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No. No its not. You just proved it to be little more than a theory.It has not been officially stated that the Skull Kid from TP is the Skull Kid from OoT, but I will gladly provide the correct information as to why it's about 99% possible for him to be the same.
I) At the end of MM, Skull Kid is shown to return to Hyrule.
II) MM takes place in the same timeline as TP (officially stated by Aonuma).
III) TP Skull Kid's face very much resembles The Moon from MM, and also bears the eyes of Majora's Mask itself (of which he strangely shares with the Twili, HMMMM....).
IV) The Skull Kid encountered in TP is the only Skull Kid encountered in the game, and being in the same timeline as MM, it is heavily implied that it is the same Skull Kid.
V) The incredible parallel connection between Majora's Mask and the Fused Shadow, along with Skull Kid's solitary inclusion in both MM and TP relates he to both masks, albeit being directly involved with only the former.
Convincing enough?
Then the same would go for Tingle.If anything, Skull Kid is like Link and Zelda. They are all their own person, but they live out numerous different lives.
Not really. Also, arguing the timeline is a waste of time. I don't think even the creators of the series have even thought the entire thing through. All I know is Minish Cap is the first game in the series chronologically, and that the Zelda universe has two timelines as a result of Ocarina of Time.Zelda characters are so complicated
They better be refrbished, I don't want to play on a stage that looks all polygonic with characters that might look real on the next one. XDNow back to the topic, I think that for ssb4 they should include all the stages from the previous games instead of just the latest one.
I think Skull Kid would make a great Assist Trophy, however, personally I think there are no Zelda characters in the present that are worthy enough to become playable, and the best option to take would be declone Ganondorf (and maybe even Toon Link). Although if Tingle continues to get new games, or if Vaati becomes the antagonist in another installment, or if a new important character arises, then I might change my mind.Skull Kid should just be a assist trophy.
Now back to the topic, I think that for ssb4 they should include all the stages from the previous games instead of just the latest one.
i don't think they should concentrate on the stages right away but i think i said that just because i'd only be satisfied with final destination, smashville and fountain of dream idkSkull Kid should just be a assist trophy.
Now back to the topic, I think that for ssb4 they should include all the stages from the previous games instead of just the latest one.
The timeline is inherently pointless, and I try to avoid it at most costs, but Aonuma and Miyamoto are working it out just as much as the fans are, so while it is not concrete, it does exist. All in all, every "Legend of Zelda" is simply a legend, and just as tales and myths in our own world change with time, so do those of Zelda. It's the same story told over and over in different iterations.Not really. Also, arguing the timeline is a waste of time. I don't think even the creators of the series have even thought the entire thing through. All I know is Minish Cap is the first game in the series chronologically, and that the Zelda universe has two timelines as a result of Ocarina of Time.
I think we all get a bit rambunctious when it comes to heated video game debates. Just as video games get us wriled up while playing them, so do conversations about the games.I think Skull Kid would make a great Assist Trophy, however, personally I think there are no Zelda characters in the present that are worthy enough to become playable, and the best option to take would be declone Ganondorf (and maybe even Toon Link). Although if Tingle continues to get new games, or if Vaati becomes the antagonist in another installment, or if a new important character arises, then I might change my mind.
Personally, Majora's Mask is my second favorite Zelda, and I would love to see the game receieve more representation in the next Smash Bros. (perhaps in the form of an Assist Trophy of Majora's Mask with Skull Kid or Fierce Diety Link, and the return of the Great Bay stage). I was thoroughly disappointed that Wind Waker and Twilight Princess were the only two Zeldas to receive a sizable amount of representation in terms of stages and trophies.
Still, I would also like to apologize if I was rude when I was pointing out my analysis regarding the importance of Tingle and Skull Kid within the Zelda series, and please understand that I sometimes get aggressive when I debate.
