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Why NOT add additional rules to keep that character in game if those rules can induce more balance? Because it's too much work? lol@ UJust for the sake of my curiosity: How many MK-specific limitations in the rules do you think the character warrants before it's fair to say he's completely broken and should just be banned?
You might want to remember that, iirc, scrooging was basically started as MK going "neener neener neener" to previous rules meant to limit him.
We don't know. Who knows when MK will come up with another method of bypassing another rule and once again go "neener neener".Way to ignore my question completely.
:D-Ban Brinstar &/or Rainbow Cruise for MK.
-Ban gliding under stages as MK.
-LGL.
Which brings me to an old question.. Why isn't he banned yet?You're being pretty naive here Kaffei. Adding all these rules isn't really that simple, though at least MOST of these ones are discrete and enforceable.
The point is, if we need 6 or 7 rules targeting ONE specific character, this character is probably on a completely different level than the rest of the cast, to the point of consideration for a ban.
We've been over it a thousand times why he isn't banned yet. If it wasn't for MLG, we'd probably have temp banned by now.Which brings me to an old question.. Why isn't he banned yet?
It's perfectly fine to add rules if we can keep a character less broken.
I agree that these things are worth testing, I'm just pointing out how extreme things are getting to be here. It's starting to get downright silly.@Raziek: Maybe.
However, is adding two rules to prevent stalling, and maybe banning two stages for the sake of a healthier metagame really that bad?
Oh and right now temp ban is stupid. There are other things to test, imo, before doing a temp ban.
It's silly enough we turned a party game into a competition.I agree that these things are worth testing, I'm just pointing out how extreme things are getting to be here. It's starting to get downright silly.
Why is it that we ban Japes?Banning two stages because MK does really well in them?
No, but you'd grab the ledge, which could VERY EASILY lead to you going over the limit lolFor example, what happens if I glide (less than) half way under the stage, stop, then turn around and grab the edge. Would I be breaking a rule?
Remind me how you're going from one ledge to the other without... errr... making the ledge grab counter go up?Also, in a stage like Smashville, I can use my five jumps to go from one ledge to the other without gliding.
I completely dodged your rule.
Now we have a problem. :/
We've already banned a bunch of other stages because they were deemed unviable and unfit for tournament play, so I see no reason to ban more if they are considered problems. Brinstar/RC significantly benefit Meta Knight, & I already said since he is good on every other stage taking out those two stage from MK's list of CPs really isn't that bad. It would help other characters because they don't have to deal with MK flying around easily while other characters don't have that kind of aerial mobility to safely maneuver around lava (Brinstar) & trek the rising screen (RC) WHILE simultaneously having to deal with Tornado & Up Air.Those limitations sound completely ridiculous to me, Kaffei.
Banning two stages because MK does really well in them?
Ban gliding under the stage once because we fear that he might do it twice?
Ledge grabs are legit though, for all characters, even though I know it's mostly aimed at MK.
I mean, I realize what you are trying to do, but the limitations themselves are unrealistic. For example, what happens if I glide (less than) half way under the stage, stop, then turn around and grab the edge. Would I be breaking a rule?
Also, in a stage like Smashville, I can use my five jumps to go from one ledge to the other without gliding.
I completely dodged your rule.
Now we have a problem. :/
No, because if you watch matches MK appears to be "normal" when he's not planking, or scrooging. We ARE talking about limiting moves that break the game & give him unfair advantages. Practically no character can beat his planking, nor his scrooging. That's breaking the game.On the subject on limiting mk without banning him, i think that the mere introduction of that option could deduce that he should be banned. its one thing to ban a certain aspect or attribute from competitive play because of its ability to make the game unfair, but its usually something not character specific and is something certain characters use for "unfair" advantages. i can also understand removing specific techniques the character can do to exploit unfair mechanics/glitches such as infinites or moves that can stun you forever etc..
But now you're talking about limiting moves that dont break the game or give him unfair advantages. thats almost like making a new mk with different moveset properties. thing is, we cant change his properties. the way everyone talks about him ( not to mention his frame data and other things), it seems like HE is an unfair advantage and therefore should be banned.
But I'm all for the 6 month ban to see if its a good idea.
Yeah, so? o-OYou guys see that Ally went MK against M2K in WHOBO GFs?
