Okay, I'm mostly done with G&W; my only problem is jabs. Before I get into the problem areas, let me discuss what I did do. The main thing I did that isn't kosher is remove the animation ending data and merge it with IASA, only including the data from Brawlbox if there wasn't an IASA. This has no real disadvantage to gameplay unless you want to know what cool poses you can look at when. I also properly included data for all of G&W's multi-hitting normals and durations, and I added special fields that will be nearly G&W exclusive for landing hitbox data. I removed a lot of rows and generally opted for more columns. I removed every column that didn't apply to G&W, including auto-cancel (after) which probably does apply to the majority of the cast.
Some things I just had to do in frame advance. I thought I had to do aerial landing lag in frame advance and actually did it, but then I realized I'm a doofus and knew this. Unfortunately, your guide on the front page doesn't seem to cover this. The actual way to find this data is to go into the attributes tab and check 0x140 through 0x150. I did this by hand and got values that agree with this and with the G&W boards historic data. The value in BrawlBox is a nonsense value and doesn't even correspond to any animation that I can tell. The only other thing is that I documented in frame advance how G&W moves during utilt and usmash, which affects how he can hit. I don't expect anyone else to go this far, but G&W's movements made it too easy, and I had to use frame advance to check other stuff anyway to make sure I was reading numbers correctly and had absolutely no one frame errors.
Jabs are a big issue. I don't know what you mean by jab loop and jab flow. Here is what I do know. G&W has a jab 1 and a rapid jab and no other jabs. If G&W does a jab1, he needs to press A one more time to begin a rapid jab. If he presses it on frame 6 or earlier, he'll do the rapid jab at the earliest possible moment. If he presses it on frame 7 or later, he'll do the rapid jab later than possible by as many frames as he waits. He will always do a rapid jab if he presses A before his jab 1 completes except if he presses it on the very last frame before the IASA in which case he will do another jab 1 immediately (but this is basically doing the input before his first free frame, which is how I'm assuming the game looks at it). None of the bits seem to match up to this, and he doesn't even have a bit 22 in any of his jabs. As per his rapid jab, it's just weird. He keeps hitting in an infinite loop with only RA-Bit[25] being set and two undocumented functions (01000000 and 01020000) seemingly having the potential to break it. I don't really know how it works, and my experience making Bbrawl ill prepared me for this (the only jab we really messed with frame-wise was Sheik's which I don't think was quite like this). I could take all the data I need from frame advance kinda, but it would be better if we had some good knowledge back here about how jabs actually work, especially everything involving rapid jabs. Does anyone have any knowledge that could help here?
Also a few values I notice. All three of G&W's smashes have values of 61 in Brawlbox for charge time which means they can be held for a full second (for some reason, Brawlbox's values tell you the frame you are free in the same way IASA works, not the total number of frames in the animation; I tested this in frame advance). I notice in the attributes that G&W has 3 frames of landing lag when he's not doing an aerial. Are these universal values? I didn't document either of them on that page since I assume the first one is and think the second one *probably* is. Information anyone?
In any case, I also included an *extensive* notes section on G&W's page, which I'd advise everyone to include on every page. Maybe you won't have that much to say, but that is a method for different people to communicate conventions and observations and data gathering methods to prepare for the possibility that someone is doing something wrong and it has to be corrected.
Anyway, I plan on doing other characters like I did G&W and was hoping my reformat of G&W would provide a good general guideline for other characters. Thoughts on my approach and solutions to the jab situation would really help me move forward.
Also, I corrected his name so if you are having trouble finding him, remember he is "Mr. Game & Watch".