First, the poll you are talking about was just a random selection. It is not the real poll.Smashchu, I'll give my response to each of your explanations.
1. Do you have much proof that Claus and the Black Knight aren't popular? Particularly Claus since we never TRULY hear about a character's popularity in Japan. Most of the time, it's spun out as a BS argument. Anyway, at the very least, they were popular enough to be appear on the journal a number of times. In fact, Claus appeared as much as Lucas. Of course, we don't know much begind the reason for the random appearances in the list like Link's Uncle.
I can prove the two characters are unpopular. I'm too lazy to pull it up, but search SSB4 poll and you'll geta locked thread with the answer.
See, your still talking about animations. See, all you did was make the notion that I had a different idea and then went back to your own little beliefs.2. I understand that the properties differences can make the fighter unique in a sense, but this does not justify Toon Link and Ganondorf. These two have plenty of stuff to derive from. Clones should only be reasonable ones like Falco, Luigi (to an extent), and other characters not included like Paula who would be somewhat expected to be clones/semi-clones in the first place.
Characters are not made by animations. Just because you don't want Ganondorf having similar moves to Capt Falcon means nothing. The two are much different characters by changing little things here and there. This is why Sakurai is a game designer and your not.
ROB is also a Robot. Captain Falcon also never fought on screen, but we knew he could fight.3. Your interpretation makes sense, but I feel it's limiting. Just because we have never seen the characters in Animal Crossing fight, it doesn't mean we should exclude them. R.O.B. himself never fought or anything implied to it. They just gave him lasers and jetpacks.
Animal Crossers are normal people. They don't have any idea of violence. It wouldn't work sending them into a game about fighting. This is something you have to consider when making a game. If it's out of place, it won't work.
And while I'm here *soapbox appears out of no where* the problem "fanboys" have with making rosters (and in the sad case, fangames) is they forget that everything needs focus. If you add Animal Crossing characters, it will feel out of place. Everything goes out of whack. It's like making a lot of pink building in a zombie game. Why would you do that? Same thing here.
Real quick: If items were meant to be a major component of the game, would they not contribute to balance? It's a matter of framework, a matter many wish to deny.4. I'm not touching this one since you're so set on the belief that items are the very thing that creates the balance in Smash.
The idea is interesting, but the execution is horrible.What does everyone think about the idea of making a competitive (a fighting game with depth and professional pla in mind) Smash spinoff?
What you described as the "casual" game is sickening. You basically described it as for "uncivilized peasants." It would be an imbalance pile with lots of characters and no restriction. Again, open a book on game design.
First, let me get this out of the way. The casual game (as it's call) would be the better version. The competitive is the one that will get the shaft. Why put more time (and money) in a game that fewer people will buy. Nintendo is a company that has relied on customer relations. If the game is poorly done the franchise tanks, as does their overall products. Of course, that is aside the point.
The idea is good in some respects. I have similar ideas of split games. The problem is polarization. You seem to break the fan base into two camps. You also seem to put more focus into one. If there are two games, then they both need a focus and purpose. Otherwise, you have two games.......