Not that it really mattered or anything, but for the sake of giving a counter-example: Chess. It's generally a big disadvantage if you're forced into a defensive position there (harder to find moves keeping everything together, no simple "counter-attack" thing out of the defensive position, no threats). Hell, it's usually better to give up material just to get some counter-play in those type of situations.
Not sure why everyone's giving you **** for this example. I think it touches quite well on the point I had brought up before. I mentioned that most of the time defense is worse, it is because of the confines of the arena. Chess's limitations on the board make it so defensive play leaves you pinned with limited options very quickly. If the board were 10x larger and pieces could move backwards, I'm sure most people would see that the balance would shift heavily in the favor of the player that plays the "campiest". Attacking would leave your piece at risk, and the defense would usually be able to limit their losses while simply chipping away at the attacker. Obviously this is just Theory
Bros. Chess, but I think it's interesting nonetheless to examine the offensive vs. defensive dynamic of games and artificially alter them by changing the arena.
I remember how I always enjoyed indoor soccer much more than outdoor soccer simply because scoring is so much more common. I found it very interesting how the same exact game, when simply condensed into a smaller space, became entirely different. I think that's one reason I really dislike P:M. All the stages are so big that even with all the buffed, fast characters, I still feel like my opponent's just chilling the whole time and there's no real threat of stage control. DL is the biggest neutral stage, but even on that stage I feel like I can exert effective offensive pressure on my opponent. I guess the P:M cast having ridiculous recoveries and movement-based moves (side-B of Wario, Ike, Sonic, etc.) doesn't help either.
Bones isn't referring to a 50% field goal percentage, but rather saying that 50% of the time a team has possession, they end up scoring before possession changes. (I don't know whether this is correct either, just clarifying how I read it.)
Yeah, that's what I was referring to. Idk how common offensive rebounds are, but if hitting 50% of your shots is rare, then I doubt a team is more likely to score each possession than they are not to score.