Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
i can post, but youtube.com here is blocked!johns, i'm in class and i posted that :D
Word. Any character that can camp us hard imo is difficult for Luigi.Falco is kinda difficult for Luigi.
i think he can... but no they wouldn't combo because of the time the nair takes to go back.ik this is kind of a dumb question but...Can luigi do 2 nairs from a sh and if so do they combo?
Wut if you hit them with the sourspot of the first nair?i think he can... but no they wouldn't combo because of the time the nair takes to go back.
for that to happen you would have to be coming down out of the air, which if you're trying to do out of a short hop, would mean they would have had to spot dodge the sweetspot or something. a good combo to do is falling nair sourspot, hit near the ground, into another jump sweetspot nair off ground.Wut if you hit them with the sourspot of the first nair?
I've tried it against some friends. It has worked somewhat.Have any Luigi's tried implementing sliding shield into his ground game?
Tap b for rising cyclone and this video should exlain the dair spike:How do you rising cyclone and down air spike?
awesome.. but the nado wasn't the biggest problem for luigiOk guys, check this video out. more upb chances now for luigi. and more ways for us to abuse our jab.
and it should help with the MK MU
http://www.youtube.com/watch?v=LjFQtAubet4
we have that, although it's not accurate...Hey, sorry if there's already one, but someone should make a thread with Super Jump Punch kill %s, just like the Ness boards has a thread for PKT2 %s. It really helps knowing exactly when you can use your kill moves on each character, and this being Luigi's strongest move, it would probably be worth the trouble. Just saying.
Alright once I'm able to play again I'll get to work on something. You think we should find %s on two of the group 1 stages? I mean, if they really do have the same ceiling height then the %s should match up.floating away = no DI
Ok if you could go ahead and just get the percents at when chars die on a few stages we can apply those numbers to other stages that have the same ceiling
Here i will post a list of what i know that has the same ceiling
Group 1
Battlefield
Final Destination
Smashville
Pokemon Stadium 1
Group 2
Yoshis Island
i will update the groups when i am able to do more but starting there is good, so just do the chars on one of the group 1 stages and it will apply to the rest