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Official Q&A Thread

kigbariom

Smash Lord
Joined
Sep 27, 2008
Messages
1,210
Location
Boston, MA
I've updated the thread with some of the stuff I gathered going through the thread but I'd appreciate if someone could tell me the things I've missed.
 

yoshq

Smash Master
Joined
Nov 18, 2005
Messages
3,390
Location
Eau Claire, Wisconsin
Wut if you hit them with the sourspot of the first nair?
for that to happen you would have to be coming down out of the air, which if you're trying to do out of a short hop, would mean they would have had to spot dodge the sweetspot or something. a good combo to do is falling nair sourspot, hit near the ground, into another jump sweetspot nair off ground.
 

lucas_irineu

Smash Cadet
Joined
Jan 3, 2010
Messages
35
Location
Brazil
Hey, sorry if there's already one, but someone should make a thread with Super Jump Punch kill %s, just like the Ness boards has a thread for PKT2 %s. It really helps knowing exactly when you can use your kill moves on each character, and this being Luigi's strongest move, it would probably be worth the trouble. Just saying.
 

yoshq

Smash Master
Joined
Nov 18, 2005
Messages
3,390
Location
Eau Claire, Wisconsin
Hey, sorry if there's already one, but someone should make a thread with Super Jump Punch kill %s, just like the Ness boards has a thread for PKT2 %s. It really helps knowing exactly when you can use your kill moves on each character, and this being Luigi's strongest move, it would probably be worth the trouble. Just saying.
we have that, although it's not accurate...
 

ThunderSt0rm

Smash Champion
Joined
Aug 3, 2008
Messages
2,570
Location
Philadelphia, PA
Die by floating away? aka use upb and watch them just die?

Also I'm not sure how I'd be able to help out with this but if you need me to do something I can try and help with w/e.
 

Chaosgriffin

Smash Ace
Joined
Apr 17, 2009
Messages
773
Location
Texas, where DK planks
floating away = no DI

Ok if you could go ahead and just get the percents at when chars die on a few stages we can apply those numbers to other stages that have the same ceiling

Here i will post a list of what i know that has the same ceiling

Group 1
Battlefield
Final Destination
Smashville
Pokemon Stadium 1

Group 2
Yoshis Island

i will update the groups when i am able to do more but starting there is good, so just do the chars on one of the group 1 stages and it will apply to the rest
 

ThunderSt0rm

Smash Champion
Joined
Aug 3, 2008
Messages
2,570
Location
Philadelphia, PA
floating away = no DI

Ok if you could go ahead and just get the percents at when chars die on a few stages we can apply those numbers to other stages that have the same ceiling

Here i will post a list of what i know that has the same ceiling

Group 1
Battlefield
Final Destination
Smashville
Pokemon Stadium 1

Group 2
Yoshis Island

i will update the groups when i am able to do more but starting there is good, so just do the chars on one of the group 1 stages and it will apply to the rest
Alright once I'm able to play again I'll get to work on something. You think we should find %s on two of the group 1 stages? I mean, if they really do have the same ceiling height then the %s should match up.
 
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