Dooms
KY/KP Joey
- Joined
- Jun 9, 2009
- Messages
- 5,955
- Location
- Louisville, Kentucky
- NNID
- Doomsyplusle
- 3DS FC
- 2921-9568-4629
tater, zap jump. Our Dair may be able to go through his PK thunder, but his pk thunder can stop us from getting near him if we're close enough. Also, they can zap jump to safety and pk thunder from not below the stage. I think that Phoenix was talking about HIS dthrow -> utilt, it can be di'd even at low percents iIrc.