Who ever programmed Zelda is the guy I want to punch in the face.
1) grabs.
standing
total 30
hits 11-12
running
total 40
hits 11-12
I can understand why running grabs are commonly slow but her notmal grab is ALSO slow? She can't grab anyone! She can't even grab a lot of the crouches!
2) Farore's Wind
[frame data]
Zelda can't DI after her up-B until after like 2 seconds after she reappears which is too late to do anything at all! She can't easily turnaround and go straight up during her up-B. She's not invincible during the startup like Sheik's up-B. When a wall gets in her way, she stops and falls to her death. At least in barlw she can grab ledges backwards and the other end of her up-B has a hitbox.
3) Din's Fire
[frame data]
This move is so retardedly easy to dodge, you can see it coming from seconds away. The hitbox is so tiny and it only does 7% damage. It doesn't have any kill power at all and her lag is extra bad.
4) up air
hits on frame 14-16
Who puts THAT much startup lag on an attack with a tiny short lasting hitbox!?!!! She also has 25 frames of landing lag (12 when L-canceled) which is really bad. It doesn't even have much of any good kil power.
5) down air (I call it the step because it's like the stomp but more gentle)
Hits on frames 14-17
Who puts THAT much startup lag on an attack with a tiny short lasting hitbox!?!!! The hitbox is as skinny as her leg. It is the weakest of all single hit meteor smashes which makes it super easy to meteor smash cancel. You can not combo with a move this bad especially since it has like zero hitstun.
This is like 5 or 19 moves Zelda could have useful stuff for but it's not. Ok, it's more like 17.5 because fair = bair + 3 extra frames of startup lag, so that counts as half a move, and down-B is ignored because that changes her into a different character.
I'm going to play single player and look at the names in the credits tomorrow.