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Official Code Q&A + Requests

humble

Smash Ace
Joined
Oct 25, 2009
Messages
888
Location
Portland, OR
Does anyone know where I can get a code that makes flying out of the top of the stage kill you? (For example if Pit up-Bs and flys out the top, or whatever, he will die instead of flying higher and higher) I love playing with the universal super code made by Phantom wings, which makes every single action interruptable, but spamming up-Bs to fly out the top is annoying and so I would like to make it impossible.
 

camelot

Smash Ace
Joined
Feb 28, 2009
Messages
597
Location
Northfield, MN
I think I've requested this before.

I (and I know several others do too) want a code to either remove the audience cheers, or make them quieter.
 

Hapi-San

Smash Rookie
Joined
Mar 26, 2010
Messages
16
Location
London, UK
Is there a code for use with Riivolution that'll allow loading of sc_selcharacter_en.pac, sc_selcharacter2_en.pac and sc_selmap_en.pac from the menu2 folder rather than the ones contained inside common5_en.pac? And if not, I would like to request it.. or request where to start looking so I can try to create one myself/alter the right files for it.
 

Braggins

Smash Apprentice
Joined
Mar 2, 2008
Messages
127
What would be the best way to go about getting just codes for no tripping, unlimited replays, and the default 3 stock, no items, 8 min, team attack on codes set up? Should I just download the latest version of brawl+ and remove everything except those codes or is there a code directory of some sort where I can just download the specific codes that I want?
 

Godbrother11225

Smash Apprentice
Joined
Mar 31, 2010
Messages
149
Location
The USA
For anyone who wants a no host character modifier can read below.

This code was made by DeathWolf and was found was found in the PAL section.
though, it works for my North American Wii, and it should work for yours.

P2 character modifier (no host)

42000000 90000000
00FDCE62 000000xx
E0000000 80008000

P3 Character modifier (No host)

42000000 90000000
00FDD07A 000000xx
E0000000 80008000

P4 Character modifier ( No host)

42000000 90000000
00FDD292 000000xx
E0000000 80008000

Giga Bowser: 2D

Wario Man: 2c

How it works: You can turn them all on, and it will work ONLY for you, the only way it turns other players into the character(s) you chose IS THAT two or more person leaves the group then other player(s) join in than the code will take effect for them. only p2 (which is actually P1) won't change.


NOTE: if you are host then the code won't work. well it may but not for you....
 

Godbrother11225

Smash Apprentice
Joined
Mar 31, 2010
Messages
149
Location
The USA
Character IDs

00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Popo
12 Nana
13 Marth
14 Mr. Game & Watch
15 Falco
16 Ganondorf
17 Wario
18 Metaknight
19 Pit
1A Pikmin & Olimar
1B Lucas
1C Diddy Kong
1D Charizard
1E Charizard (Trainer Independant)
1F Venasaur
20 Venasaur (Trainer Independant)
21 Squirtle
22 Squirtle (Trainer Independant)
23 Dedede
24 Lucario
25 Ike
26 Robot
27 Jigglypuff
28 Toon Link
29 Wolf
2A Snake
2B Sonic
2C Giga Bowser
2D WarioMan
2E ZakoRed (Red Alloy)
2F ZakoBlue (Blue Alloy)
30 ZakoYellow (Yellow Alloy)
31 ZakoGreen (Green Alloy)
32 Mario
 

