I think a button activator to spawn an item while Items are turned off would be easier. For example, taunt to spawn a soccer ball.
ok I need the code xD (for PAL and NTSC, if only one is available it's ok too)
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I think a button activator to spawn an item while Items are turned off would be easier. For example, taunt to spawn a soccer ball.
Spawn Items With Button(s) XXXX (Activator 28YYYYYY) [brkirch]ok I need the code xD (for PAL and NTSC, if only one is available it's ok too)
If you Google for the Controller IDs, you'll find them. Dunno which items IDs they want though.and where is a list of the IDs? :0
thanks the code works now but when I use it 2 items are spawn. but I only want one. Any Idea to fix the code that only one item spawns? ._.If you Google for the Controller IDs, you'll find them. Dunno which items IDs they want though.
I do recall some function about spawning one or two items. As for the time window, I doubt it. Maybe it's because you are using a PRESS or HOLD value, perhaps switching the button value to a RELEASE might work better.thanks the code works now but when I use it 2 items are spawn. but I only want one. Any Idea to fix the code that only one item spawns? ._.
E: It seems it depends on how long I press the button, so is there a way to increase the time window? xD
Either record the replay playing on your TV, or use an emulator and record it on your computer. The replay files aren't videos, they re-enact the fight.Okay, went to a small tournament in SA of Central library and got a few replays sadly wii wasn't hacked so Replays under 3 minutes.
Anyways my question is how do I upload these replays on youtube everything I tried opening it with doesn't work and it's .bin
I got it from the Balanced Brawl, but I just figured out how to fix it XD.o.O
where'd you find that code at?
Might be able to help you better
or if you're using the file patch code remove X07 from your sd card
Dolphin. I don't think this website will allow discussion or links involving emulators, so you'll have to get that yourself.Well as I said I think a page or two ago, my wii is a bit broken any SD card (Even this Nintendo one) that's in the slot says that the SD card inserted can't be used. But when I used it on another Wii for the small tourny I went to today it worked just fine.
Also give me a good emulator to use.
Any response? I'm still waiting.Now I know about Music Swap (http://www.smashboards.com/showthread.php?t=221814), but can anyone make an Ocarina code as well to change how many songs each stage can have (or put such an add-on to Music Swap)? Like for instance, I want three songs on Rainbow Cruise.
I think Dantarion was working on something like that...Any response? I'm still waiting.
how is that done?If those codes didn't work, then your save file might be too messed up for those codes. A simple solution involves injecting the My Music save data from another save file into yours, if you're up for it.
You can make it yourself.can someone post the code that will freeze levels like halberd, pokemon stadium, warios stage?
First, you need another save file, a good one would be the 100% AR complete, you can find that easily on the internet. Then, you need to get a Wii Save Extractor App for the Homebrew Channel to get your save file.how is that done?
Moar details plz?can any one help me with stage .rels?
3/4 of the ones i downloaded dont work
DirectX I believe. Check their website?its installing now, ill edit this post when it's finished
done. now i need to find the lastest runtime
EDIT:
i cant really find a download for that ^^^ and stage switcher wont open 'Unable to find a version of the runtime to run this applicatiom.'
As long as you follow the simple instructions you shouldn't get lost.... The right one, is in the EDITED folder.@chuy
i meant a download for runtime but xigger was right and i needed directx
i can open stage switcher now and its two ways to make st_gw.rel one was 174kb and the other was 14kb is there a right one? jw
either way it still froze the wii
The method on the right is wrong. The method on the left is correct. You have to use the .rels from scratch, and after they are edited you have to make sure to not mix the files together. You may have to redownload them.
both if these methods give you a st_gw.rel just different sizes
ive tried both tho and neither workd properly
Dunno what to say, don't have enough details to give a solution. There is a Youtube tutorial...ok ill try that then, thanks
EDIT: I redownloaded the link chuy posted, did the method on the left and my wii still froze :/
1. Don't know if those codes can work in SSEMore requests:
Ocarina codes for:
Up taunt spawns Trophy stand in SSE
Side taunt enables Final Smash (in all modes)
Infinite coins (for coin launcher, continues)
Only uncollected trophies appear in Coin Launcher (until all trophies that can be obtained this way have been obtained)