Special Agent Leroy Jethro Gibbs
Stats (Out of 5)
Power: 3/5 (About Pit's or Pika's Strength)
Speed: 4/5 (Gibbs is actually very fast in the show)
Weight: 4/5 (Heavier than Mario)
Range: 3/5 (Mario's Range for HtH, but has Projectiles)
Moveset:
A: Gibbs throws a punch - 4% (Very little knockback)
A A: Gibbs follows back with his elbow - 4% (very little knockback)
A A A: Gibbs knees the opponent in the gut and sends them flying - 5% (Moderate knockback, similar to Mario's standard Jab Combo)
Ftilt: Gibbs kicks forward (Ganon style, same range, less power, faster) - 11% (Good knockback)
Utilt: If opponent is above Gibbs at the time this attack is executed, it will drag them down and throw them on the floor (similar to Snakes FThrow) - 8% (Same Knockback as Snakes FThrow)
Dtilt: Gibbs kneels and trips the opponents legs with a leg kick (Like Sonics) - 9% (Can chain twice, second hit in succession hits very far with half damage)
Nair: Gibbs pulls out his 9mm and fires multiple shots in a 270 Degree arc. If close enough, each shot can hit an opponent. At longer distances, the shots spread out but deal more damage - 3%, 3%, 3%, 3%, 3%, 3% (Close) - 7% (Far)
Fair: Gibbs does a Scissor Kick - 6% First Hit, 7% Second (No knockback on the first hit, moderate on the second)
Bair: Gibbs does a Captain Falcon-esque Bair with just as good knockback - 9%
Uair: Gibbs fires a single shot straight up, low lag, quick attack, continuous Uairs can be shot rapidly - 10%
Dair: S-S-S-S-SPIKE! Gibbs does a Zelda Spike. Not as difficult to hit with however - 7%
FSmash: Ziva David appears and fires a well placed head shot - 17% (High chance of tripping/knocking over)
USmash: Gibbs does a Fox/Falco back flip - 15%
DSmash: Tony Dinozzo and Tim McGee appear on either side protecting Gibbs and each fire a shot straight ahead - 16% (Olimar DSmash knockback)
Neutral Special: 9mm Shot - 3%
Forward Neutral: Gibbs pulls out a M240 and fires 5 shots, this can be angled up or down - 4%, 3%, 2%, 1%, 1%
Down Special: Gibbs pulls out his Sniper Rifle, The Bravo 51, and aims. B must be held down. Can be angled up or down. Much like Dedede's Down B, the longer the charge, the greater the damage - 14% Uncharged, 17% 2 Second Charge, 22% 5 Second Charge, 30% 10 Second Charge
Up Special: Abby and Ducky appear and help propel Gibbs upwards. - 14% (About Marth's recovery distance)
Grab Attack: Gibbs does Classic Head Slap - 3%
FThrow: Leg sweep and throw down forward - 6%
BThrow: Suplex backwards - 7%
DThrow: Gibbs throws the opponent down and knees them (Think Ike) - 8%
UThrow: Gibbs simply throws them upwards - 6%
There.