Conviction
Human Nature
60/40 is an adv. no matter what game you play. How does it differ? How come we got off topic again?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
MU's are data. Sadly, as subjective as they might be, they are still evidence.D3 goes even with snake. its hard for me to say olimar wins when he dies when snake grabs you. both of those matchup #s are very easily subjective to snakes favor. In fact MATCHUPS ARE SUBJECTIVE wich is why you using those numbers for arguments is what makes you and all of your posts pathetic.
Only if you get 25 kills in a row.Tatical Flame Thread.
Because we implicitly use a different metric?how is 60/40 in brawl worse than 60/40 in tekken.
i go from topic to topic bro. this is NOT A STATIONARY THREAD60/40 is an adv. no matter what game you play. How does it differ? How come we got off topic again?
who said I rule anything under "theory crafting". stop making blanket anti ban statements you ***.In fact, I could say that everything YOU say is subjective. Even your existence, and since your existence is subjective, I rule you out of my world.
Sadly, we already proved with OBJECTIVE evidence, which you now rule under "theorycrafting", so what else can we do? All our objective (as in, real frame data, things that are programmed into Brawl) is "theorycrafting", since you can't see it, and then all the evidence you CAN see is subjective, since you can SEE it.
So we can't do anything, since you can percieve our data YOUR way, and you can't SEE the hard evidence.
generally we mean that 60/40 is if 2 players of equal skill play, one will win 60 percent of the time, and the other will win 40 based on the chars they play.Because we implicitly use a different metric?
This assumes HIGH LEVEL PLAY.generally we mean that 60/40 is if 2 players of equal skill play, one will win 60 percent of the time, and the other will win 40 based on the chars they play.
the problem is that differs at high level play
Right. You limit them.Tekken 4 didnt just die because of jin. it was a terrible designed game in general.
also temp ban= not useful
and you dont ban characters to increase viablity
Masmasher, what is your criteria for banning a character? You ignore (with no given reason) our arguments towards a temporary ban of metaknight, and you make claims that you can't back up in general. "You don't ban chars to increase viability"... Wouldn't the main reason anyone has ever been banned ever be that they make the entire rest of the cast invalid?Tekken 4 didnt just die because of jin. it was a terrible designed game in general.
also temp ban= not useful
and you dont ban characters to increase viablity
why wouldnt i interpret a matchup based on the level of people that are playing? when i interpret mus for Myself i always think of perfect play, however half the people in this thread are scrubs and complain that this game isnt catered to them.This assumes HIGH LEVEL PLAY.
What are you stupid?
Oh its 6-4 with two low level but equal players.
Its 5-5 with high level but equal players.
Do you realize how foolish you sound?
Rarely I speak so directly but jesus, why would you say such a foolish thing?
Low levels of play are IGNORED when creating MU.
Though if everyone has been doing what you have implied, they NEED to get smacked into reality.
Generally, the matchup ratios tend to be interpreted in a different fashion.
A 6-4 does NOT necessarily imply a ratio of winning 60% of the time.
Why?
This is smash not Street fighter.
The method by which our MU's are evaluated is much different and so, it can mean different things.
I don't think you understand the issue here.generally we mean that 60/40 is if 2 players of equal skill play, one will win 60 percent of the time, and the other will win 40 based on the chars they play.
the problem is that differs at high level play
I believe the assertion is that MK is more dominant at the top of the metagame, not less.why wouldnt i interpret a matchup based on the level of people that are playing? when i interpret mus for Myself i always think of perfect play, however half the people in this thread are scrubs and complain that this game isnt catered to them.
if we were only assuming top level of play, then there wouldnt be an mk ban debate.
Inb4ADHD/Ally ****storm. Does ANYONE doubt at this point that national results would be like 6+ MKs in top 8, 3 in top 3, without Ally, M2K, and ADHD, three people who quite obviously break the mold?I believe the assertion is that MK is more dominant at the top of the metagame, not less.
Top of the metagame =/= best players.Inb4ADHD/Ally ****storm
Ah. Wait, you expect people to be better than those 3?Top of the metagame =/= best players.
Top of the metagame = technically best humanly possible.
Not quite, and saying that it's well within the realm of human possibility to have superior tech skill to all 3.Ah. Wait, you expect people to be better than those 3?
if this is true, then it would not be Metaknight anywayTop of the metagame =/= best players.
Top of the metagame = technically best humanly possible.
Can't you shut up and be less annoying?Can't Inui punch Orion in the face through the internets???
Nope. I'm still waiting on you to tell me how DSmash out of tornado is punishable.Can't you shut up and be less annoying?
...if this is true, then it would not be Metaknight anyway
a perfect player would be able to powershield every hit and Smash/Normal DI every hit perfectly. an Ice climbers would be in top tier due to perfected chain grabs and perfected desynches (being one of the few types of moves that wouldn't be able to be DI'd)
its the top of the metagame, not the top humanely possible. The increasing tech skill and metagame is why matchups change and the game evolves.
because Dsmash itself is punishable.Nope. I'm still waiting on you to tell me how DSmash out of tornado is punishable.
I find this statement ironic.Tekken 4 didnt just die because of jin. it was a terrible designed game in general.
Tornado cooldown has a minimum of 30 frames of cooldown where you literally can't do anything. People say that if you're at the right height that the lag "autocancels," but that right height still requires your landing to be 30 frames.Nope. I'm still waiting on you to tell me how DSmash out of tornado is punishable.
Good. Now answer the first question he asked.because Dsmash itself is punishable.
Try again.
Blizzard's use is dying, that thing is too SDI'able.^^^^ Ice Climber has no good way to approach? Wut, watch Kekera or good US Ice climbers, Ice block and Blizzard desynches.
8 frames in is frame 0, that's humanly possible.So what is your difference between humanely possible and virtually perfect?
Lol, most people still fail at understanding things like vertical spacing, consistent powershielding, setting up traps, and safely edguarding. Basic things, and this is two years+ into the game.Brawl players aren't that bad technically, its just that the game itself is slow and that many advanced techniques haven't been either found or fully exploited.
See! This is why MK is broken.I could see dsmash OoNado working... but as a mixup, not as a surefire strat.
you are an IDIOT. WHY ARE YOU SHIELDING NADO. pick a move that beats it in the first place or if youre character doesnt have one / youre incapable pick a better character or quitOpps I meant punishing a Nado while in shield. I know Fox or Falco can OoS while they are hitting your shield BUT MK should be moving out the way. So ok the re-stated question.
How do you punish MK's Nado while you are in shield if he retreats with it.
Lol ok.you are an IDIOT. WHY ARE YOU SHIELDING NADO. pick a move that beats it in the first place or if youre character doesnt have one / youre incapable pick a better character or quit
edit: and i do agree with adum on people in this game sucking technically.
risk shouldnt be factored if a punish can be done 100% of the time without having to make a readSo much MK ignorance in this thread...
What people are failing to realize that the answer to all of these questions are "it depends".
The questions you should be asking are...
Is it practical to punish within human reaction on Powershield? What about about not on powershield? How risky is trying to punish it in comparison to how easy it is to punish. What happens if you don't punish it?
you should be infractedLol ok.
10oks
That's not realistic though, because even the best players miss punishments all the time.risk shouldnt be factored if a punish can be done 100% of the time without having to make a read
Yeah, it is rather humorous.Are people really calling tornado unpunishable?