if it's possible then it would be crashing in online play cuz maybe the other guy did not download it
and if it would happen i'd be sure that nintendo would let you pay for them >>
but if they would do these ontly updates they could just add all these charcters automaticly to the game
cuz eventually it would have the same outcome
Not at all.
I'm sure the game could handle a different model interacting within it, couldn't it?
But if not, you have a point. however if you are going to be playing online, just like teh wii does updates occasionally, it could update your game so that you don't have the character (still have to download/buy it), but your game recognizes it.
--DL characters should be available at game stop. Like say you don't have access to internet, you go to gamestop and purchase it their, they give you a disc or someting and you plop itin to update brawl--is thsi possible?
Hmm... in SSB4, they really need to take as long as possible.
Well, I mean they need to take all the time they need.
This way, the game will feel complete and we won't have any "Forbidden [insert number here]" characters, or stages, etc.
This way,t he game will really feel polished and complete. Melee didn't feel that way, and Brawl definitely feels more polished and complete, but not entirely.
Oops!
I said the words "Melee" and "Brawl" in the same sentence together!
*Backs away slowly*
The gameplay needs to be adjusted...
And Online should be better-structured.
More characters would be nice but would only please people to a certain extent.
There's my two cents.
Sakurai shouldn't blab news of it to everyone so early.... Seriously! He writes like one blog and puts a few pics up and WAMO the earth explodes in sheer giddiness of the thought of a new smash game (hyperbole, but not by much).
He shouldn't release news on the game until it's practically ready to ship. That way, there's no big rush on the development team (at least not as much as one). Hell, they could release demos to game magazines and crap and then let them publish an article on it, about the game play and how it relates to past titles, wait for feedback, do some polishing, then release a downloadable demo for the public (or t least in some places) to get even better feedback, then update the game some more, then do some fine-tuning, THEN blog a crapload about it, THEN let the media go crazy over it, THEN start up the spoiler bandwagon, THEN release it. And all this is after they've actually finished the game modes and what not.
Things they should concentrate on:
Single Player experience--seriously, the SSE had so much potential, but they blew it--BIG TIME.
Online--Fix it! To me it's okay, but it could be a lot better.
Stage builder--come on, Sakurai, make it as good as Mario vs. DK2's, AT LEAST. (I like mvs.dk2's, actually).
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I like brawl's game physics, the floatyness is awkward at first but you adapt fast. Plus it seems easier to spot-dodge on Brawl, and defense is pushed more in Brawl than in Melee--something I like.