But Meta Knight is a special case. He's an extremely powerful character in itself, so giving him two gay counter picks is outright dumb imo.We shouldn't be banning stages unless they're considered TOO powerful for a character or strategy, to the point of making it a near 100% win rate for the character in question. Having a strong stage for your character is the whole point of a counterpick. -_-
Japes shouldn't be banned anywhere, but people are *****es. If Japes is banned, RC and Brinstar may as well be too.
Just pointing that out.Yeah, so? o-O
Oh. xD .Just pointing that out.
Why should MK be a special case? Just because he's ban-worthy otherwise? Plenty of other character have stronger CPs, including FD for probably 8-10 different characters. So why aren't we banning FD?But Meta Knight is a special case. He's an extremely powerful character in itself, so giving him two gay counter picks is outright dumb imo.
No, because if you watch matches MK appears to be "normal" when he's not planking, or scrooging. We ARE talking about limiting moves that break the game & give him unfair advantages. Practically no character can beat his planking, nor his scrooging. That's breaking the game.
As long as we can continue to establish rational rulesets for a character to exhibit a sense of balance, we shouldn't ban him.
Because those other characters aren't affecting the community/game like MK is doing now.Why should MK be a special case? Just because he's ban-worthy otherwise? Plenty of other character have stronger CPs, including FD for probably 8-10 different characters. So why aren't we banning FD?
MK shouldn't get super-special treatment to this point JUST to keep him in the game.
I'll say the same thing others have said in the past.Because those other characters aren't affecting the community/game like MK is doing now.
Then let's ban him.I'll say the same thing others have said in the past.
So? You still haven't given me a valid reason to make all these provisions (some of them unfair, I might add), just to keep a STILL very close to broken character in the game.
Look, are you dense? We've been over this 1000 times.Then let's ban him.
Sure.Look, are you dense? We've been over this 1000 times.
You know what, I'll give you your valid reason. The only valid reason to do all that other **** mentioned to keep him in the game, is because we can't ban him until MLG is done.
Now stop pulling the ****ing "Just ban him." ****, when you know very well (or you should, god help you if you don't), that it isn't that ****ing simple.
We didn't ban him before MLG started because we hadn't gathered enough data to prove within a reasonable doubt that it was warranted, despite the 4 community polls all in favor of pro-ban, etc.Sure.
So why didn't we ban him before MLG started?
Because the reasons to not ban him are not as simple as you're saying, either.
Exactly, I know. It's not simple to ban MK.Look, are you dense? We've been over this 1000 times.
You know what, I'll give you your valid reason. The only valid reason to do all that other **** mentioned to keep him in the game, is because we can't ban him until MLG is done.
Now stop pulling the ****ing "Just ban him." ****, when you know very well (or you should, god help you if you don't), that it isn't that ****ing simple.
We got it right before MLG was announced, the anti-ban side still had its core group of very loud people and the ban sure didn't look like it was going to go through then either.We didn't ban him before MLG started because we hadn't gathered enough data to prove within a reasonable doubt that it was warranted, despite the 4 community polls all in favor of pro-ban, etc.
as much as i dont agree that restricting meta knight will stop him from being an extremely superior character from the rest of the cast, i have to agree with him on everything else. going to extremes has only lead to a stalled conflict and putting more restriction will aid in progressing the matter and lead to a permanent solution. a temp ban is starting to sound like an extreme to people and you have to compromise to both sides in order to come to a viable solution. touche kaffei, touche.....Exactly, I know. It's not simple to ban MK.
Which is exactly why I'm suggesting restrictions if banning him is going to take 5 billion years.
I don't see a point in a temp ban, it will just lead to a perma ban, won't it? So if a temp ban were to ever be implemented, why not just turn it into a perma ban.. After MLG, of course.
And what if after MLG nothing happens? Are we just going to sit here and discuss like we've been doing?
Why should we ban him if, with extremely easy to enforce rules, he's fine?So? You still haven't given me a valid reason to make all these provisions (some of them unfair, I might add), just to keep a STILL very close to broken character in the game.
A lot of us don't think he's fine even with those restrictions. I think he's completely busted in the absence of any sorts of stalling techniques.Why should we ban him if, with extremely easy to enforce rules, he's fine?
you play luigiA lot of us don't think he's fine even with those restrictions. I think he's completely busted in the absence of any sorts of stalling techniques.
you play kirby...in Melee. Kirby for Brawl.