God, yes. Also, I'd like to see actual enemies from various Nintendo games instead of the Primids (which were essentially Heartless knockoffs) and more bosses too like Gohma and Kracko.
Exactly what I was stating a few pages back. I mean, a few Goombas and Koopas that appeared in the early stages of the story didn't last that long. Something like--
Kirby Enemies: Hot Head, Knuckle Joe, Sir Kibble, Trident Knight, Waddle Dee
Kirby Bosses: Kracko, Nightmare, Wispy Woods
Mario Enemies: Dry Bones, Goombas, Koopa, Para Troopa, Shy Guys
Mario Bosses: Big Boo, Petey Piranha, Kamek
Metroid Enemies: Space Pirates, Metroids, Metroid Primes
Metroid Enemies: Kraid, Ridley, Sheegoth
Pokemon Enemies: Team Whatever (various Pokeball summons)
Pokemon Bosses: Team Whatever Bosses (set Pokemon)
Zelda Enemies: Bokoblins, Deku Babas, Moblins, Poes, ReDeads
Zelda Bosses: Gohama, Iron Knuckle, Twinrova
Not stating that they all should be in there, but more representation of other games' classic enemies than original characters.
In order to muster all that, I think they should make more of an effort to use actual properties from the game. It worked well in the first Kingdom Hearts, how all the villains interacted and had the same goal. Dedede and Wario seemed like they were doing their own thing while Bowser got screwed over by Ganondorf, and eventually them all teaming up against someone completely random and unpersonal.
princesspeachlurver13 said:
I'm Back!! Hi, guys. Long time no see. So, much ado about much? Or in other words, whats goin on? Also, Bayonetta for SSB4!!!
Not meaning anything by stating this, but whenever you try contributing your character ideas, it's something completely unrealistic, and it's getting worse.
Concerning all the Zelda character Toons-- in reality, they're representing the same character, spliced timeline or not. I don't really care for the idea, and I doubt it'll fly.