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Official Code Q&A + Requests

Yikarur

Smash Master
Joined
May 29, 2007
Messages
4,595
Location
Germany
I think a button activator to spawn an item while Items are turned off would be easier. For example, taunt to spawn a soccer ball.

ok I need the code xD (for PAL and NTSC, if only one is available it's ok too)
 

Xigger

Smash Lord
Joined
Sep 18, 2007
Messages
1,117
Location
California
ok I need the code xD (for PAL and NTSC, if only one is available it's ok too)
Spawn Items With Button(s) XXXX (Activator 28YYYYYY) [brkirch]
C298D574 00000004
3D608000 880B5004
2C000001 4082000C
38000002 980B5004
809D08C0 00000000
C2951F3C 0000001A
3FE08000 817F5000
A16B0000 3800XXXX
7C0B5838 7C005800
897F5004 4082008C
2C0B0002 41820038
3FE08095 3D604800
396B0028 917F1FC8
3C006000 901F1F58
901F1F64 901F1F70
901F2030 901F2040
901F2058 39600001
48000064 3FE08095
3D604082 396B0178
917F1FC8 3D604182
380B02B0 901F1F58
380B02A4 901F1F64
380B0298 901F1F70
380B01D8 901F2030
380B01C8 901F2040
380B01B0 901F2058
39600002 48000018
3FE08095 A17F1FC8
2C0B4800 4182FFA8
39600000 3FE08000
997F5004 3FE080AE
60000000 00000000
04005000 80YYYYYY
 

Yikarur

Smash Master
Joined
May 29, 2007
Messages
4,595
Location
Germany
If you Google for the Controller IDs, you'll find them. Dunno which items IDs they want though.
thanks the code works now but when I use it 2 items are spawn. but I only want one. Any Idea to fix the code that only one item spawns? ._.

E: It seems it depends on how long I press the button, so is there a way to increase the time window? xD
 

Xigger

Smash Lord
Joined
Sep 18, 2007
Messages
1,117
Location
California
thanks the code works now but when I use it 2 items are spawn. but I only want one. Any Idea to fix the code that only one item spawns? ._.

E: It seems it depends on how long I press the button, so is there a way to increase the time window? xD
I do recall some function about spawning one or two items. As for the time window, I doubt it. Maybe it's because you are using a PRESS or HOLD value, perhaps switching the button value to a RELEASE might work better.

Here's a link to a website that can really help with button activators:
http://www.codemasters-project.net/members/Skiller/CMP/Jokerwii.htm
 

Sinister Slush

❄ I miss my kind ❄
Moderator
BRoomer
Joined
Sep 1, 2009
Messages
14,008
Location
The land that never Snows
NNID
SinisterSlush
Okay, went to a small tournament in SA of Central library and got a few replays sadly wii wasn't hacked so Replays under 3 minutes.
Anyways my question is how do I upload these replays on youtube everything I tried opening it with doesn't work and it's .bin
 

Xigger

Smash Lord
Joined
Sep 18, 2007
Messages
1,117
Location
California
Okay, went to a small tournament in SA of Central library and got a few replays sadly wii wasn't hacked so Replays under 3 minutes.
Anyways my question is how do I upload these replays on youtube everything I tried opening it with doesn't work and it's .bin
Either record the replay playing on your TV, or use an emulator and record it on your computer. The replay files aren't videos, they re-enact the fight.
 

Sinister Slush

❄ I miss my kind ❄
Moderator
BRoomer
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14,008
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The land that never Snows
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SinisterSlush
Well as I said I think a page or two ago, my wii is a bit broken any SD card (Even this Nintendo one) that's in the slot says that the SD card inserted can't be used. But when I used it on another Wii for the small tourny I went to today it worked just fine.
Also give me a good emulator to use.
 

Juri

Smash Cadet
Joined
Jun 27, 2010
Messages
33
Hello, is there anyway I can change what song this code plays?

Code:
WiFi Training Room Music
* 0410FE04 386327C3
It currently plays whatever the Mario Bros. level plays i'd rather it play something else.
 

