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Official Q&A Thread

kigbariom

Smash Lord
Joined
Sep 27, 2008
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Boston, MA
We have a living match up thread?

Where do things that we say get stored? Since DTP gave up on us, and I gave up on my thread.

I could make a Luigi Archive, and Copy-Pasta all the matchup junk, and organize it by character.

It will be a huge post, but you can just Ctrl+F and find something that you need to dig up. Since there wouldn't be a reason to post in it we could put it in the ToC or sticky it, but I like our lone sticky up there since we're an organized board.

Tell me your thoughts on a Luigi Archive from 2008-2010
:/
 

jbandrew

Smash Lord
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Germany
Fox is easy. Fox dair is a terribly dangerous move to use in that matchup, which basically means fox has no approach and loses his most versatile move.
Mmmm, though Fox loses a great move to "approach with", Fox shouldn't really be spamming D air on many characters anyway. Fox's Lazer camping is the thing that can make him a threat to Luigi (depending on how good the fox is and how good of a CAMPER the fox is). Luigi can't get inside a good fox that knows how to camp well. But yes, he does lose his D-air. I'd say the matchup is slightly Luigi's favor, and stages can influence the matchup as well. 60:40
 

luke_atyeo

Smash Hero
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May 10, 2008
Messages
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no idea about the fox-luigi matchup but I play alot of fox and I can tell you right now, that fox players who use dair as a approach are usually bad ones, its much better as a punishing move, and fox has so many better approaches...

best luigi? like hippie said, boss and biglou and luigiking
lol gopo, picking up weeg, that makes me happy, I'll show you some stuff at the next sydney tourney ;)
 

Boofy!

Smash Champion
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May 10, 2007
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Luigi made me like brawl again, he is too good! I just picked him up recently being a Diddy main i wanted to see if that would help me learn the MU, but i had too much fun and now i might secondary him lol

anywho my question was what makes nair so good? It just wrecks EVERYTHING

You all should be proud to main such a epic character.
 

ScAtt77

Smash Journeyman
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ScAtt77
Would anyone happen to know an overall great cp stage against Diddy for Luigi? ( or any stages that Luigi does well on in general)
 

Knubs.

ナブ Paquito.
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Ok. I've been having trouble beating a particular ROB at Picto Chat as Luigi. Any suggestions on how I should play there? (He's pretty campy on large stages) If I ban Picto, He'll just counter pick Final Destination.
I second Snake. If anything I can always fall back on him, but I'm persistant to use Luigi.
 

luke_atyeo

Smash Hero
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Messages
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well heres a hint, missiles (partically green ones) are greater then gyro's and ****ty little lasers...

oh how I wish that were really true

I have no idea what the matchup is but for lack of anyone else giving you advice, try testing out whether a falling cyclone beats out robs 2 projectiles (falling one beats out stuff that a grounded one doesnt)
if it can beat them then you've got a decent way to approach, close in, etc
 

TreK

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yoshq said:
yi, bf, lylat
Luigi already destroys the rewards of Diddy's ground game by his nature, but not the possibility to use and abuse its punishment capabilities.
You should aim for a stage the anihilate the possibility of ever using that ground game, that's why imo BF is not the best cp we can choose....
This is also the reason why Diddies almost always ban Brinstar against us XD
 

Knubs.

ナブ Paquito.
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well heres a hint, missiles (partically green ones) are greater then gyro's and ****ty little lasers...

oh how I wish that were really true

I have no idea what the matchup is but for lack of anyone else giving you advice, try testing out whether a falling cyclone beats out robs 2 projectiles (falling one beats out stuff that a grounded one doesnt)
if it can beat them then you've got a decent way to approach, close in, etc
Yeah, I've been cancelling some of the projectiles with cyclone, but since 8bitman times his projectiles better, I can't get both. I usually aim to get his gyro and hold it until I can approach.

Thanks.
 

yoshq

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jumping over his projectiles and crawling under the laser SOMETIMES is much more effective than trying to cancel everything out.
 

Knubs.

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ROB can angle his projectiles and that's a problem too. :urg:
Yeah, cancelling isn't always the best option because it can be timed so the gyro and cyclone cancel, but the laser itself manages to hit.
 

yoshq

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yea that's why I say sometimes. it's just really convenient as long as the rob doesn't read your crawl. anyways floating over his projectiles is always the best option imo.
 