As I said earlier, I think the well for important or worthy Nintendo characters for Smash Bros. is drying up (Brawl practically added most of Nintendo's major characters from their non-Big 3 franchises), and I think that we may see a smaller increase in terms of newcomers compared to Brawl and maybe even Melee.
I wholeheartedly agree. Also, the story mode needs to include many side-characters from each series, whether they be supporting roles, or common enemies/species. These characters can eventually be unlocked as clones (meaning no ACTUAL character is a clone of another) and can then be grouped under a "drop-down list" (similar to what Soul Calibur has done in its past two titles with its bonus characters). For instance, say each series has five bonus clone characters. Zelda may have:^^^ has some nice thoughts. I agree that there are still plenty of characters out there that we all know and love but think have no chance of becoming playable in Smash Bros. I say, Screw the "Rules"! Smash Bros. is every character's chance at having their own 15 minutes of fame. I would feel so warm and fuzzy inside if Slippy made it in somehow, with his own fighting style. Sakurai/whoever could pull it off if they wanted to. One of Kirby's helpers from Super Star would also make me happy. Heck, a generic Space Pirate would just make me gush all over.
Now, those may sound unrealistic, but it's freaking Smash Bros. They could go ahead and throw in all the "predictable" characters that everyone mentions just to go with the crowd, but I know that Sakurai and his team still have ideas that can tickle the inner Nintendo fanboy in me, and they can throw those in there was well and give the next game its own charm.
*daydreams about a stage based on Yoshi's House in Super Mario World*
??????????Retro:
Mike Jones
I'd love to see Toad, Dixie, Mask Link, Pico, and Crono, but I've no idea who the others are, as I've never played an FE game, nor can I recall who Mike Jones is (certainly have seen a pic before).The one thing I liked about Melee's roster was the unexpectedness of it. While I disagree with the majority of your choices, Spire, here is a list of characters that I would like to see as "pleasant surprises" in Smash 4 (though nearly all of them have no chance of becoming playable characters)
Mario:
Toad
Donkey Kong:
Dixie Kong
The Legend of Zelda:
Mask Link
F-Zero:
Pico
Fire Emblem:
Eliwood
Retro:
Mike Jones
Third-Party:
Crono
He is the main protagonist StarTropics 1 & 2 for the NES, both of which are excellent games, though they are quite forgotten.??????????
Don't completely write some of them off just yet...narrowing the possibilites of the franchise is no fun.here is a list of characters that I would like to see as "pleasant surprises" in Smash 4 (though nearly all of them have no chance of becoming playable characters)
I feel like a tag-team might take away from the Ice Climbers' gimmick. I'd prefer to see Dixie as a standalone character (she had her own adventure anyway).I have a question while Dixie Kong has been brought up:
Would you guys like to see Dixie as a standalone character, or as a Diddy + Dixie combo (Ice Climbers style, except you an actually switch between the two like Pokémon Trainer, and they have different moves)?
I wish they could tag-team together that way Dixie can be in and K. Rool could get in, and they the Donkey Kong series would have three slots.I have a question while Dixie Kong has been brought up:
Would you guys like to see Dixie as a standalone character, or as a Diddy + Dixie combo (Ice Climbers style, except you an actually switch between the two like Pokémon Trainer, and they have different moves)?
I can see what you mean. When I learned that Plusle and Minun were supposed to be in Brawl as an Ice Climber-type duo, the first thing I said was "that would have taken away from the Ice Climbers' unique appeal. We don't need more tag-teams that take away from the IC".I feel like a tag-team might take away from the Ice Climbers' gimmick. I'd prefer to see Dixie as a standalone character (she had her own adventure anyway).
As Zelda/Sheik, Samus/Zero Suit Samus, and Pokémon Trainer have proven, you can always "cheat" the roster "limit" by having two-in-one characters.I wish they could tag-team together that way Dixie can be in and K. Rool could get in, and they the Donkey Kong series would have three slots.