Juri

Smash Cadet
Joined
Jun 27, 2010
Messages
33
o.O
where'd you find that code at?
Might be able to help you better
or if you're using the file patch code remove X07 from your sd card
I got it from the Balanced Brawl, but I just figured out how to fix it XD.

By removing the code the original sound plays, which means I can edit it, individually.

I have one more question/request <_< >_>

Is there a code that for when I use Grab it doesn't activate punching with a combo and shield.

Just grabbing by itself and nothing else.
 

patoons

Smash Journeyman
Joined
Oct 23, 2008
Messages
207
Location
LI, NY
NNID
Patoons
can someone post the code that will freeze levels like halberd, pokemon stadium, warios stage?
 

Xigger

Smash Lord
Joined
Sep 18, 2007
Messages
1,117
Location
California
Well as I said I think a page or two ago, my wii is a bit broken any SD card (Even this Nintendo one) that's in the slot says that the SD card inserted can't be used. But when I used it on another Wii for the small tourny I went to today it worked just fine.
Also give me a good emulator to use.
Dolphin. I don't think this website will allow discussion or links involving emulators, so you'll have to get that yourself.
 

Jack Kieser

Smash Champion
Joined
Jan 11, 2008
Messages
2,961
Location
Seattle, WA
Ok, I have a question that I can't seem to find the answer to ANYWHERE... and no one outside of SWF seems to be willing to help me with this, so here goes nothing.

I am trying to convert the Balanced Brawl codeset txt to a format that is compatible with Wiird txtfile compilers for the HBC (things like Cheatmanager v0.6). I have the txtfile, and I have txtfiles that WORK for other games... but I just CANNOT figure out what the hell formatting Wiird codefiles have. Worst case scenario: the cheat manager says that my text file is empty...

Best case? I get one massive cheat entry that has a title containing the ENTIRE CHEAT FILE. It's ridiculous. I've been toying with the file for hours trying to figure out what one thing I'm missing for the file to compile properly / be properly read by cheat managers (and it doesn't help that the txtfiles outputted by the PC cheat manager for Ocarina are TOTALLY not compatible).

Can ANYONE tell me how I have to format the txtfile to get it to work with HBC GCT compilers?

EDIT: Ok, I FINALLY figured it out, and it was INCREDIBLY SIMPLE. First anyone who wants to use HBC cheat compilers... make sure your txt file ISN'T a Unicode file. :p Make sure it's just a plain, old ASCII text document. A good way to make sure is to open up your text file in Wordpad (not Notepad) and try to save-as. It will tell you what format your file is starting out in; if it's wrong, change it and save-as.
 

Xigger

Smash Lord
Joined
Sep 18, 2007
Messages
1,117
Location
California
how is that done?
First, you need another save file, a good one would be the 100% AR complete, you can find that easily on the internet. Then, you need to get a Wii Save Extractor App for the Homebrew Channel to get your save file.

With the two save files, and a bit of research into the save file structure, you can take out the data you want to keep from your save file and put it into the 100% complete save data. Remember, this is only if you really, really want to keep your records.
 

Disfunkshunal

Manners Maketh Man
Joined
Aug 22, 2008
Messages
5,864
Location
Planet Bomber
NNID
Disfunkshunal
3DS FC
1848-1876-3249
no im in maryland and stage switcher wont open for me T_T.
'The application failed to initialize properly (0xc0000135). Click on OK to terminate the application.'
 

Disfunkshunal

Manners Maketh Man
Joined
Aug 22, 2008
Messages
5,864
Location
Planet Bomber
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Disfunkshunal
3DS FC
1848-1876-3249
its installing now, ill edit this post when it's finished

done. now i need to find the lastest runtime


EDIT:
i cant really find a download for that ^^^ and stage switcher wont open 'Unable to find a version of the runtime to run this applicatiom.'
 

Xigger

Smash Lord
Joined
Sep 18, 2007
Messages
1,117
Location
California
its installing now, ill edit this post when it's finished

done. now i need to find the lastest runtime


EDIT:
i cant really find a download for that ^^^ and stage switcher wont open 'Unable to find a version of the runtime to run this applicatiom.'
DirectX I believe. Check their website?
 