TreK

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ROB's giving me a lot of problems too lol

Is there any stage where we can CP him ? I cp Delfino, but it usually turns out to be a bad idea ê_e
 

Knubs.

ナブ Paquito.
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ROB's giving me a lot of problems too lol

Is there any stage where we can CP him ? I cp Delfino, but it usually turns out to be a bad idea ê_e
I kinda think that smaller stages would be better against ROB (Just to prevent any projectile abuse here). Once I am in real range of ROB I have no troubles.

I've also been thinking of another cp... I usually lose at Frigate, and either SV/BF once, but I win on the other. I think Brinstar might be good, but he bans it. :urg:
 

TreK

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Are you sure ? The flying stage looks quite good for him cus he can shark through the floor, and the landed part is huge. This is just theory, I'd like to see how you'd play a ROB here duh.
 

CR4SH

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If he lets you go to brinstar, by all means take him there. Otherwise? I like yoshi's, ghost platform loves luigi.
 

BigLøu

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I algree with halberd being pretty good for luigi vs rob, although sometimes he can fly under the stage and upair you safely.

He has a really hard time killing in gerneral, but especially vertical since his upsmash hitbox is pathetic.
 

luke_atyeo

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nah not sure, I havnt really done that matchup much if at all, but halberd is a relativly good luigi level, its got a nice low roof for early kills (espcially on rob I think, apparently he has really bad di or something)
which also cancels out his super recovery, and its a smallish level, even the landed part isnt that big so I reckon that works well in luigis favour, (and being able to recover up through the level with cyclone is fun) although of course as you point out, the disadvatage is sharking but you still have options against that.

but yeah, theory is theory, give it a try and see how you like it.


edit - lol didnt refresh in ages.

I think the sharking is not so much that he can come recover low and uair you (if thats what he's doing you can just wait him out on the platform which is luring him where you want him for nice early sexkick kills, also I wonder if a properly spaced dair would beat out robs uair?)

but rather it gives him a safe zone, if he's sharking you'd go to the platform leaving him room to go back to the edge and camp with projectiles, but surely with all of luigis aerial **** plus cyclone you could punish his ledge game rather well?
 

Knubs.

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Halberd huh? I'll attempt it sometime then. Hopefully I can win it, so my cp doesn't get screwed over. Little shaky if he finds a way to effectivly camp there as well. Platforms are awesome, so its good enough for me to counter him with it.
 

Chaosgriffin

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Also Castle Siege is good, especially the first transformation. Second transformation is decent, statues help out a lot. Third transformation, is where it will get the hardest. You just have to make sure you put pressure on ROB while the stage is transforming so he can not start his projectile camp.
 

Wolydarg

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ROB really isn't that good at camping. Speaking as a ROB main (well, I haven't touched brawl in a while.. but everything's roughly still the same):

You should be able to shield(powershield once you're comfortable) the gyro and laser on reflex. You can see ROB's head tilt back before the laser comes out and the gyro stand come up before the gyro shoots out. When ROB's camp we just usually throw out projectiles really hoping that something will hit and do like 5%. Sure it eventually adds up but ROB's keepaway game against Luigi isn't really the projectiles as much as ftilts/nairs/bairs.

Stage wise, I actually really like Halberd, even though there's no reason for ROB to like it. ROB dies really fast to Luigi, so once you get in you can just kill really really quickly. ROB does awful on anything with platforms, and is really comfortable on stages like Frigate Orpheon and Rainbow Cruise.
FD/Picto shouldn't be that bad for Luigi, just learn how to shield (it sounds condescending, but it's true) and ROB can't do anything but try to keep you out as you try to work your way in for the kill.
 

TheMike

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Castle Siege would not be a good option for Luigi for it being a good stage for ROB. First transformation is good for it because its size is perfect for ROB's camp game, where it can perfectly punish opponent's approach attemps with Ftilt angled up. Besides, the ledge sometimes helps ROB's gimping attemps. I know that it isn't easy to gimp Luigi, but at least ROB will be able to rack up some good damage with edge guards after those attemps.

