Heavyarms2050
Smash Ace
you know the closes thing to a wavedash in brawl is to dash and stop yourself by crouching, and you get almost the same effect
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Maybe Sakurai removed it because aerial attacks have much less lag now. At least that's what I hope.Yeah, in spite of my passiveness towards the removal of things such as Wavedashing and Wavelanding, the removal of L-canceling also worries me. L-Canceling helped out practically every character, but now it seems as though there isn't any way to avoid the horrendous delay of certain attacks.
Though, Bowser going spotlight would be interesting.
yoshi info plox
They weren't really suppose to be in but, I suppose that is what happens when you try to rush a game. But, really, how many of us really knew these tricks will be in the game as soon as Melee first came out? I sure haven't heard about it until I got the internet 4 years ago. There probably might be some new techniques to be discovered later out once we get the game in person.Yea, Brawl is off to a really bad start. Why the hell are they pointlessly removing techniques.
So I remove jumping so you would have to figure out what to do with jumps that means more options? No. More options = more depth. Sure, I would love that there would be new techs and there will. But who is to say there will be as many, or the game will have as good of ones? Removing stuff does not add anything. I don't know how you can think that.For the sake of the internet, please stop ruining sarcasm.
People are naturally upset about not being able to use techniques they spent countless hours practicing and mastering, but the upside of it all is that the core gamers now have something new to search for rather than dwell on the same techniques that have been used for years. The 'depth' of melee has reached its limit, so the transition from Melee to Brawl (and let's face it, melee techniques in or out, everyone upset about it will play Brawl, and will learn more about it and will love it) can only add depth, not take it away. Where you come to that I really don't understand, since the most useful moves (you know, pressing a while tapping forward, pressing sheild, etc etc) are still there; they are the ones that made the game, not wavedashing.
The longer it takes for people to figure out these techniques the better; it creates a larger lifespan for Brawl. Imo, people are just drama queens.
i wanna see some vids anyone kno where? i cant wait for all this info to leak and there probably will be new techs...will they be better? we can wait and find out
That'd work out fine if all the attacks had Melee's L-canceled lag by default, but Link's down-air (and probably many others) still have full lag. The reason that this in particular concerns me is because it could theoretically marginalize the use of aerial attacks as offensive maneuvers for a lot of characters. For example, if Link can't L-cancel the Sword Plant, then he's guaranteed to get punished horribly if the other player shields, making it a much less appealing attack in general. Both characters' aerials are slowed down, but the defending character's counterattacks aren't.I'm actually glad L-cancelling is out. We all l-cancel anyway, so what does it matter? It will only help people get into the game. Technical skill is really a sort of barrier blocking new people from entering the smash scene easily, mindgames are the real reason this game is fun.
see the stickied threadwhere did u see vids? post the link for all
it's stickied, which means it's always in the first group of threads.where did u see vids? post the link for all
Remove Sheik from Melee, and suddenly half the cast becomes more tournament viable.But who is to say there will be as many, or the game will have as good of ones? Removing stuff does not add anything. I don't know how you can think that.
well it wasnt supposed to be in the first twothere no way l-cancel is removed it was in the 64 and melee, it would be stupid of them to remove it now.
cmon man, relax. give the guy a break.Jesus Christ he just said there is a stickied thread of them! DO YOU EVEN KNOW WHAT THAT MEANS!?
Anyways I'm with NesN00b mindgames are very likely going to be removed I mean Sakurai put them in melee by accident!
No. More options do not mean more depth. Look at Wave dashing. It was an extra option, but for many, many characters it became the thing you need to do to reach your fullest potential.So I remove jumping so you would have to figure out what to do with jumps that means more options? No. More options = more depth. Sure, I would love that there would be new techs and there will. But who is to say there will be as many, or the game will have as good of ones? Removing stuff does not add anything. I don't know how you can think that.
Why I made posts like I do? Becuase people like these people on this thread are like, "You can't have negative opinions on this game and so shut up" OMG, it is so horrible to not like almost all ATs being removed. We can't make assumptions based on precedent or history. What is people to do but to get flamed or get absorbed in the majority. Of course this is human nature, but going against logic and personal opinions at the same time is just wrong.
So I remove jumping so you would have to figure out what to do with jumps that means more options? No. More options = more depth. Sure, I would love that there would be new techs and there will. But who is to say there will be as many, or the game will have as good of ones? Removing stuff does not add anything. I don't know how you can think that.