Disfunkshunal

Manners Maketh Man
Joined
Aug 22, 2008
Messages
5,864
Location
Planet Bomber
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Disfunkshunal
3DS FC
1848-1876-3249
@chuy
i meant a download for runtime but xigger was right and i needed directx

i can open stage switcher now and its two ways to make st_gw.rel one was 174kb and the other was 14kb is there a right one? jw

either way it still froze the wii
 

Xigger

Smash Lord
Joined
Sep 18, 2007
Messages
1,117
Location
California
@chuy
i meant a download for runtime but xigger was right and i needed directx

i can open stage switcher now and its two ways to make st_gw.rel one was 174kb and the other was 14kb is there a right one? jw

either way it still froze the wii
As long as you follow the simple instructions you shouldn't get lost.... The right one, is in the EDITED folder.

Unless you don't have fully-functioning .rels :/ Broken ones do exist.
 

Disfunkshunal

Manners Maketh Man
Joined
Aug 22, 2008
Messages
5,864
Location
Planet Bomber
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Disfunkshunal
3DS FC
1848-1876-3249


both if these methods give you a st_gw.rel just different sizes
ive tried both tho and neither workd properly
 

Xigger

Smash Lord
Joined
Sep 18, 2007
Messages
1,117
Location
California


both if these methods give you a st_gw.rel just different sizes
ive tried both tho and neither workd properly
The method on the right is wrong. The method on the left is correct. You have to use the .rels from scratch, and after they are edited you have to make sure to not mix the files together. You may have to redownload them.
 

Disfunkshunal

Manners Maketh Man
Joined
Aug 22, 2008
Messages
5,864
Location
Planet Bomber
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Disfunkshunal
3DS FC
1848-1876-3249
ok ill try that then, thanks


EDIT: I redownloaded the link chuy posted, did the method on the left and my wii still froze :/
 

PF9

Smash Lord
Joined
Apr 13, 2010
Messages
1,068
Location
America
More requests:

Ocarina codes for:

Up taunt spawns Trophy stand in SSE
Side taunt enables Final Smash (in all modes)
Infinite coins (for coin launcher, continues)
Only uncollected trophies appear in Coin Launcher (until all trophies that can be obtained this way have been obtained)
 

Xigger

Smash Lord
Joined
Sep 18, 2007
Messages
1,117
Location
California
ok ill try that then, thanks


EDIT: I redownloaded the link chuy posted, did the method on the left and my wii still froze :/
Dunno what to say, don't have enough details to give a solution. There is a Youtube tutorial...

More requests:

Ocarina codes for:

Up taunt spawns Trophy stand in SSE
Side taunt enables Final Smash (in all modes)
Infinite coins (for coin launcher, continues)
Only uncollected trophies appear in Coin Launcher (until all trophies that can be obtained this way have been obtained)
1. Don't know if those codes can work in SSE
2. All modes, maybe, why not up taunt? It's already been done
3. Done, look in Tsunami's Code Compilation
4. Sounds a little pointless... It would ruin the purpose of the Coin Launcher
 

Fakescaper

Smash Cadet
Joined
Jun 26, 2010
Messages
67
I'd like a code that let's you play as Giga Bowser if you hold minus on the wii remote (just like ZSS), and same for warioman. (IDC about the whole crashing thing. Apparently you only need to die before the end of the match to not crash).

It should work on wifi, and with the CSS in this video

ntsc RSBE01 compatible please! Also if you can, I want you to add comments on how you made the code, and what the hex means/does. I wanna learn how to make my own codes. I already know hex and am familiar a bit with coding (SMW hacking)

By comments I mean do this...

00000000 01234567 ;Put a semicolon after each line
01234567 00000000 ;And put a description of what "23" might mean or something
00000000 01234567 ;It doesn't really have to be a semicolon - I'm just used to that. // or anything else works too

Why do most codes have no description or demonstration at all? For example... what the heck is a stage modifier? Or a music modifier. Or super codes and amazing codes - what's the difference?
 
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