Kiki52
Smash Journeyman
- Joined
- Dec 9, 2007
- Messages
- 418
Uhhh no. I like the concepts but some of them would be so wierd. Some of the specials like Ness sideB would be useless (think Jiggs Sing in Brawl), and downB and neutralB for Lucas would be both redundant of each other and potentially unbalancing.That fSmash is exactly what I said about ZSS further up there XD At least we think the same. I was thinking about how they can redo Ness and Lucas to be truer to their games, and add Princess Kumatora and give her Lucas' specials (since, in Mother 3, she has ALL of Lucas' Brawl specials, including Starstorm).
Lucas:
uSpec: Birdcage: Like Cypher, but more horizontal range.
sSpec: PK Flash: ZSS sSpec range, unchargable, random effect on opponent (including being smashed hard)
dSpec: Shield: Gives Lucas brief Super Armor. If timed right, stuns opponent momentarily to be countered.
nSpec: PSI Counter: Like Zelda's nSpec, except faster and undamaging.
Final Smash: PK Love Omega: The screen begins exploding in a flashing pale blue light, random places. If hit by it, deals 30% and considerable knockback.
Ness:
uSpec: Teleport: Rush in one of 16 directions. Hitting an opponent stops it but deals enough knockback to stage spike. On ground, you gain speed until you slam into somebody. If you don't slam into somebody, you teleport to the edge you were facing (of the platform). More knockback but more cooldown the faster you go.
sSpec: Hypnosis: Shoots a small swirly ball forward that puts the opponent to sleep briefly.
dSpec: Paralysis: Briefly protects Ness in two sparkly balls. If the opponent touches him, they get shocked (like Zamus dSmash).
nSpec: PSI Rockin: Chargable, envelops Ness in a blue, red, and yellow sphere that can almost instant kill if charged long enough.
Final Smash: PSI Flash Omega: A swirly bright light begins enveloping the screen, and afterward, everybody gets hit by a random effect (high chance of being a 40% damage instant kill). Lasts long enough for most dodges to fail avoiding it.
<.<;; *runs*
If anything, change Ness' and Lucas' PK Fire to PK Rockin and PK Love respectively but act very much the same. Ness PK Rockin would pillar and trap the opponent in Rockin energy, while Lucas basically shoots out a bolt of Love at you.
That, and make Ness' PK Flash (NeutralB) better by being faster and have a bigger blast radius, and give Lucas something like PK Ground (Kumatora's move) or something else. They both can keep PK Thunder. I originally thought Ness should have PK Teleport for upB but it's too fun when you can PKT2 and kill someone at 50% or so. Just make Ness' magnet have a constant pushback effect for like 2 seconds after he does it in the air, so anyone who tries to eat Ness' recovery will be pushed back, and 'stay' there in the air so they can be hit with the PKT2
Then add a 3rd Earthbound rep. Preferably a girl BTW.