Why I made posts like I do? Becuase people like these people on this thread are like, "You can't have negative opinions on this game and so shut up" OMG, it is so horrible to not like almost all ATs being removed. We can't make assumptions based on precedent or history. What is people to do but to get flamed or get absorbed in the majority. Of course this is human nature, but going against logic and personal opinions at the same time is just wrong.
L-canceling was completely intentional in Melee, no argument possible if you understand what it does at all.well it wasnt supposed to be in the first two
About L-cancel, i think this is a frame-tech (Wdash isnt a frame tech, because you can do it faster or slower, but L-cancel you have to do it in a INSTANT, you can't be slower or faster, so Wdash will be out because it wasn't suposed) so i think they did that for the sake of wii-motes and wi-fi play. I don't know if i've explained myself correctly.well it wasnt supposed to be in the first two
Your arguments have a few holes in them, but for the most part you're right. So I won't say anything more.No. More options do not mean more depth. Look at Wave dashing. It was an extra option, but for many, many characters it became the thing you need to do to reach your fullest potential.
Even if I have a million characters and a million attacks, it all devolves down to the best ones either way, even if there's only a couple of good attacks for a handful of good characters. Everything else can still be used, but compared to the best, there's no contest.
Another example is from Mario Kart DS. Snaking is an option, but it is the best option, you cannot compete against a good snaker without snaking yourself, especially if he's using one of the best kart+charcter combos that also take the most advantage out of snaking. So then, even with there being more options, there's only one viable option. So then there's less depth.
Just look at our current character and tier list for Melee. We have 25 characters, a ton of options, but in the end, tournaments are won by the very best characters. The lower guys have no chance in hell. So instead of having 25 by 25 character matchups, you really only see the top 10 or so. Are you going to tell me that there's more depth this way?
That's the point. It's a high risk, so it's a high reward. If the other guy shields when you approach, don't jump in the first place. There shouldn't be a safety technique one can employ when one screws up so that a safe escape can be made.That'd work out fine if all the attacks had Melee's L-canceled lag by default, but Link's down-air (and probably many others) still have full lag. The reason that this in particular concerns me is because it could theoretically marginalize the use of aerial attacks as offensive maneuvers for a lot of characters. For example, if Link can't L-cancel the Sword Plant, then he's guaranteed to get punished horribly if the other player shields, making it a much less appealing attack in general. Both characters' aerials are slowed down, but the defending character's counterattacks aren't.
But as I said, Brawl seems to have a drastically different physics system and, if Bowser is really as good as Gimpy says, a completely different approach to character balance, so things could very easily turn out differently than how I imagine them. It's just a concern that pops into my head.
I didnt say it wasnt intentional, Z-cancel was intentional even in SSB64 when we look at it more in-depth , I said it wasnt supposed to be in as not officialL-canceling was completely intentional in Melee, no argument possible if you understand what it does at all.
Boozer is Awesome =DSO summary..
Fox is nerfed
Peach is nerfed
Ike is slow and possibly may suck
No wavedashing
No L-Canceling
No wave-landing
Dash dancing is still in
Mario is either slightly better or slightly worse
Link is slow but slightly better and has a badass costume
Sonic is over rated and average
Not much on diddy kong besides a revealed move
No mention of maps
Samus is slightly nerfed and ZSS is only usable through final smash
Nothing on: Pit, yoshi, DK, and Pikachu
Anything I miss?
Pit has a fast b moveSO summary..
Fox is nerfed
Peach is nerfed
Ike is slow and possibly may suck
No wavedashing
No L-Canceling
No wave-landing
Dash dancing is still in
Mario is either slightly better or slightly worse
Link is slow but slightly better and has a badass costume
Sonic is over rated and average
Not much on diddy kong besides a revealed move
No mention of maps
Samus is slightly nerfed and ZSS is only usable through final smash
Nothing on: Pit, yoshi, DK, and Pikachu
Anything I miss?
WTF? How is it poor character design? Because you didn't get wavedashing? You know all the people that talk like you should go try to make SSBB on your own or stfu and appreciate what the guy is trying to do for us. Jeez.I'd say there's more depth in Melee, even with only 10 characters playable. It's not the depth of the engine that forced that result, it was Sakurai's poor character design.