Godbrother11225

Smash Apprentice
Joined
Mar 31, 2010
Messages
149
Location
The USA
00 (0) - Battle
*01 (1) - BattleField (Battlefield)
*02 (2) - Final (Final Destination)
*03 (3) - Dolpic (Delfino Plaza)
*04 (4) - Mansion (Luigi's Mansion)
*05 (5) - MarioPast (Mushroomy Kingdom)
*06 (6) - Kart (Mario Circuit)
*07 (7) - Donkey (75 m)
*08 (8) - Jungle (Rumble Falls)
*09 (9) - Pirates (Pirate Ship)
*0A (10) - Zelda2 (Bridge of Eldin)
*0B (11) - Norfair (Norfair)
*0C (12) - Orpheon (Frigate Orpheon)
*0D (13) - Crayon (Yoshi's Island)
*0E (14) - Halberd (Halberd)
0F (15) - TestHalberd_00
10 (16) - TestHalberd_01
11 (17) - TestHalberd_02
12 (18) - Karby2
*13 (19) - Starfox (Lylat Cruise)
*14 (20) - Stadium (Pokémon Stadium 2)
*15 (21) - Tengan (Spear Pillar)
*16 (22) - Fzero (Port Town Aero Dive)
*17 (23) - Ice (Summit)
*18 (24) - Gw (Flat Zone 2)
*19 (25) - Emblem (Castle Siege)
1A (26) - TestEmblem_00
1B (27) - TestEmblem_01
*1C (28) - Madein (WarioWare, Inc.)
*1D (29) - Earth (Distant Planet)
*1E (30) - Palutena (Skyworld)
*1F (31) - Famicom (Mario Bros.)
*20 (32) - Newpork (New Pork City)
*21 (33) - Village (Smashville)
*22 (34) - Metalgear (Shadow Moses Island)
*23 (35) - Greenhill (Green Hill Zone)
*24 (36) - Pictchat (PictoChat)
*25 (37) - Plankton (Hanenbow)
*26 (38) - ConfigTest
27 (39) - Viewer
*28 (40) - Result
*29 (41) - DxShrine (Temple)
*2A (42) - DxYorster (Yoshi's Island)
*2B (43) - DxGarden (Jungle Japes)
*2C (44) - DxOnett (Onett)
*2D (45) - DxGreens (Green Greens)
*2E (46) - DxPStadium (Pokémon Stadium)
*2F (47) - DxRCruise (Rainbow Cruise)
*30 (48) - DxCorneria (Corneria)
*31 (49) - DxBigBlue (Big Blue)
*32 (50) - DxZebes (Brinstar)
*33 (51) - Oldin
*34 (52) - Homerun (Homerun Contest)
*35 (53) - Edit (Stages made using the Stage Builder.)
*36 (54) - Heal (All-Star Resting Stage)
*37 (55) - OnlineTraining
*38 (56) - TargetBreak (Break The Targets)
39 (57) - CharaRoll
3A (58) - General
3B (59) - Adventure
3C (60) - Adventure0
3D (61) - Adventure2
3E (62) - AdvMeleeTest
3F (63) - AdvMelee
40 (64) - BattleS
41 (65) - BattleFieldS
42 (66) - Max
43 (67) - Unknown
* are stages that work
 

Punishment Divine

Smash Champion
Joined
May 21, 2008
Messages
2,863
Location
Long Island, NY
Problem - when I select one of the Pokemon on my custom CSS, it works and everything is fine until after the match, where the icon goes to Samus (Usually) or someone else, randomly. Anyone know why?
 

yoshq

Smash Master
Joined
Nov 18, 2005
Messages
3,390
Location
Eau Claire, Wisconsin
Why won't my wii let me save more than like 90 replays? I have over 1,600 blocks open when I go to system data management or w/e, but I can only save that many. On my old wii I was able to save over 300. I tried the save over 1000 replays code, but the problem is, I'm not even getting up to 1000 replays.
help .
 

-Ran

Smash Master
Joined
Feb 16, 2008
Messages
3,198
Location
Baton Rouge
Is it possible to create a code that would ONLY allow perfect shielding to occur? I'm not talking about an automatic shield, but rather a training situation where you can only block an attack with perfect shielding while normal shielding would simply NOT work. The normal delays for shielding would remain.
 

weinzey

Smash Apprentice
Joined
May 2, 2009
Messages
176
hi
i recently got a ntsc iso of brawl and want to load it through usb loader gx/cfg usb loader (i hope this aint agianst forum rules, since i own a retail versoin, which unfortunately is pal though), but i got problems applying the cheat codes; mainly because i dont know exactly where to put them (he doesnt find them in /codes)and because it still seems to have the 255 line limit (which it shouldnt have anymore afaik).

im sure some of u load brawl+ w/ through a hdd, so i figured it would be the best place to ask.

also, is there a change log from b+ 5.0 to gold anywhere, so i can see what has changed?

UPDATE: got to work it with cfg usb loader, but since the plusery recommends usb loader gx (which i like better), it has to work somehow.
another question: should i use the gecko or the riivolution gct?
 

Hapi-San

Smash Rookie
Joined
Mar 26, 2010
Messages
16
Location
London, UK
right-click replace
When I do that on sc_selcharacter_en, it'll just hang before going to the character select (but I'll be able to access the home button menu). If I replace the individual files inside of sc_selcharacter_en already in common5_en, it'll crash before getting to the stage select (no access to the home button menu this time).

