, otherwise (5%)
GRABS
Grab: grabs in front with his claws, your average grab, kind of short range but quick.
Pummel: breaths a bit of fire on them (1%)
Up throw: chomps on them then aims his head up wards and breaths a stream of fire that pushes them out of his mouth (12%). Low knock back
Down throw: flies in a circle about the size of Metaknight’s shuttle loop then slams them into the ground, high knock back upwards (7%).
Forward throw: slams them down and claws in front of him sending them away. (8%)
Back throw: he jumps a little as he throws them under his legs and whips them away with his tail (9%).
SPECIAL ATTACKS
Standard special: Fire ball shot: shoots a fire ball with the power and range and speed depending on how long the button is held, holding B will make him close his mouth and start gathering fire that you can see partially coming out of his teeth indicating how much he has in his mouth. Just tapping the button will release a single fireball straight in front of him that travels a little faster than Ivysaur’s razor leaf that dies away at about the range of fox’s blaster (4%). Holding it longer will make the fire ball larger and it will travel slightly faster and while you are holding it you can slowly angle his head adjust the trajectory (can do this while gliding, cannot adjust glide angle while charging) maximum angle upwards and downwards of about 30 degrees. Holding it down until it charges all the way will make an extremely fast fire ball that is about as powerful as Samus’ charge shot (20%) when it is fully charged. It takes about as long as Ike’s standard B move to charge all the way. The ending lag increases with charge amount (shooting one quick one will have hardly any, while a big one will have about as much as a standard slow smash attack) Charge doesn’t release upon reaching full charge. Can’t store charge.
Side special: Pirate abduction: grabs opponent and jumps into the air. The grab as pretty short range (like melee bowser’s B>, but you will only grab them and not hit them) you can jump 2 times in mid air with them in your clutches (your horizontal air speed is reduced) while in your clutches you can bite them with A, doing a little damage ( about 2-3 %) you can then press up or down, up will make ridley do a back flip then throw them upward (very low knock back) by biting them and throwing them upwards with his jaws (5%). Ridley can’t jump again after this or use any specials. pressing Down will make ridley and the opponent rapidly spiral downwards until they hit something (can be used as a suicide move but ridley will die first) when they hit ground the opponent will fly off at 45 degrees away from ridley (set knockback, depending on height) and ridley will have fairly long cool down, but only the opponent will take damage. The damage done depends on the height dropped (3-19%). The opponents can DI downwards and drag you down depending on their current damage level. (0% and they can get all the way to the ground very fast before you can jump again, ~65% and on you will easily be able to any move you wish). If they reach the ground ridley will drop them and will have a little ending lag so the opponent can counter attack Ridley
Up special: Dragon air dash: Ridley will fold up his wings and enter a very aerodynamic stance and travel extremely fast in the direction you hold the control stick after pressing up B (like Fox’s side B only you can aim the direction).It goes about 1.5 times as far as fox’s up B. It is Very very fast but very little damage (2%) and knockback (won’t kill at 300%). After use ridley enters free fall.
Down special: Wing burst: ridley crouches down while facing the screen and stretches his wings up as high as they will go then forces them down very rapidly on each side causing two large gusts of wind on each side of him that. These gusts of wind have properties similar to water gun and F.L.U.D. only more with more distance and stun. they will push enemies and objects away but will not damage them. The gusts of wind are visible. The gusts extend about 1.1 times ridley body length to both sides and are as high as he is. There is very little lag and the start and end of the move. If the opponent is right under his wings then they will get pushed out really far (about 2.5 times as much as if they would have gotten hit by only the gust) and take some damage (4%) and flinch but the range is pretty small for this area. The gusts can stop weaker projectiles like Mario’s fire balls and shiek’s needles. If used in the air ridley will hover there for a bit.
Final Smash. Omega Ridley
a small phazon explosion engulfs ridley and he becomes Omega Ridley all of your movement speed is increased, air speed is almost ridiculous. Size increases to 1.5 times and appearance changes to look awesome and terrifying. All of your moves are very fast and have a phazon element added to them which deals continuing damage to the opponent and makes them glow blue and makes the phazon damage sound for a bit. You can now glide at any angle no matter what and you won’t slow down and fade out of the glide unless you jump again. All of your moves also have increased knock back. Ridley will not flinch at all during this but can still take damage.
TAUNTS
Up taunt: Ridley faces the screen and raises his head up ward and lets out a huge screaming roar.
Side taunt: Ridley perches on the ground and hisses and snarls while his eyes glow an intense red.
Down taunt: pulls out the container with the baby metroid and inspects it