The second transformation is totally in ROB's favor. It's laser goes through the statues, helping ROB's camping game. And it's a very bad idea for Luigi to be far from ROB, that is able to kill earlier using Bthrow.

And the third transformation might be a bad idea for Luigi because it can mess up with his recovery for it turning down and up, which also helps ROB going off stage against his opponents.

It's overall a very good stage for ROB. In fact, I think it's ROB's second best stage(Frigate's first). So, if I were the Luigi player, I would not CP ROB on Siege at all.


Halberd is also a good stage for ROB, but on the Luigi MU, it might not be that good. Actually, I only CP Halberd vs MK because ROB can't get stage spiked during the match[except on one transformation where it looks like Final Destination(ROB's best neutral against MK) with a platform and a low ceiling, making ROB better for getting kills with Usmash(platformas + low ceiling =****!) , can't get stage pressured for being able to go from the bottom rising an Uair and for being able to kill earlier with Usmas, which has more knock back than Fsmash plus the reason already mentioned.


FD is ROB's best neutral(large enough for a great camp). BF is Luigi's(ROB sucks on this stage =/).


All in all, BF as a neutral and Halberd sounds good as CP IMO. Do not take ROB Castle Siege!


And lol @Wolydarg. ROB not being good at camping? How?
 

KoRoBeNiKi

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Luigi's best stages vs Rob for neutrals are:
BF, YI and followed by PS1 or Lylat..preferably PS1.
His worst is FD and SV for neutrals

Personally, I counterpick them with YI or BF if they did not ban it. In terms of actual counterpicks, I stay away from Seige as the reasons listed about. Though personally if a lose a 2nd match vs a Rob, Ill usually go to Frigate anyway, and if they keep Rob, Ill use GaW. If I want to keep Luigi, Ill probably stick to whatever the smallest stage is that is left. Or whatever has the lowest ceiling. Rob will win vs Luigi if he can camp correctly. Stick to small stages.
 

TheMike

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@KoRoBeNiKi: IMO GW would not be a good option to play against ROB. This MU is overrated. GW 55-45 ROB at the worst. It used to be 65-35 for GW lol, but things has changed.

Play DDD isntead.


@troooer579: It's difficult to say a good stage vs everyone because there are some specific characters that might be better than Luigi on some stages. Brinstar is my favorite. Frigate is also pretty good, but characters such as ROB are better.
 

AxelPurpleMissle

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Where can I (we) find the "Luigi team mates" thread?

Do we have one topic already where we talk about, who works well with Luigi in teams?
 

vVv Rapture

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Question. I've been looking for a new main and I've come across Luigi as being someone I could use...so tell me, does Luigi have a high learning curve and is he tournament viable? I do like Luigi and how he works with my playstyle, but would it be worth it?

Fire Jump Punch is pretty cool, though.
 

Masterchef1123

Smash Apprentice
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Dec 13, 2009
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I ain't tellin' u
Hey can someone tell me how to use b down to go upwards.
I'm really good with luigi, but I keep dying cause I can't recover with his b down
in other words is it possible to do the rising cyclone without jumping.
 

Chaosgriffin

Smash Ace
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Messages
773
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Texas, where DK planks
Hey can someone tell me how to use b down to go upwards.
I'm really good with luigi, but I keep dying cause I can't recover with his b down
in other words is it possible to do the rising cyclone without jumping.
It is possible, you just have to be boss mash the b button a lot. The more you push the b button the farther you will rise up.


@rapture- Luigi is tourney viable as long as your skill level is good enough. You just have to watch out for MK's.
 

TreK

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I think the meaning of tourney viable is 'can win tourneys without having to use a second', not 'character that can place well'...

Not anyone here won a tourney besides Zhao if I recall, not even boss (maybe once ?). And I think you'll agree that boss's skill level is good enough to say the least ô_o

Yeah, I'm an unfaithful *******.
 

vVv Rapture

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Well, I meant tournament viable as in just being able to place...not necessarily placing 1st or 2nd all the time just with Luigi, since I have other mains.
 

Rising-Tide

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i have to use falco as a second, cause i can't beat mk and i rarely beat marth with weegee atm :(
 
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