Yeah. That's why I'm stumped. :/
 

rED023b

Smash Apprentice
Joined
Jul 28, 2009
Messages
113
Location
Massachusetts
NNID
himanattsu
So I'm trying to turn everyone into Wario Man in Basic Brawl. But whenever the match starts, I get an error message exactly 7 seconds after the match begins (Yes, exactly 7 seconds, dunno if this is because of my router or not), or the codes don't activate at all. Does anyone know how to fix this?
 

Fijoe

Smash Journeyman
Joined
Nov 18, 2009
Messages
339
So I'm trying to turn everyone into Wario Man in Basic Brawl. But whenever the match starts, I get an error message exactly 7 seconds after the match begins (Yes, exactly 7 seconds, dunno if this is because of my router or not), or the codes don't activate at all. Does anyone know how to fix this?
That happens if you aren't the host. To be the host, you have to be P1 (the REAL P1) and you also have to have been in the game the longest (unless you get lucky). You get the error message if you aren't P1, and the codes won't work at all if you're P1 but don't have host status.
 

EverAlert

Smash Master
Joined
Mar 4, 2008
Messages
3,433
Location
Australia
NNID
EVAL89
3DS FC
2664-2214-3431
I'm fairly certain a code like this exists, but I'm having trouble finding it.

Is there a code that allows you to change a Name after it's made, and if so what is it? I'd like to duplicate a name by altering another to say the same thing (for lols in a combo video's credits).
 

Evilagram

Smash Journeyman
Joined
Oct 4, 2007
Messages
420
Could someone make that code that remaps final smash to a taunt instead of B? Like, retain all neutral B functionality, just press one of the taunts (Doesn't matter which) to activate the final smash.

Thanks in advance.
 

Mr.Chuy

Chuy
Joined
Dec 29, 2009
Messages
1,817
Location
Somewhere in Texas
I'm fairly certain a code like this exists, but I'm having trouble finding it.

Is there a code that allows you to change a Name after it's made, and if so what is it? I'd like to duplicate a name by altering another to say the same thing (for lols in a combo video's credits).
Code:
Name Changer [spunit262]
4A000000 90172E20
16YYYYYY 0000000A
ZZZZZZZZ ZZZZZZZZ
ZZZZ0000 00000000
E0000000 80008000
Each character is 2 bytes (4 hex digits), the encoding use is basically
the ASCII value + 0xFEE0, except that "space" is 3000.
Y is 0x0124*(name_number-1). The best way to determine the name_number is
at Data/Records/Group Records/pg. 4
Could someone make that code that remaps final smash to a taunt instead of B? Like, retain all neutral B functionality, just press one of the taunts (Doesn't matter which) to activate the final smash.

Thanks in advance.
No code exist for this
 

Typhoon

Smash Cadet
Joined
May 29, 2006
Messages
46
I was wondering if someone could help me code a stage selection screen. I've seen some custom ones online, but A. I'm not sure how they did it and B. I'm not too good with these things = /. I'm looking to have neutrals on top of the "Brawl Stages" page, counter picks a little below that, and banned stages on the "Melee Stages" page. Again, I'm not sure if that's possible, but if it is and someone would be willing to help I would be very grateful.

The order that I was looking for is:

Neutral:
Final Destination
Battlefield
Smashville
Yoshi’s Island
Delfino Plaza
Pokémon Stadium
Castle Siege
Halberd
Lylat Cruise

Counter Pick:
Brinstar
Frigate Orpheon
Green Greens
Norfair
Pictochat
Pokémon Stadium 2
Rainbow Cruise


Another thing I've been looking for is a code that will alphabetize the name list. I figure it would help out a lot for tournaments when people are checking to see if they are in your Wii.
 

toki

Smash Lord
Joined
Aug 11, 2008
Messages
1,047
Location
Australia, QLD, Tokitopia
3DS FC
3582-9503-2397
Hey guys, noob here and a quick question.

I got all my custom songs on brawl working but the volumes are wayy too low so any ideas how to fix em?