As long as they're both fun to play as, there's no drawback to playing as one or the other for too long, the switching isn't awkward, and Diddy doesn't lose his bananas: I wouldn't mind. That's possible, right?!But the reason why I look at Diddy & Dixie as an exception is because as a tag-team, it would be a reference to how the Kongs worked as a "follow me" tag-team duo in the Donkey Kong Country games.
Diddy might lose one of his specials, however, I think that would be a small price to pay for both Dixie and K. Rool getting in Smash 4. Personally, I think Dixie is the only Nintendo female left that is worthy enough to become playable.As long as they're both fun to play as, there's no drawback to playing as one or the other for too long, the switching isn't awkward, and Diddy doesn't lose his bananas: I wouldn't mind. That's possible, right?!
Don't forget Slippy! Oh wait..Diddy might lose one of his specials, however, I think that would be a small price to pay for both Dixie and K. Rool getting in Smash 4. Personally, I think Dixie is the only Nintendo female left that is worthy enough to become playable.
one of his specials his BEST move beside i also think she is one of the worthy female playable characters so i think she also deserves to be her own character or least replace his bananas to a different speacial moveDiddy might lose one of his specials, however, I think that would be a small price to pay for both Dixie and K. Rool getting in Smash 4. Personally, I think Dixie is the only Nintendo female left that is worthy enough to become playable.
I wish it didn't have to be so. It'd be awkward to move the bananas to Side-B (not to mention the fact that I'm...rather fond of his face-hump attack).Diddy might lose one of his specials, however, I think that would be a small price to pay for both Dixie and K. Rool getting in Smash 4. Personally, I think Dixie is the only Nintendo female left that is worthy enough to become playable.
As long as they're both fun to play as, there's no drawback to playing as one or the other for too long, the switching isn't awkward, and Diddy doesn't lose his bananas: I wouldn't mind. That's possible, right?!
In my mind, Diddy's new B move is the Banana Peel, and he loses the Peanut Popgun, so his moveset is:Diddy might lose one of his specials, however, I think that would be a small price to pay for both Dixie and K. Rool getting in Smash 4. Personally, I think Dixie is the only Nintendo female left that is worthy enough to become playable.
That could work (either one). The pop-guns can stay in the Final Smash.In my mind, Diddy's new B move is the Banana Peel, and he loses the Peanut Popgun, so his moveset is:
B (Banana Peel)
B Foward (Monkey Flip)
B Up (Rocketbarrel Boost)
B Down (Tag-Out)
...OR...OR...both Kongs have 4 "real" specials a piece with the switching move being a new command...maybe you just switch Kongs by using Down Taunt.
And ChronoBound...careful about your statement on female characters...you'll cause a riot with the Krystal fans.
Umm...I'll get back to you on that.what about her final smash? will it be a copy of diddy kongs
The gum is just based on her idle pose. By charging the B Button, she'd start blowing a bubble, and by releasing, she'd spit it out in front of her a short distance, covering a foe in gum and momentarily trapping them.Can you describe that Gum attack?
Brain Fart!!!
Imagine, if you will, Dixie's A moves and Smash Attacks being different from Diddy's, so when you attack with Diddy and Dixie repeats your command, her attack is not the same as Diddy's...
...de-syncing the Kongs would be so cool!
what about her final smash? will it be a copy of diddy kongs
They would have to fight simultaneously in SSB...they didn't in DCK (I don't think any Kong duo actually did in DCK 1, 2, or 3...the 2nd Kong would just follow behind you and jump when you jump, not actually do anything or take damage unless they were the current leader), but for the sake of SSB, wouldn't the 2nd Kong have to do damage and take damage when when on screen, as you control the leading Kong? It'll just be like the IC, except with simians.Oh, both Diddy and Dixie would fight at the same time? (it's been so long since I've played DKC2...brain fart!)
Whatever they did to make the IC work, do that again.However, didn't Sakurai say he tried to do the Diddy & Dixie combo character but he couldn't due to problems with the AI? Do you think its impossible to do, or do you think Sakurai's team was just simply too lazy or under time constraints?