Thanks

Im also kinda in a rush to do it ,so PM me or whatever would be great, sorry for sounding such demanding >.>

edit:
Im using brawl custom music maker GUI 1.5.0.0 to make my brstm files.

edit2:

Dont worry, i got them working.
I amplified the audio on Audacity <3
 

SGTR

Smash Rookie
Joined
Feb 16, 2010
Messages
17
Location
confirmed: sending missile
can anyone possibly tell me where i messed up this code
when i entered the CSS on the Wii it showed everything correct, except where the independent pokemon were supposed to be it showed 3 randoms
for easy reference here is the layout:

◘◘◘◘◘◘◘◘◘
◘◘◘◘◘◘◘◘◘-
◘◘◘◘◘◘◘◘--
◘◘◘◘◘◘◘---
◘◘◘◘◘◘---


= randoms which appeared
- = blank spot

Picture:


but this should be something like my final project





Here is the code I used:

Custom CSS V3 [spunit262] [18 lines]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 00000032
000D0203 1B5C0A26
11100915 24045D5E
05272128 0C071406
080B1817 28280113
0E162319 22282828
1A250F1F 20122828
28290000 00000000



Custom Random V1 [spunit262]
06685824 0000000C
3C608068 7C630214
88630E80 00000000
046857F0 3AE00032
06680E80 00000032
000D0203 1B5C0A26
11100915 24045D5E
0527210C 07140608
0B181701 130E1623
19221A25 0F1F2012


Independent Pokemon Engine +no wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2684964 00000007
881400B8 2C00003F
41A00028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987400B8 00000000

CSS fixes for Giga and Company V2 [spunit262]
C2684940 00000002
9BB400B8 57BD06BE
2C1D001B 00000000
040AF8D4 546025B6
040AF964 546025B6
040AF830 546025B6
040AF528 546025B6
040AF810 546025B6
040AF880 546025B6
040AF848 546025B6

CSS fixes for Samus/ZSS and Zelda/Shiek V2 [spunit262]
80693D50 38800004
06693D6C 00000008
38000000 3880000F
046900E8 60000000
04697F58 60000000

Thanks
 

Godbrother11225

Smash Apprentice
Joined
Mar 31, 2010
Messages
149
Location
The USA
So I'm trying to turn everyone into Wario Man in Basic Brawl. But whenever the match starts, I get an error message exactly 7 seconds after the match begins (Yes, exactly 7 seconds, dunno if this is because of my router or not), or the codes don't activate at all. Does anyone know how to fix this?
I have a no host character modifier, that works for PAL/North America.

and why would want to turn everybody into Wario man, they won't know they have to kill themselves to prevent freeze.
 

Fijoe

Smash Journeyman
Joined
Nov 18, 2009
Messages
339
I have a no host character modifier, that works for PAL/North America.

and why would want to turn everybody into Wario man, they won't know they have to kill themselves to prevent freeze.
Hey godbrother speaking of that, are there any other no-host wifi codes? Like a no-host AT mod or something like that?
 

Ingulit

Ing-u-lit
Joined
Feb 29, 2008
Messages
1,828
Location
Huntsville/Tuscaloosa, AL
Is there a code that I could turn on before a tournament that automatically saves replays to the SD card? (obviously infinite replays + tags in replays are being used as well)
 

PaNiC!

Smash Apprentice
Joined
Mar 6, 2010
Messages
198
Location
Amarillo Texas
Hello! Is there a hack to where you can use your Gamecube controller on the Wii main menu ? I hate using the wiimote to start brawl.
 

OpFor

Smash Rookie
Joined
Apr 14, 2009
Messages
20
Step 2. At the top of it, type the game ID for Super Smash Bros. Brawl. Since I am in the U.S,
it is RSBE01 for me. For PAL, it's RSBP01. For Japan, it's RSBJ01.

Step 3. On the line right underneath that, type "Super Smash Bros Brawl" and then in parentheses right next to that
type (US) (PAL) or (JPN).

Step 4. Skip a line, and then type the title of your codeset. This can really be anything you want.
For example, "Brawlplusery Codeset v5.0 Beta"

Now is the time for the codes.

what whats pal ,... where in the file or make another
 

Remzi

formerly VaBengal
Joined
Apr 20, 2008
Messages
3,398
Location
Fairfax, VA
NNID
Remziz4
3DS FC
0302-1081-8167
Hey, I've seen people with stage select screens that have neutrals + CPs on the first page and banned stages on the next page. How do I get that?
 
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